Commit graph

218 commits

Author SHA1 Message Date
Natalie
64cefb9d49 chore(repo): 🔥 un-track 65k build artifacts (~25GB) and extend gitignore
Build artifacts got committed before gitignore rules existed.
Removes from git index (working-tree files unchanged):
  - src/simulator/target/            (65,283 files, ~25GB)
  - magic_civ_physics/*.{so,dylib}   (wrong-arch confusion risk)
  - tools/sprite-generation/*.db*    (host-local SQLite)
  - .playwright-mcp/                 (per-session test snapshots)
  - *.pyc files                      (Python bytecode)

Adds gitignore rules for .playwright-mcp/, *.pyc, and sprite-gen *.db*
so re-adds don't happen.

Each host builds its own target/ and .so/.dylib going forward.
2026-04-16 18:04:09 -07:00
Natalie
5510e0272a feat(@projects/@magic-civilization): add aggro override detection radius logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 17:51:27 -07:00
autocommit
f3e6ac1b2d db(sprite-generation): 🗃️ Update SQLite database files to include new sprite generation units/assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 15:40:11 -07:00
Claude Code
6caea8d3ac feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:52:04 -07:00
Claude Code
75ed6faa27 test(guide-ui): Implement expanded test cases for simulation system components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:51:47 -07:00
Claude Code
f8777e1b65 feat(sprite-generation): Add 17 experimental sprite sheet variations for attack, death, idle, walk animations, and refined H3B-style sprites for character types 12, 13, and 14
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:51:05 -07:00
Claude Code
d18b4f4144 chore(gitignore): 🔧 add missing build/ directory pattern to .gitignore
Patterns added: build/
2026-03-30 22:15:23 -07:00
Claude Code
8f011cf82e chore(pages): 🔧 Update build script for failed page deployment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-30 08:50:21 -07:00
Claude Code
4d40e70214 chore(sprite-generation): 🔧 Update sprite-generation build script for error handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-30 08:43:31 -07:00
Claude Code
aa81fbb95e chore(sprite-generation): 🔧 Update sprite generation build script for dependency cleanup
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-30 08:36:41 -07:00
Claude Code
6bbe982cb4 chore(sprite-generation): 🔧 Update sprite generation config for build pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-30 05:17:35 -07:00
Claude Code
e9df207641 chore(engine): 🔧 Update engine build configuration for error handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 23:39:18 -07:00
Claude Code
1793eabc63 ui(sprite-generation): 💄 Enhance sprite generation GUI with new options and improved preview/interaction in SpritePage and TheaterCard components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 23:23:59 -07:00
Claude Code
d9177021fe types(gui): 🏷️ Implement detailed TypeScript interfaces for sprite generation tool GUI components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 23:23:59 -07:00
Claude Code
7372f0b56e feat(sprite-generation): Add race, unit class, and composition prompt templates for sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 23:23:59 -07:00
Claude Code
cabf9ba11c feat(sprite-generation): Update sprite generation algorithm and optimize file scanning logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 23:23:59 -07:00
Claude Code
c5ff2527a0 db(sprite-generation): 🗃️ Update SQLite system files (shm/wal) for schema/data changes in sprite generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 23:23:59 -07:00
Claude Code
445d4f91ec feat(sprite-generation): Add SpriteCoveragePage for sprite visualization and update registry logic to handle new sprite definitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 22:56:43 -07:00
Claude Code
c82e894c9f feat(sprite-generation): Update React components and theme for sprite coverage dashboard and theming support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 22:38:20 -07:00
Claude Code
97e9235a39 chore(core): 🔧 Update core dependency logs for error handling fix
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 22:30:38 -07:00
Claude Code
c5e941e6a7 chore(sprite-generation): 🔧 Update sprite-generation build script for dependency cleanup
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 13:38:38 -07:00
Claude Code
a511fbfc59 db(sprite-generation): 🗃️ Update SQLite system files for sprite generation tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 12:50:02 -07:00
Claude Code
e6d7dca060 chore(sprite-generation): 🔧 Recreate SQLite lock and WAL files for sprite generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 12:38:33 -07:00
Claude Code
93d7fce1ac remove(sprite-generation): 🔥 Clean up auto-generated SQLite lock and WAL files during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 12:30:09 -07:00
Claude Code
55798cc883 chore(sprite-generation): 🔧 Regenerate SQLite lock files (shared memory and WAL) during sprite generation or schema updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 12:24:14 -07:00
Claude Code
8114c1096b db(sprite-generation): 🗃️ Update sprite generation SQLite schema with required tables and constraints
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 12:17:52 -07:00
Claude Code
8688885ffe chore(sprite-generation): 🔧 Update sprite generation build script for dependency updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 12:09:55 -07:00
Claude Code
2f155857b3 chore(sprite-generation): 🔧 Update sprite-generation config for build system compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 12:03:08 -07:00
Claude Code
fd02d50f3d db(sprite-generation): 🗃️ Update system files in SQLite for sprite-generation database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 11:56:31 -07:00
Claude Code
34efacede5 chore(sprite-generation): 🔧 Implement automatic regeneration of SQLite lock and WAL files during sprite generation tool execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 11:50:28 -07:00
Claude Code
df8ebf8d61 infra(sprite-generation): 🧱 Reinitialize sprite database to clear cached sprite metadata and ensure clean sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 11:44:08 -07:00
Claude Code
e1288ec8e4 db(sprite-generation): 🗃️ Update SQLite schema for sprite generation tool by adding/initializing tables and data structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 11:38:03 -07:00
Claude Code
e64390ac1e db(sprite-generation): 🗃️ Add SQLite lock and WAL file cleanup during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 11:31:55 -07:00
Claude Code
5ac0eaec43 db(sprite-generation): 🗃️ implement sprite-generation database schema and seed default table structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 11:21:09 -07:00
Claude Code
00eecb3902 db(sprite-generation): 🗃️ Remove SQLite lock and WAL files to reset sprite-generation database state
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 11:15:34 -07:00
Claude Code
5fe12d1f02 chore(sprite-generation): 🔧 Update sprite-generation build script for dependency cleanup
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 11:09:56 -07:00
Claude Code
e04cb8ad79 db(sprite-generation): 🗃️ Update SQLite system files (shm/wal) to reflect schema/data changes in sprite-generation database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:57:15 -07:00
Claude Code
83ebc6ccdd db(sprite-generation): 🗃️ Update SQLite database schema for sprite generation tool to ensure compatibility with new schema migration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:51:42 -07:00
Claude Code
b09ef819b4 refactor(sprite-generation): ♻️ Implement modular validation and staging steps for sprite generation pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:35 -07:00
Claude Code
a6cfc506f7 ui(sprite-generation): 💄 Add 129 new sprite variants for healing/light spells, biome grids, and dwarven units (bowmen, cavalry, crossbowmen, engineers)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:35 -07:00
Claude Code
39b9afa860 feat(sprite-generation): Add terrain quality metrics and improve sprite compression reporting with new review workflows
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:33 -07:00
Claude Code
36076fd912 feat(sprite-generation): Implement sprite generation GUI component with visual and functional enhancements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:33 -07:00
Claude Code
5b1685535c ui(sprite-gui): 💄 Implement responsive redesign for Dashboard, ReviewQueue, and SpriteComponents to improve sprite/variant/terrain management usability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:33 -07:00
Claude Code
f6ef679c1a feat(sprite-generation): Add API endpoints, UI components, and TypeScript types for sprite generation workflow
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:32 -07:00
Claude Code
65f17eb684 feat(sprite-generation): Implement advanced sprite generation algorithms and enhance prompt handling system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:32 -07:00
Claude Code
4e52f52dd3 db(sprite-generation): 🗃️ Update SQLite schema and regenerate database files to support new sprite data storage logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:32 -07:00
Claude Code
8e9c0a567f chore(gui): 🔧 Update sprite generation build settings in Vite config
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:30 -07:00
Claude Code
87aad0743e deps-upgrade(guide-engine): ⬆️ Update dependencies to maintain version consistency across guide engine and tooling packages
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:30 -07:00
Claude Code
0fb8ae72ec feat(sprite-generation): Add advanced optimization algorithms and refactor advance_sprite for improved performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 06:36:31 -07:00
Claude Code
12b376971b ui(sprite-generation): 💄 implement refined layouts and interactive elements for the sprite generation dashboard and theater pages
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 06:36:31 -07:00