3 event categories live (wildfire/drought/volcanic) on existing grid fields. Recorded the real shape of the rest (not trivial pattern-repeats): - seismic/impact/tsunami: geological terrain ops (elevation/crater/coastal) — partially portable with the current grid. - solar/glacial: need the Rust climate physics to consume new solar_forcing/glacial_forcing fields (injecting a field without physics reading it is inert). - plague/pandemic/marine: need fauna/marine subsystem integration (fauna population death, fish_stock/reef) — overlaps the marine_harvest port (gap-1 tail). - magical: Game-3 deferred. So gap 2 = a complete, verified framework + 3 categories; finishing the rest is sequenced real work, not boilerplate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| age-of-dwarves | ||
| age-of-elves/guide | ||
| age-of-kzzkyt/guide | ||
| sandbox | ||