magicciv/tools/sprite-generation
Natalie 64cefb9d49 chore(repo): 🔥 un-track 65k build artifacts (~25GB) and extend gitignore
Build artifacts got committed before gitignore rules existed.
Removes from git index (working-tree files unchanged):
  - src/simulator/target/            (65,283 files, ~25GB)
  - magic_civ_physics/*.{so,dylib}   (wrong-arch confusion risk)
  - tools/sprite-generation/*.db*    (host-local SQLite)
  - .playwright-mcp/                 (per-session test snapshots)
  - *.pyc files                      (Python bytecode)

Adds gitignore rules for .playwright-mcp/, *.pyc, and sprite-gen *.db*
so re-adds don't happen.

Each host builds its own target/ and .so/.dylib going forward.
2026-04-16 18:04:09 -07:00
..
demo-data
docs feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
engine chore(repo): 🔥 un-track 65k build artifacts (~25GB) and extend gitignore 2026-04-16 18:04:09 -07:00
experiments feat(sprite-generation): Add 17 experimental sprite sheet variations for attack, death, idle, walk animations, and refined H3B-style sprites for character types 12, 13, and 14 2026-04-07 17:51:05 -07:00
gui feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
review
tools
variants feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
check_unscored.sql
cli.py feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
monitor_pipeline.py
rank_output.txt
requirements.txt
server.py chore(pages): 🔧 Update build script for failed page deployment 2026-03-30 08:50:21 -07:00
sprite-config.json
test_rank.py
test_rank_simple.py
test_score_one.py