magicciv/public/resources
Natalie dd675b3402 Merge origin/main: ACS-2 reconciliation 2026-04-30
Diverged 2026-04-26 → 2026-04-29 from base 59dea7f35: local 59 commits
(Natalie autocommit), origin 103 commits (apricot autocommit).

458 dual-edit files, 448 byte-identical (same agent generating same
content on both hosts). 10 actual conflicts resolved:

  • .project/designs/app/tsconfig.tsbuildinfo — kept HEAD (superset of
    tracked files; will regenerate on next tsc).
  • public/games/age-of-dwarves/data/buildings/manifest.json — DELETED
    per post-p1-40 architecture (single source of truth at
    public/resources/<category>/, no override layer in data/<category>/).
  • .project/objectives/README.md — kept HEAD (adds p1-41 row + updated
    totals 110/155).
  • .project/objectives/p1-38-biome-economy-coupling.md — kept HEAD (proof
    scene captured 2026-04-29, was [x]).
  • .project/objectives/p2-36-data-resources-building-duplicates.md —
    kept HEAD (status: done with closure note absorbed by p1-40).
  • public/games/age-of-dwarves/data/objectives.json — kept HEAD (later
    timestamp 2026-04-30T04:20Z, includes p1-41 entry, totals 110/155).
  • tools/audio-batch-12-defeat-pool.tsv — kept HEAD's swap from Action1
    to Exploration2 for defeat_domination (Action1 collided with
    victory_domination_b — same cue for win + loss of same type).
  • src/simulator/crates/mc-core/src/grid/mod.rs — kept HEAD's added
    exports (zoc_from_centre, zoc_from_edge, ZocReach).
  • src/simulator/crates/mc-core/src/grid/terrain_blend.rs — kept HEAD's
    canonical resources/tiles/ path (post-p1-40) over origin's stale
    games/<game>/data/terrain/ path.
  • src/simulator/crates/mc-core/src/grid/edge.rs — kept HEAD's ZOC
    implementation (ZocReach, zoc_from_centre, zoc_from_edge) + 3
    accompanying unit tests. Origin lacked them; mod.rs already exports.

No commits dropped. Validation: ./run validate green pre-commit.
2026-04-30 00:36:05 -04:00
..
ai build(simulator): 📦️ Rebuild simulator binaries and fingerprint files after dependency or source code updates across all modules 2026-04-10 08:53:49 -07:00
audio fix(audio): 🐛 Fix broken audio source reference for "defeat_domination.ogg" in sources.csv 2026-04-29 15:02:07 -07:00
biomes chore(biomes): 🔧 Update biome temperature, humidity, and resource spawn rates in configs and adjust rarity/property definitions globally 2026-04-16 23:14:46 -07:00
buildings feat(buildings): Add culture-specific building attributes, tiers, and effects like "clan_moot_stone" and "covenant_stone" 2026-04-29 13:13:22 -07:00
c feat(audio): Add defeat-themed music tracks (culture, domination, economic, science) and update audio configurations for victory conditions 2026-04-29 13:13:23 -07:00
combat feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
culture feat(audio-specific): Replace all audio SFX and music files, update game data, and integrate new audio system into UI and engine 2026-04-29 13:06:45 -07:00
deposits fix(@projects/@magic-civilization): 🐛 update mcts priors env and gpu parity docs 2026-04-19 16:59:03 -07:00
ecology fix(@projects/@magic-civilization): 🐛 adjust scout behavior and habitat abandonment threshold 2026-04-17 05:03:46 -07:00
encyclopedia feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
eras feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
events feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
games/age-of-kzzkyt/guide feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
governments feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
guide feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
improvements feat(@projects/@magic-civilization): update objectives and data structures 2026-04-27 01:25:24 -07:00
items feat(@projects/@magic-civilization): update mystery item objective status 2026-04-17 00:49:43 -07:00
lenses feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
magic wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
map_types feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
promotions feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
races feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
simulations feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
techs feat(@projects): add clan personalities and tech updates 2026-04-25 22:59:10 -07:00
throne_rooms feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
tiles fix(@projects/@magic-civilization): 🐛 update terrain blend file paths 2026-04-30 00:21:48 -04:00
units feat(units): Add 88 new unit definitions with JSON configs for stats, abilities, and properties 2026-04-29 13:06:44 -07:00
villages feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
wilds feat(@projects/@magic-civilization): mark worker loop feature complete 2026-04-17 03:01:41 -07:00
worlds feat(@projects/@magic-civilization): update succession crisis descriptions 2026-04-18 02:32:34 -07:00
base.schema.json feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
episodes.json feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
resources.json fix(@projects/@magic-civilization): 🐛 update balance tuning objectives and data schemas 2026-04-18 06:39:59 -07:00