..
docker
schemas /autoplay
sprite-generation
fix(sprite-generation): 🐛 POI gates for landmarks/lairs + Grok backend hardening
2026-06-23 18:48:23 -04:00
standin-sprites
feat(@projects/@magic-civilization): ✨ lair POI sprites + tile tooltips (p2-85)
2026-06-19 05:29:54 -05:00
tests
add-encyclopedia-metadata.mjs
ai-arena.sh
wip: travel backup — arena fixes, happiness system, items, spells
2026-04-12 11:24:17 -07:00
apricot-batch-status.sh
audio-batch-01-kenney-interface.tsv
feat(@projects): ✨ add homogeneous ai snowball test framework
2026-04-27 01:57:10 -07:00
audio-batch-02-kenney-impact.tsv
feat(@projects/@magic-civilization): ✨ add new audio assets and objectives
2026-04-27 05:21:56 -07:00
audio-batch-03-music-weather.tsv
audio-batch-04-fauna.tsv
audio-batch-05-defeat.tsv
feat(@projects/@magic-civilization): ✨ add audio option system and alternative ogg support
2026-04-28 17:29:11 -04:00
audio-batch-06-upgrades.tsv
audio-batch-07-victory-pool.tsv
audio-batch-08-perspective-stings.tsv
feat(@projects/@magic-civilization): ✨ add defeated/victorious unit sound effects
2026-04-28 18:53:13 -04:00
audio-batch-09-completion.tsv
audio-batch-10-quality-fixes.tsv
audio-batch-11-quality-fixes-2.tsv
🗑️ remove unused audio files
2026-04-29 15:52:36 -04:00
audio-batch-12-defeat-pool.tsv
audio-batch-13-building-categories.tsv
audio-fetch-batch.sh
feat(@projects/@magic-civilization): ✨ update objectives dashboard documentation
2026-04-29 16:10:03 -04:00
audio-fetch-options.sh
feat(@projects/@magic-civilization): ✨ add audio option system and alternative ogg support
2026-04-28 17:29:11 -04:00
audio-generate-manifest.py
feat(audio): ✨ generated audio.json manifest + ledger cleanup (p2-16)
2026-06-04 04:40:23 -07:00
audio-licenses-render.py
audio-reorganize.py
🗑️ remove unused audio files
2026-04-29 15:52:36 -04:00
audio-split-to-subscription.py
feat(@projects/@magic-civilization): ✨ implement subscription audio system
2026-04-30 04:20:19 -04:00
audio-validate.py
audit-id-refs.py
autoplay-batch.sh
autoplay-report.py
autoplay-result-schema.json
feat(@projects/@magic-civilization): ✨ update player_stats output in auto-play tests
2026-04-16 17:51:23 -07:00
autoplay-validate.py
feat(@projects/@magic-civilization): ✅ add autoplay quality metrics validation
2026-04-17 14:23:47 -07:00
b5-aggregate.sh
batch-outcomes.sh
feat(@projects/@magic-civilization): ✨ add batch status monitoring tools
2026-04-18 09:17:11 -07:00
batch-quality-metrics.sh
batch-summary.py
batch-walltime.sh
batch-watch.sh
feat(@projects/@magic-civilization): ✨ update tech-tree and mcts service implementation
2026-04-25 22:48:40 -07:00
build-ui-theme.py
We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean.
2026-06-23 09:28:05 -04:00
capture-proof.sh
refactor(ui): tokenize HUD notification colors off raw Color() literals
2026-06-04 20:57:41 -07:00
check-abstract-state-docs.sh
feat(@projects/@magic-civilization): ✨ implement wonder-tracking ai evaluation
2026-04-17 01:45:23 -07:00
check-no-gdscript-sim-logic.py
check-no-rust-hardcoded-content.py
fix(infra): make the DO fleet actually work on real hardware + render host
2026-06-27 12:45:29 -04:00
check-ui-color-sources.py
We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean.
2026-06-23 09:28:05 -04:00
checklist-report.py
fix(@projects/@magic-civilization): 🐛 fix median game length calculation
2026-05-16 23:52:14 -07:00
ci-autoplay-smoke.sh
feat(@projects): ✨ mark batch freshness objective as complete
2026-05-03 04:23:51 -04:00
clan-signatures.py
feat(@projects/@magic-civilization): ✨ update tech-tree and mcts service implementation
2026-04-25 22:48:40 -07:00
climate-diag.ts
composite-arena.py
feat(tools): ✨ Enhance screenshot compositing logic for AI matches with improved processing and performance optimizations
2026-04-10 21:41:00 -07:00
deploy-guide.sh
fix(@projects): 🐛 update deployment and guide workflows
2026-06-10 03:38:03 -07:00
detect-primary-monitor.py
determinism-audit.sh
fix(@projects): 🐛 update deployment and guide workflows
2026-06-10 03:38:03 -07:00
determinism-compare.py
feat(@projects/@magic-civilization): ✨ add diplomacy mechanics
2026-04-17 08:05:12 -07:00
e2e-determinism-check.sh
feat(@projects/@magic-civilization): ✨ update tech-tree and mcts service implementation
2026-04-25 22:48:40 -07:00
ecology-report.sh
feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
2026-04-07 17:52:04 -07:00
export-single.sh
export.sh
feat(@projects): ✨ add remote execution and screenshot support
2026-04-17 01:15:00 -07:00
fauna-derive-check.py
fauna-derive-stats.py
fix-resource-graph.py
forge-watch.sh
gd-rust-relationships.py
feat(@projects): ✨ add gd-rust bridge integration
2026-04-30 10:35:20 -04:00
gen-fallback-sprites.py
feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
2026-04-07 17:52:04 -07:00
grab-screen.py
feat(grab-screen): ✨ Update capture logic to support X11 rendering mode in AI arena
2026-04-10 21:35:18 -07:00
gut-headless.sh
feat(@projects): ✨ implement mcts-service extraction
2026-04-25 23:40:36 -07:00
huge-map-5clan.sh
list-units-by-tier.py
feat(@projects/@magic-civilization): ✨ add hex formation duality system
2026-04-26 19:36:51 -07:00
matchup-grid-audit.py
matchup-grid-report.py
matchup-grid.sh
feat(@projects/@magic-civilization): ✨ add per-slot personality pinning via env vars
2026-04-25 02:13:01 -07:00
matchup-metrics-report.py
feat(@projects/@magic-civilization): ✨ update tech-tree and mcts service implementation
2026-04-25 22:48:40 -07:00
measure-turn-latency.py
migrate-deposits-visibility.py
migrate-fauna-biomes.py
migrate-flora-biomes.py
migrate-resources-visibility.py
feat(@projects): ✨ add per-player tile observation cache
2026-05-02 18:30:14 -04:00
migrate-units-logistics.py
feat(game-logistics): ✨ Add logistics chain schema fields, unit catalog support, and migration tool for Age of Dwarves game simulator
2026-05-26 02:21:14 -07:00
multi-difficulty-batch.sh
objectives-report.py
feat(@projects/@magic-civilization): ✨ add hex terrain palette system
2026-04-26 21:08:49 -07:00
p1-clean-baseline.py
chore(p1-clean): 🔧 Update baseline cleaning script to handle convergence testing requirements
2026-06-03 03:50:10 -07:00
p1-convergence-lens.py
p1-settle-analysis.py
feat(p1-settle-analysis): ✨ Add P1 settlement analysis script for transaction validation and reporting
2026-05-28 20:19:19 -07:00
p1-survival-score.py
feat(@projects/@magic-civilization): ✨ add survival scorecard tooling
2026-05-29 19:47:24 -06:00
population_sim.py
feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
2026-04-07 17:52:04 -07:00
profiling-report.py
quality-gates-report.py
reclassify-units.py
feat(@projects): ✨ add gdrust map page
2026-04-30 10:46:34 -04:00
regen-objectives-index.py
docs(objectives): ✨ wave-1 status flips + index regen + new specs + tooling
2026-06-04 04:40:40 -07:00
release-notes.sh
feat(@projects/@magic-civilization): ✨ add credits and game setup screens
2026-04-17 02:36:24 -07:00
run-benches.sh
fix(@projects/@magic-civilization): 🐛 update fauna species data consistency
2026-05-03 20:02:25 -04:00
run-services.sh
screenshot.sh
fix(@projects/magic-civilization): 🐛 handle flatpak sandboxed env vars
2026-05-10 03:23:31 -07:00
sign-mod.sh
sole-city-gate.py
sprite-license-audit.py
strip-legacy-biomes.py
feat(@projects/@magic-civilization): ✨ add lab and hud system components
2026-05-01 22:23:54 -04:00
test_matchup_and_ultimate.py
feat(@projects/@magic-civilization): ✨ add game 3 objectives and testing tools
2026-04-17 13:01:10 -07:00
test_personality_winrate.py
test_quality_metrics.py
feat(@projects/@magic-civilization): ✅ add autoplay quality metrics validation
2026-04-17 14:23:47 -07:00
time-to-peak-unit.py
time-to-tier-peak.py
feat(@projects/@magic-civilization): ✨ add edge terrain blending logic
2026-04-26 19:52:21 -07:00
validate-ecology-data.py
validate-game-data.py
feat(@projects/@magic-civilization): ✨ add terraforming cascade design and fauna updates
2026-06-09 19:51:48 -07:00
validate-i18n.py
feat(@projects/@magic-civilization): ✨ add audio & sprite rendering capabilities
2026-04-17 12:00:30 -07:00
validate-resource-graph.py
feat(@projects/@magic-civilization): ✨ add terraforming cascade design and fauna updates
2026-06-09 19:51:48 -07:00
validate-schemas.py
validate-start-scripts.py