magicciv/tools/audio-batch-12-defeat-pool.tsv
Natalie 433634ac8d feat(@projects/@magic-civilization): update defeat_domination audio details
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 17:59:37 -04:00

2 KiB

1# Batch 12 — Per-victory-condition defeat music pool.
2#
3# Mirror of victory_pool: when an AI wins by a particular victory type,
4# the human player hears a defeat track keyed to *how* they lost. Falls
5# back to the generic `defeat` track for unmapped types or eliminations
6# that don't carry a victory_type (last-unit-destroyed without a winner).
7#
8# Track choices (Junkala, all CC0):
9# defeated by domination → Exploration2 (Military Base — conquered, occupied)
10# defeated by culture → Calm3 (peaceful but lost — others outshone you)
11# defeated by science → Exploration5 (sneaking — left behind)
12# defeated by economic → Calm4 (sand castles — transient ambition)
13# defeated by score → reuse existing `defeat` track (Calm6 - Innocence)
14#
15# Note: defeat_domination originally used Action1 ('Encounter With The
16# Witches'), but that track is also victory_domination_b — same cue
17# played for both winning and losing the same victory type. Swapped to
18# Exploration2 to break the collision.