magicciv/public/resources
autocommit ef89d4299b feat(fauna): Add JSON configuration for sulphur lichen grazer insect species
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:14 -07:00
..
ai feat(@projects/@magic-civilization): add freepeople lifecycle page 2026-05-03 19:34:41 -04:00
audio fix(@projects/@magic-civilization): 🐛 update gdlint and gut test failures 2026-05-07 07:17:11 -07:00
biomes chore(biomes): 🔧 Update biome temperature, humidity, and resource spawn rates in configs and adjust rarity/property definitions globally 2026-04-16 23:14:46 -07:00
buildings feat(buildings): Add adamantine_echo and resonance_chamber buildings, plus beacon_tower, resonance_wire, steam_track, and messenger_post improvements with updated treaty mechanics 2026-05-26 02:21:13 -07:00
c feat(audio): Add defeat-themed music tracks (culture, domination, economic, science) and update audio configurations for victory conditions 2026-04-29 13:13:23 -07:00
civics feat(@projects/@magic-civilization): add civic schema and new civics 2026-05-14 21:27:22 -07:00
combat feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
culture feat(@projects/@magic-civilization): add freepeople lifecycle page 2026-05-03 19:34:41 -04:00
deposits fix(@projects/@magic-civilization): 🐛 update deposit resource files 2026-05-19 21:50:01 -07:00
diplomacy chore(diplomacy): 🔧 Update treaty rules JSON with conditions for validity, periods, restrictions, and formation requirements 2026-05-26 02:21:13 -07:00
ecology feat(fauna): Add JSON configuration for sulphur lichen grazer insect species 2026-05-26 02:21:14 -07:00
economy feat(@projects/@magic-civilization): add replay bridge and player integration 2026-05-07 11:32:15 -07:00
encyclopedia feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
eras feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
events feat(@projects/@magic-civilization): add event threshold configurations 2026-05-05 10:20:13 -04:00
games/age-of-kzzkyt/guide feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
governments feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
great_works feat(@projects/@magic-civilization): add art great works entries 2026-05-03 14:26:25 -04:00
guide feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
harvest_policies feat(@projects/@magic-civilization): add harvest policy system 2026-05-03 20:30:43 -04:00
improvements feat(buildings): Add adamantine_echo and resonance_chamber buildings, plus beacon_tower, resonance_wire, steam_track, and messenger_post improvements with updated treaty mechanics 2026-05-26 02:21:13 -07:00
items feat(@projects/@magic-civilization): update mystery item objective status 2026-04-17 00:49:43 -07:00
lenses feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
magic wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
map_types feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
observation feat(@projects/@magic-civilization): implement tech-gated observation recording 2026-05-13 16:21:35 -07:00
promotions feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
races feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
recipes feat(@projects/@magic-civilization): add great works, civics, and diplomacy systems 2026-05-13 12:01:50 -07:00
simulations feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
specialists feat(@projects/@magic-civilization): add hybrid structures module 2026-05-05 10:47:56 -04:00
techs feat(@projects/@magic-civilization): add hybrid building system 2026-05-06 16:57:39 -07:00
throne_rooms feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
tiles fix(@projects/@magic-civilization): 🐛 update fauna species data consistency 2026-05-03 20:02:25 -04:00
typed-resources feat(@projects/@magic-civilization): add great works, civics, and diplomacy systems 2026-05-13 12:01:50 -07:00
unit_actions feat(@projects/@magic-civilization): add new city-building actions 2026-05-07 03:16:13 -07:00
units feat(units): Update 175 unit configurations with stats, abilities, and metadata for gameplay, AI, and rendering 2026-05-26 02:21:14 -07:00
villages feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
wilds feat(@projects/@magic-civilization): add river overlay and lake system 2026-05-01 02:40:58 -04:00
worlds feat(@projects/@magic-civilization): update succession crisis descriptions 2026-04-18 02:32:34 -07:00
base.schema.json feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
episodes.json feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
resources.json feat(@projects/@magic-civilization): add aura bonuses for master/grandmaster tiers 2026-05-04 03:18:25 -04:00