magicciv/tooling/claude
Natalie f1fda3c18a feat(@projects/@magic-civilization): 🎮 add /finish-game-1 skill — autonomous Game-1 completion driver
Replaces the ad-hoc "/loop finish game 1" with a durable skill that captures both the mission and the
method. Encodes: the 3-part definition of done (scope complete + headless sim complete + Rail-1
getState unification), the per-iteration loop (orient → load rails → pick → classify → implement →
verify-by-type → commit → continue), the stop-and-ask conditions (balance/scope/architecture/render-
host = owner's call), and the guardrails this session paid for (verify premises, Rust drives, eliminate
don't fix the orchestrator, no stubs, don't gold-plate). Chains the tooling built this session
(session-orient → specialist-preamble → code-layering → orchestration).

First project skill; creates tooling/claude/dot-claude/skills/. Available next session (skills load at
session start).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 05:41:57 -04:00
..
dot-claude feat(@projects/@magic-civilization): 🎮 add /finish-game-1 skill — autonomous Game-1 completion driver 2026-06-27 05:41:57 -04:00
CLAUDE.md docs(@projects/@magic-civilization): 🧑‍🔧 restructure specialist agents — shared DRY core + per-agent delta + orchestration playbook 2026-06-27 04:42:23 -04:00