magicciv/src
Natalie 22d0379a2c test(@projects/@magic-civilization): p3-18 P6 — capstone: army fords water then attacks enemy on the far landmass
teched_army_fords_water_then_attacks_enemy_on_far_landmass: end-to-end proof of
the conquest payoff that motivated p3-18. Over an ocean-wall map, a player-0 army
with ocean_navigation embark fords the ocean column to landmass B (process_move_requests),
then strikes a player-1 unit waiting there (queued AttackRequest → process_pvp_combat):
a cross-water battle resolves and the enemy takes damage. Embark turns an
otherwise-unreachable rival on another landmass into an attackable one.

Deterministic, cargo-verifiable; complements P6-core (the ford proof). The full
headless 1v1-to-game_over demo is the only remaining (confirmatory) P6 item.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 07:26:11 -04:00
..
game refactor(@projects/@magic-civilization): 🧹 p3-18 P5b — trim vestigial embark inputs from the action FFI 2026-06-25 07:19:26 -04:00
packages
simulator test(@projects/@magic-civilization): p3-18 P6 — capstone: army fords water then attacks enemy on the far landmass 2026-06-25 07:26:11 -04:00