Magic Civilization
Fantasy 4X turn-based strategy game (Civ5 + Master of Magic + MTG color pie) in Godot 4 / GDScript.
Structure
engine/ — genre-agnostic game engine (GDScript)
src/ — autoloads, entities, map, generation, modules, rendering
scenes/ — Godot scenes (.tscn + .gd)
docs/ — engine architecture docs
games/
age-of-dwarves/ — fantasy game pack (the default theme)
data/ — all JSON game content
assets/ — sprites, icons
docs/ — game design docs (races, combat, spells, economy)
guide/ — player guide web app (React/TypeScript)
engine/ — @magic-civ/guide-engine (shared components)
age-of-dwarves/ — guide pages for Age of Dwarves
packages/
engine-ts/ — @magic-civ/engine-ts (auto-generated climate simulation)
tools/ — sprite generation, transpiler, screenshot capture
Docs
Engine (engine/docs/)
| Doc |
Covers |
| ARCHITECTURE.md |
Project structure, autoloads, scene lifecycle |
| ABSTRACTION.md |
Genre-agnostic vocabulary, theme pack system |
| DATA_FORMAT.md |
JSON data schemas, DataLoader patterns |
Game Design (public/games/age-of-dwarves/docs/)
| Doc |
Covers |
| RACES.md |
4 demo races, gendering, fusions, release schedule |
| ECONOMIC_SYSTEMS.md |
Economy, civic axis, capitalism cascade |
| GOVERNMENTS.md |
Government types and mechanics |
| GLOSSARY.md |
Term definitions |
| COMBAT_SYSTEM.md |
Combat mechanics (written when M8 is built) |
| SPELL_SYSTEM.md |
Spell/mana system (written when M9 is built) |
| ERA_SYSTEM.md |
Era progression (written when needed) |
Build Process (.project/)
| Doc |
Covers |
| ROADMAP.md |
Demo scope + 12-phase build sequence |
| FEATURE_GAP.md |
New systems beyond the reference implementation |
tasks/m0-m4/ |
Milestone task lists with porting checklists |
Quick Start
./run play # Launch the game
./run editor # Open Godot editor
./run lint # gdlint engine/src/
./run test # GUT tests headless
pnpm dev # Serve the player guide