magicciv/tools
Natalie aaa359e2c5 feat(@projects): add project objectives roadmap
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-17 00:14:17 -07:00
..
schemas/autoplay feat(@projects/@magic-civilization): add player clan tracking for auto-play stats 2026-04-17 00:09:13 -07:00
sprite-generation chore(repo): 🔥 un-track 65k build artifacts (~25GB) and extend gitignore 2026-04-16 18:04:09 -07:00
add-encyclopedia-metadata.mjs feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
ai-arena.sh wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
autoplay-batch.sh feat(@projects/@magic-civilization): implement turn-based simulation engine 2026-04-16 17:51:27 -07:00
autoplay-report.py feat(@projects/@magic-civilization): add player clan tracking for auto-play stats 2026-04-17 00:09:13 -07:00
autoplay-result-schema.json feat(@projects/@magic-civilization): update player_stats output in auto-play tests 2026-04-16 17:51:23 -07:00
autoplay-validate.py feat(@projects/@magic-civilization): add autoplay validation and reporting tools 2026-04-16 17:51:23 -07:00
checklist-report.py feat(@projects/@magic-civilization): add player clan tracking for auto-play stats 2026-04-17 00:09:13 -07:00
climate-diag.ts feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
composite-arena.py feat(tools): Enhance screenshot compositing logic for AI matches with improved processing and performance optimizations 2026-04-10 21:41:00 -07:00
detect-primary-monitor.py wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
e2e-determinism-check.sh feat(@projects/@magic-civilization): implement turn-based simulation engine 2026-04-16 17:51:27 -07:00
ecology-report.sh feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
gen-fallback-sprites.py feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
grab-screen.py feat(grab-screen): Update capture logic to support X11 rendering mode in AI arena 2026-04-10 21:35:18 -07:00
multi-difficulty-batch.sh feat(@projects): add release checklist documentation 2026-04-16 17:51:27 -07:00
population_sim.py feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
screenshot.sh chore(tools): 🔧 Update screenshot.sh script with improved automation options and error handling 2026-03-31 22:48:48 -07:00
test_personality_winrate.py feat(@projects): add project objectives roadmap 2026-04-17 00:14:17 -07:00
validate-ecology-data.py feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
validate-game-data.py fix(@projects/@magic-civilization): 🐛 update deposit resource values 2026-04-16 23:49:02 -07:00
validate-schemas.py feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00