3 event categories live (wildfire/drought/volcanic) on existing grid fields. Recorded the
real shape of the rest (not trivial pattern-repeats):
- seismic/impact/tsunami: geological terrain ops (elevation/crater/coastal) — partially
portable with the current grid.
- solar/glacial: need the Rust climate physics to consume new solar_forcing/glacial_forcing
fields (injecting a field without physics reading it is inert).
- plague/pandemic/marine: need fauna/marine subsystem integration (fauna population death,
fish_stock/reef) — overlaps the marine_harvest port (gap-1 tail).
- magical: Game-3 deferred.
So gap 2 = a complete, verified framework + 3 categories; finishing the rest is sequenced
real work, not boilerplate.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>