teched_army_fords_water_then_attacks_enemy_on_far_landmass: end-to-end proof of the conquest payoff that motivated p3-18. Over an ocean-wall map, a player-0 army with ocean_navigation embark fords the ocean column to landmass B (process_move_requests), then strikes a player-1 unit waiting there (queued AttackRequest → process_pvp_combat): a cross-water battle resolves and the enemy takes damage. Embark turns an otherwise-unreachable rival on another landmass into an attackable one. Deterministic, cargo-verifiable; complements P6-core (the ford proof). The full headless 1v1-to-game_over demo is the only remaining (confirmatory) P6 item. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| .cargo | ||
| api-gdext | ||
| api-wasm | ||
| balance-tool | ||
| crates | ||
| optimizer | ||
| test-results | ||
| tests | ||
| .clippy.toml | ||
| build-gdext.sh | ||
| build-wasm.sh | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| optimized_weights.json | ||
| package.json | ||
| public | ||
| runner-stub.mjs | ||
| rustfmt.toml | ||