Natalie
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64cefb9d49
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chore(repo): 🔥 un-track 65k build artifacts (~25GB) and extend gitignore
Build artifacts got committed before gitignore rules existed.
Removes from git index (working-tree files unchanged):
- src/simulator/target/ (65,283 files, ~25GB)
- magic_civ_physics/*.{so,dylib} (wrong-arch confusion risk)
- tools/sprite-generation/*.db* (host-local SQLite)
- .playwright-mcp/ (per-session test snapshots)
- *.pyc files (Python bytecode)
Adds gitignore rules for .playwright-mcp/, *.pyc, and sprite-gen *.db*
so re-adds don't happen.
Each host builds its own target/ and .so/.dylib going forward.
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2026-04-16 18:04:09 -07:00 |
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Natalie
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5510e0272a
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feat(@projects/@magic-civilization): ✨ add aggro override detection radius logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-16 17:51:27 -07:00 |
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autocommit
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f3e6ac1b2d
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db(sprite-generation): 🗃️ Update SQLite database files to include new sprite generation units/assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-16 15:40:11 -07:00 |
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Claude Code
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6caea8d3ac
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:52:04 -07:00 |
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Claude Code
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75ed6faa27
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test(guide-ui): ✅ Implement expanded test cases for simulation system components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:51:47 -07:00 |
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Claude Code
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f8777e1b65
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feat(sprite-generation): ✨ Add 17 experimental sprite sheet variations for attack, death, idle, walk animations, and refined H3B-style sprites for character types 12, 13, and 14
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:51:05 -07:00 |
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Claude Code
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d18b4f4144
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chore(gitignore): 🔧 add missing build/ directory pattern to .gitignore
Patterns added: build/
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2026-03-30 22:15:23 -07:00 |
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Claude Code
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8f011cf82e
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chore(pages): 🔧 Update build script for failed page deployment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-30 08:50:21 -07:00 |
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Claude Code
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4d40e70214
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chore(sprite-generation): 🔧 Update sprite-generation build script for error handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-30 08:43:31 -07:00 |
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Claude Code
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aa81fbb95e
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chore(sprite-generation): 🔧 Update sprite generation build script for dependency cleanup
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-30 08:36:41 -07:00 |
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Claude Code
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6bbe982cb4
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chore(sprite-generation): 🔧 Update sprite generation config for build pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-30 05:17:35 -07:00 |
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Claude Code
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e9df207641
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chore(engine): 🔧 Update engine build configuration for error handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 23:39:18 -07:00 |
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Claude Code
|
1793eabc63
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ui(sprite-generation): 💄 Enhance sprite generation GUI with new options and improved preview/interaction in SpritePage and TheaterCard components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 23:23:59 -07:00 |
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Claude Code
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d9177021fe
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types(gui): 🏷️ Implement detailed TypeScript interfaces for sprite generation tool GUI components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 23:23:59 -07:00 |
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Claude Code
|
7372f0b56e
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feat(sprite-generation): ✨ Add race, unit class, and composition prompt templates for sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 23:23:59 -07:00 |
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Claude Code
|
cabf9ba11c
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feat(sprite-generation): ✨ Update sprite generation algorithm and optimize file scanning logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 23:23:59 -07:00 |
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Claude Code
|
c5ff2527a0
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db(sprite-generation): 🗃️ Update SQLite system files (shm/wal) for schema/data changes in sprite generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 23:23:59 -07:00 |
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Claude Code
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445d4f91ec
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feat(sprite-generation): ✨ Add SpriteCoveragePage for sprite visualization and update registry logic to handle new sprite definitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 22:56:43 -07:00 |
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Claude Code
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c82e894c9f
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feat(sprite-generation): ✨ Update React components and theme for sprite coverage dashboard and theming support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 22:38:20 -07:00 |
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Claude Code
|
97e9235a39
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chore(core): 🔧 Update core dependency logs for error handling fix
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 22:30:38 -07:00 |
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Claude Code
|
c5e941e6a7
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chore(sprite-generation): 🔧 Update sprite-generation build script for dependency cleanup
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 13:38:38 -07:00 |
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Claude Code
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a511fbfc59
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db(sprite-generation): 🗃️ Update SQLite system files for sprite generation tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 12:50:02 -07:00 |
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Claude Code
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e6d7dca060
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chore(sprite-generation): 🔧 Recreate SQLite lock and WAL files for sprite generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 12:38:33 -07:00 |
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Claude Code
|
93d7fce1ac
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remove(sprite-generation): 🔥 Clean up auto-generated SQLite lock and WAL files during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 12:30:09 -07:00 |
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Claude Code
|
55798cc883
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chore(sprite-generation): 🔧 Regenerate SQLite lock files (shared memory and WAL) during sprite generation or schema updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 12:24:14 -07:00 |
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Claude Code
|
8114c1096b
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db(sprite-generation): 🗃️ Update sprite generation SQLite schema with required tables and constraints
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 12:17:52 -07:00 |
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Claude Code
|
8688885ffe
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chore(sprite-generation): 🔧 Update sprite generation build script for dependency updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 12:09:55 -07:00 |
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Claude Code
|
2f155857b3
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chore(sprite-generation): 🔧 Update sprite-generation config for build system compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 12:03:08 -07:00 |
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Claude Code
|
fd02d50f3d
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db(sprite-generation): 🗃️ Update system files in SQLite for sprite-generation database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 11:56:31 -07:00 |
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Claude Code
|
34efacede5
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chore(sprite-generation): 🔧 Implement automatic regeneration of SQLite lock and WAL files during sprite generation tool execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 11:50:28 -07:00 |
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Claude Code
|
df8ebf8d61
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infra(sprite-generation): 🧱 Reinitialize sprite database to clear cached sprite metadata and ensure clean sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 11:44:08 -07:00 |
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Claude Code
|
e1288ec8e4
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db(sprite-generation): 🗃️ Update SQLite schema for sprite generation tool by adding/initializing tables and data structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 11:38:03 -07:00 |
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Claude Code
|
e64390ac1e
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db(sprite-generation): 🗃️ Add SQLite lock and WAL file cleanup during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 11:31:55 -07:00 |
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Claude Code
|
5ac0eaec43
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db(sprite-generation): 🗃️ implement sprite-generation database schema and seed default table structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 11:21:09 -07:00 |
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Claude Code
|
00eecb3902
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db(sprite-generation): 🗃️ Remove SQLite lock and WAL files to reset sprite-generation database state
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 11:15:34 -07:00 |
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Claude Code
|
5fe12d1f02
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chore(sprite-generation): 🔧 Update sprite-generation build script for dependency cleanup
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 11:09:56 -07:00 |
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Claude Code
|
e04cb8ad79
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db(sprite-generation): 🗃️ Update SQLite system files (shm/wal) to reflect schema/data changes in sprite-generation database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:57:15 -07:00 |
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Claude Code
|
83ebc6ccdd
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db(sprite-generation): 🗃️ Update SQLite database schema for sprite generation tool to ensure compatibility with new schema migration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:51:42 -07:00 |
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Claude Code
|
b09ef819b4
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refactor(sprite-generation): ♻️ Implement modular validation and staging steps for sprite generation pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:35 -07:00 |
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Claude Code
|
a6cfc506f7
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ui(sprite-generation): 💄 Add 129 new sprite variants for healing/light spells, biome grids, and dwarven units (bowmen, cavalry, crossbowmen, engineers)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:35 -07:00 |
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Claude Code
|
39b9afa860
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feat(sprite-generation): ✨ Add terrain quality metrics and improve sprite compression reporting with new review workflows
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:33 -07:00 |
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Claude Code
|
36076fd912
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feat(sprite-generation): ✨ Implement sprite generation GUI component with visual and functional enhancements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:33 -07:00 |
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Claude Code
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5b1685535c
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ui(sprite-gui): 💄 Implement responsive redesign for Dashboard, ReviewQueue, and SpriteComponents to improve sprite/variant/terrain management usability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:33 -07:00 |
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Claude Code
|
f6ef679c1a
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feat(sprite-generation): ✨ Add API endpoints, UI components, and TypeScript types for sprite generation workflow
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:32 -07:00 |
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Claude Code
|
65f17eb684
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feat(sprite-generation): ✨ Implement advanced sprite generation algorithms and enhance prompt handling system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:32 -07:00 |
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Claude Code
|
4e52f52dd3
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db(sprite-generation): 🗃️ Update SQLite schema and regenerate database files to support new sprite data storage logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:32 -07:00 |
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Claude Code
|
8e9c0a567f
|
chore(gui): 🔧 Update sprite generation build settings in Vite config
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:30 -07:00 |
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Claude Code
|
87aad0743e
|
deps-upgrade(guide-engine): ⬆️ Update dependencies to maintain version consistency across guide engine and tooling packages
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:30 -07:00 |
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Claude Code
|
0fb8ae72ec
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feat(sprite-generation): ✨ Add advanced optimization algorithms and refactor advance_sprite for improved performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:31 -07:00 |
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Claude Code
|
12b376971b
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ui(sprite-generation): 💄 implement refined layouts and interactive elements for the sprite generation dashboard and theater pages
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:31 -07:00 |
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