magicciv/tooling
Natalie f1fda3c18a feat(@projects/@magic-civilization): 🎮 add /finish-game-1 skill — autonomous Game-1 completion driver
Replaces the ad-hoc "/loop finish game 1" with a durable skill that captures both the mission and the
method. Encodes: the 3-part definition of done (scope complete + headless sim complete + Rail-1
getState unification), the per-iteration loop (orient → load rails → pick → classify → implement →
verify-by-type → commit → continue), the stop-and-ask conditions (balance/scope/architecture/render-
host = owner's call), and the guardrails this session paid for (verify premises, Rust drives, eliminate
don't fix the orchestrator, no stubs, don't gold-plate). Chains the tooling built this session
(session-orient → specialist-preamble → code-layering → orchestration).

First project skill; creates tooling/claude/dot-claude/skills/. Available next session (skills load at
session start).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 05:41:57 -04:00
..
claude feat(@projects/@magic-civilization): 🎮 add /finish-game-1 skill — autonomous Game-1 completion driver 2026-06-27 05:41:57 -04:00
claude-player-mcp We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean. 2026-06-23 09:28:05 -04:00
rl_self_play fix(simulator): 🐛 AI/suggest production city_id round-trip + restore gdext build 2026-06-23 18:48:37 -04:00