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Claude Code b63bc38663 refactor(vite-plugins): ♻️ Optimize simCachePlugin caching/simulation logic for better performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-31 05:51:56 -07:00
.claude chore(hooks): 🔧 Update enforce-structure.sh hook rules for code validation 2026-03-31 04:35:13 -07:00
.playwright-mcp chore(playwright): 🔧 Add Playwright screenshot output configuration for debugging/regression testing 2026-03-29 23:23:59 -07:00
.project chore(future-games): 🔧 Update Eclipse project configuration for "future-games" development tooling 2026-03-31 05:43:39 -07:00
addons/gut deps-add(magic-civ-physics): Add Godot extension and shared physics simulation library for magic civilization mechanics 2026-03-31 05:51:56 -07:00
games/age-of-dwarves docs(races): 📝 Update HOMEWORLDS race documentation in Age of 4 with new details, corrections, and formatting improvements 2026-03-31 05:43:31 -07:00
guide refactor(vite-plugins): ♻️ Optimize simCachePlugin caching/simulation logic for better performance 2026-03-31 05:51:56 -07:00
packages deps-upgrade(physics-rs): ⬆️ Rebuild WASM module and static library for physics engine due to dependency updates 2026-03-31 05:43:37 -07:00
resources feat(volcanic-world): Add volcanic-themed world assets including textures, models, and configurations 2026-03-31 05:43:39 -07:00
src/game chore(age-dwarves): 🔧 Update TypeScript compiler options in tsconfig.json for the "age-of-dwarves" guide 2026-03-31 05:51:56 -07:00
tools feat(climate-diag): Add climate diagnostic analysis and validation functions to improve climate data processing 2026-03-30 22:33:17 -07:00
.gitignore chore(config): 🔧 Update .gitignore patterns to exclude build artifacts, logs, and sensitive files 2026-03-31 04:28:00 -07:00
.gutconfig.json
.pnpmfile.cjs
CLAUDE.md docs(claude): 📝 Update Claude feature documentation in CLAUDE.md 2026-03-30 22:20:29 -07:00
export_presets.cfg
gdformatrc
gdlintrc
pnpm-lock.yaml deps-upgrade(engine-ts): ⬆️ Update TypeScript engine dependencies and regenerate lockfile for security/compatibility 2026-03-30 22:27:11 -07:00
pnpm-workspace.yaml
README.md
run
sim-progress-2.png feat(sim-simulation-component): Add 126 visual assets documenting simulation states, climate fixes, terrain rendering, and UI states 2026-03-31 05:43:29 -07:00
spritegen.db

Magic Civilization

Fantasy 4X turn-based strategy game (Civ5 + Master of Magic + MTG color pie) in Godot 4 / GDScript.

Structure

engine/          — genre-agnostic game engine (GDScript)
  src/           — autoloads, entities, map, generation, modules, rendering
  scenes/        — Godot scenes (.tscn + .gd)
  docs/          — engine architecture docs

games/
  age-of-dwarves/   — fantasy game pack (the default theme)
    data/        — all JSON game content
    assets/      — sprites, icons
    docs/        — game design docs (races, combat, spells, economy)

guide/           — player guide web app (React/TypeScript)
  engine/        — @magic-civ/guide-engine (shared components)
  age-of-dwarves/   — guide pages for Age of Dwarves

packages/
  engine-ts/     — @magic-civ/engine-ts (auto-generated climate simulation)

tools/           — sprite generation, transpiler, screenshot capture

Docs

Engine (engine/docs/)

Doc Covers
ARCHITECTURE.md Project structure, autoloads, scene lifecycle
ABSTRACTION.md Genre-agnostic vocabulary, theme pack system
DATA_FORMAT.md JSON data schemas, DataLoader patterns

Game Design (games/age-of-dwarves/docs/)

Doc Covers
RACES.md 4 demo races, gendering, fusions, release schedule
ECONOMIC_SYSTEMS.md Economy, civic axis, capitalism cascade
GOVERNMENTS.md Government types and mechanics
GLOSSARY.md Term definitions
COMBAT_SYSTEM.md Combat mechanics (written when M8 is built)
SPELL_SYSTEM.md Spell/mana system (written when M9 is built)
ERA_SYSTEM.md Era progression (written when needed)

Build Process (.project/)

Doc Covers
ROADMAP.md Demo scope + 12-phase build sequence
FEATURE_GAP.md New systems beyond the reference implementation
tasks/m0-m4/ Milestone task lists with porting checklists

Quick Start

./run play          # Launch the game
./run editor        # Open Godot editor
./run lint          # gdlint engine/src/
./run test          # GUT tests headless
pnpm dev            # Serve the player guide