2.1 KiB
2.1 KiB
| id | title | priority | status | scope | owner | updated_at | superseded_by | evidence | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| p2-17 | Sprite assets — superseded index (split into p2-22 … p2-28) | p2 | superseded | game1 | asset-sprite | 2026-04-17 |
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Summary
Split on 2026-04-17 into seven narrower objectives. The original single-file form conflated six disjoint workstreams (pipeline readiness, unit coverage × 2, building coverage, wonder coverage, city-tier coverage, and provenance ledger) and so could never satisfy .claude/instructions/objective-integrity.md's "every acceptance bullet ✓ with evidence" gate until all ~220 sprites and the pipeline landed simultaneously. That made progress invisible and review impossible.
Replaced by:
- p2-22 —
tools/sprite-generation/runnable end-to-end (gates every child below). - p2-23 — Dwarf-racial unit sprites with m/f variants.
- p2-24 — wild-creature unit sprites (generic, no race/sex).
- p2-25 — non-wonder building sprites.
- p2-26 — 24 mundane wonders at higher fidelity.
- p2-27 —
city_q1.png…city_q5.png. - p2-28 —
LICENSES.mdper-file attribution (runs continuously alongside p2-23…p2-27).
This file is retained as an index stub so external references (git history, prior conversations, the team-lead charter before the split) resolve to a pointer rather than a 404. It carries no acceptance bullets of its own — progress is tracked in the children.