magicciv/.project/objectives
Natalie f4845479cb feat(@projects/@magic-civilization): add freepeople tribe founding presentation layer
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-18 00:05:21 -07:00
..
g2-01-leylines-oos.md fix(@projects/@magic-civilization): 🗑️ remove unused assets 2026-04-17 13:38:17 -07:00
g2-02-additional-races-oos.md fix(@projects/@magic-civilization): 🐛 update objective files and media assets 2026-04-17 13:32:21 -07:00
g2-03-green-school-oos.md fix(@projects/@magic-civilization): 🗑️ remove unused assets 2026-04-17 13:38:17 -07:00
g2-04-multi-gpu-batch-simulate-oos.md feat(@projects): add climate and ecology systems 2026-04-17 23:19:41 -07:00
g3-01-archons-oos.md feat(@projects/@magic-civilization): update oos objectives structure 2026-04-17 13:26:35 -07:00
g3-02-life-school-oos.md feat(@projects/@magic-civilization): update oos objectives structure 2026-04-17 13:26:35 -07:00
g3-03-death-school-oos.md feat(@projects/@magic-civilization): update oos objectives structure 2026-04-17 13:26:35 -07:00
g3-04-chaos-school-oos.md feat(@projects/@magic-civilization): update oos objectives structure 2026-04-17 13:26:35 -07:00
g3-05-aether-school-oos.md feat(@projects/@magic-civilization): update oos objectives structure 2026-04-17 13:26:35 -07:00
g3-06-arcane-ascension-oos.md feat(@projects/@magic-civilization): update oos objectives structure 2026-04-17 13:26:35 -07:00
g4-01-terran-race-oos.md feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
g4-02-psionics-oos.md feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
g4-03-religious-victory-oos.md feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
g5-01-phantasma-oos.md feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
g5-02-flugel-oos.md feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
g5-03-gith-oos.md feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
g5-04-demonia-oos.md feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
p0-01-mcts-wiring.md feat(@projects/@magic-civilization): add guide deployment workflows 2026-04-17 14:59:17 -07:00
p0-02-clan-personalities.md fix(@projects/@magic-civilization): 🐛 add freepeople tribe founding and clan personalities 2026-04-17 21:12:11 -07:00
p0-03-pvp-in-turn.md feat(@projects/@magic-civilization): mark pvp turn processor as complete 2026-04-17 01:35:15 -07:00
p0-04-wonder-tracking.md feat(@projects): add automated regression test suite 2026-04-17 01:55:35 -07:00
p0-05-culture-and-borders.md feat(@projects/@magic-civilization): enhance bridge systems & climate logic 2026-04-17 17:08:34 -07:00
p0-06-economy-integration.md feat(@projects/@magic-civilization): enhance bridge systems & climate logic 2026-04-17 17:08:34 -07:00
p0-07-tech-research-costs.md feat(@projects/@magic-civilization): enhance bridge systems & climate logic 2026-04-17 17:08:34 -07:00
p0-08-domination-victory.md feat(@projects/@magic-civilization): update domination victory status 2026-04-17 10:21:20 -07:00
p0-09-ui-completeness.md feat(game-algorithms): fix map generation determinism 2026-04-17 00:59:49 -07:00
p0-10-completion-stability.md feat(@projects/@magic-civilization): add tutorial and victory/defeat menus 2026-04-17 02:31:21 -07:00
p0-11-mystery-item-authoring.md feat(@projects/@magic-civilization): update objective completion statuses 2026-04-17 01:09:55 -07:00
p0-12-save-load-autosave.md feat(@projects): update progress report UI and economy bridge logic 2026-04-17 17:18:43 -07:00
p0-13-fog-of-war-exploration.md feat(@projects/@magic-civilization): complete save/load and fog-of-war features 2026-04-17 01:20:04 -07:00
p0-14-map-generation-balanced-starts.md feat(@projects): mark objectives as done 2026-04-17 01:40:19 -07:00
p0-15-happiness-golden-age.md feat(@projects/@magic-civilization): mark happiness golden age as complete 2026-04-17 02:26:17 -07:00
p0-16-worker-improvement-loop.md feat(@projects/@magic-civilization): enhance empire economy & ai integration 2026-04-17 16:56:13 -07:00
p0-17-wild-creature-lair-loop.md feat(objectives): update wild creature objective status 2026-04-17 05:18:54 -07:00
p0-18-strategic-resource-gate.md feat(@projects/@magic-civilization): update strategic-resource-gate objective status 2026-04-17 02:00:42 -07:00
p0-19-biome-economy-integration.md feat(@projects/@magic-civilization): complete save/load and fog-of-war features 2026-04-17 01:20:04 -07:00
p0-20-gpu-mcts-rollouts.md fix(@projects/@magic-civilization): 🐛 resolve apricot SIGTERM blocker 2026-04-17 16:20:33 -07:00
p0-21-audio-system-capability.md feat(@projects/@magic-civilization): add audio & sprite rendering capabilities 2026-04-17 12:00:30 -07:00
p0-22-ultimate-ai-stress-test.md fix(@projects/@magic-civilization): 🐛 resolve apricot SIGTERM blocker 2026-04-17 16:20:33 -07:00
p0-23-sprite-rendering-capability.md fix(@projects/@magic-civilization): 🐛 remove error context assets 2026-04-17 13:21:24 -07:00
p0-24-difficulty-calibrated-ai-progression.md feat(@projects): add advisory smoke test stage 2026-04-17 13:58:34 -07:00
p0-25-game-quality-metrics-instrumentation.md feat(@projects/@magic-civilization): enhance empire economy & ai integration 2026-04-17 16:56:13 -07:00
p0-26-ai-tactical-rust-port.md feat(@projects/@magic-civilization): add guide deployment workflows 2026-04-17 14:59:17 -07:00
p0-27-gd-culture-bridge.md feat(@projects/@magic-civilization): enhance bridge systems & climate logic 2026-04-17 17:08:34 -07:00
p0-28-gd-economy-bridge.md feat(@projects/@magic-civilization): enhance bridge systems & climate logic 2026-04-17 17:08:34 -07:00
p0-29-gd-tech-bridge.md feat(@projects/@magic-civilization): enhance bridge systems & climate logic 2026-04-17 17:08:34 -07:00
p0-30-ecology-double-tick-fix.md fix(@projects/@magic-civilization): 🐛 restore weather/climate telemetry exports 2026-04-17 23:50:11 -07:00
p0-31-climate-rust-path-restore.md fix(@projects/@magic-civilization): 🐛 restore weather/climate telemetry exports 2026-04-17 23:50:11 -07:00
p0-32-weather-climate-effects-restore.md fix(@projects/@magic-civilization): 🐛 restore weather/climate telemetry exports 2026-04-17 23:50:11 -07:00
p0-33-world-map-input-and-panel-wiring.md docs(objectives): 📝 Add structured documentation for world map input, movement mode UX, and tutorial opt-in feature objectives 2026-04-17 21:59:25 -07:00
p0-34-freepeople-tribe-founding.md feat(@projects/@magic-civilization): add freepeople tribe founding presentation layer 2026-04-18 00:05:21 -07:00
p0-35-ecology-telemetry-instrumentation.md feat(game1): complete ecology telemetry instrumentation 2026-04-17 23:45:07 -07:00
p0-35-movement-mode-ux.md docs(objectives): 📝 Add structured documentation for world map input, movement mode UX, and tutorial opt-in feature objectives 2026-04-17 21:59:25 -07:00
p0-36-weather-event-telemetry.md fix(@projects/@magic-civilization): 🐛 restore weather/climate telemetry exports 2026-04-17 23:50:11 -07:00
p1-01-diplomacy-lite.md fix(@projects/@magic-civilization): 🐛 update diplomacy-lite status to done 2026-04-17 08:10:15 -07:00
p1-02-strategic-resource-yields.md feat(@projects/@magic-civilization): mark p1-02 and p1-07 objectives as complete 2026-04-17 03:11:48 -07:00
p1-03-tutorial-overlay.md feat(@projects/@magic-civilization): mark tutorial and hotkey sheets as complete 2026-04-17 11:11:47 -07:00
p1-05-balance-tuning.md feat(@projects/@magic-civilization): update ai state and production systems 2026-04-17 17:03:27 -07:00
p1-06-options-polish.md feat(@projects/@magic-civilization): add tutorial and victory/defeat menus 2026-04-17 02:31:21 -07:00
p1-07-chronicle-coverage.md feat(@projects/@magic-civilization): add mcts strategic override logic 2026-04-17 03:22:08 -07:00
p1-08-victory-screen-content.md feat(@projects/@magic-civilization): add credits and game setup screens 2026-04-17 02:36:24 -07:00
p1-09-determinism-gate.md feat(@projects/@magic-civilization): add auto-deploy workflow for guide updates 2026-04-17 15:09:25 -07:00
p1-10-game-setup-ux.md feat(@projects/@magic-civilization): add credits and game setup screens 2026-04-17 02:36:24 -07:00
p1-11-build-output-src-purge.md feat(@projects): add tourguide dev setup docs and verification workflow 2026-04-17 13:16:20 -07:00
p1-12-build-output-docs-alignment.md feat(@projects): add tourguide dev setup docs and verification workflow 2026-04-17 13:16:20 -07:00
p1-13-guide-dev-route-coverage.md feat(@projects): add team-lead tourguide and guide development docs 2026-04-17 14:33:54 -07:00
p1-14-guide-magic-school-scope-drift.md feat(@projects/@magic-civilization): update ai state and production systems 2026-04-17 17:03:27 -07:00
p1-15-guide-next-deploy-infra.md feat(@projects/@magic-civilization): add welcome guide theme alignment objective 2026-04-17 23:55:14 -07:00
p1-17-guide-next-auto-deploy.md feat(@projects/@magic-civilization): add auto-deploy workflow for guide updates 2026-04-17 15:09:25 -07:00
p1-18-village-discovery-feedback.md docs(objectives): 📝 Clarify feedback details for world map input, tribe founding, and village discovery objectives 2026-04-17 19:53:47 -07:00
p1-19-tutorial-opt-in.md docs(objectives): 📝 Add structured documentation for world map input, movement mode UX, and tutorial opt-in feature objectives 2026-04-17 21:59:25 -07:00
p2-01-minimap-improvements.md feat(@projects/@magic-civilization): add hotkey system and minimap updates 2026-04-17 02:46:31 -07:00
p2-02-hud-tooltips.md fix(@projects/@magic-civilization): 🐛 resolve broken guide-web deploy import paths 2026-04-17 02:51:34 -07:00
p2-03-hotkey-cheat-sheet.md feat(@projects/@magic-civilization): mark tutorial and hotkey sheets as complete 2026-04-17 11:11:47 -07:00
p2-04-localization-audit.md fix(@projects): 🐛 fix climate tile position casting and rng inconsistencies 2026-04-17 17:34:01 -07:00
p2-05-turn-latency.md feat(@projects/@magic-civilization): add objectives dashboard tracking 2026-04-17 00:19:20 -07:00
p2-06-export-pipeline.md feat(@projects/@magic-civilization): add weather/climate telemetry objectives 2026-04-17 23:29:57 -07:00
p2-07-credits-screen.md feat(@projects/@magic-civilization): add credits and game setup screens 2026-04-17 02:36:24 -07:00
p2-08-accessibility.md feat(@projects/@magic-civilization): update objectives completion statuses 2026-04-17 02:56:37 -07:00
p2-09-guide-web-deploy.md feat(@projects): update wasm build and guide deployment workflows 2026-04-17 13:06:14 -07:00
p2-10-regression-ci-gate.md feat(@projects/@magic-civilization): add auto-deploy workflow for guide updates 2026-04-17 15:09:25 -07:00
p2-11-version-about-screen.md feat(@projects/@magic-civilization): add credits and game setup screens 2026-04-17 02:36:24 -07:00
p2-16-audio-assets.md feat(@projects): add team-lead tourguide and guide development docs 2026-04-17 14:33:54 -07:00
p2-17-sprite-assets.md feat(@projects/@magic-civilization): update sprite asset objectives 2026-04-17 15:04:21 -07:00
p2-18-guide-public-deployment.md fix(@projects/@magic-civilization): 🐛 resolve apricot SIGTERM blocker 2026-04-17 16:20:33 -07:00
p2-19-guide-progress-report-page.md feat(@projects): update web guide deployment status 2026-04-17 12:40:57 -07:00
p2-20-guide-sim-cache-pnpm-resolve.md feat(@projects/@magic-civilization): enhance deployment bake scenarios 2026-04-17 16:31:20 -07:00
p2-21-guide-simcache-static-bake.md feat(@projects/@magic-civilization): enhance deployment bake scenarios 2026-04-17 16:31:20 -07:00
p2-22-sprite-generation-pipeline.md feat(@projects/@magic-civilization): update sprite asset objectives 2026-04-17 15:04:21 -07:00
p2-23-unit-sprites-dwarf-roster.md feat(@projects/@magic-civilization): update sprite asset objectives 2026-04-17 15:04:21 -07:00
p2-24-unit-sprites-wild-creatures.md feat(@projects/@magic-civilization): update sprite asset objectives 2026-04-17 15:04:21 -07:00
p2-25-building-sprites-base-coverage.md feat(@projects/@magic-civilization): update sprite asset objectives 2026-04-17 15:04:21 -07:00
p2-26-mundane-wonder-sprites.md feat(@projects/@magic-civilization): update sprite asset objectives 2026-04-17 15:04:21 -07:00
p2-27-city-population-tier-sprites.md feat(@projects/@magic-civilization): update sprite asset objectives 2026-04-17 15:04:21 -07:00
p2-28-sprite-provenance-ledger.md feat(@projects/@magic-civilization): update sprite asset objectives 2026-04-17 15:04:21 -07:00
p2-29-guide-welcome-homepage-theme-alignment.md feat(@projects/@magic-civilization): add welcome guide theme alignment objective 2026-04-17 23:55:14 -07:00
README.md feat(@projects/@magic-civilization): add freepeople tribe founding presentation layer 2026-04-18 00:05:21 -07:00

Objectives — Dashboard

Generated by tools/objectives-report.py — do not hand-edit. Source of truth is per-file YAML frontmatter in this directory.

Legend

done · 🟡 partial · 🔴 stub · missing · out-of-scope (Game 2 / Game 3)

Totals

By Priority

Priority 🟡 🔴 Total
P0 27 5 3 0 0 35
P1 13 3 2 0 1 19
P2 9 6 0 9 0 24
P3 (oos) 0 0 0 0 17 17
total 49 14 5 9 18 95

Left To Do by Lead

Team Lead Remaining
asset-sprite 7
warcouncil 6
wireguard 4
tourguide 3
shipwright 2
testwright 2
asset-audio 1

P0 — Blockers for "completely playable"

ID Status Title Owner Updated
p0-01 🟡 partial Wire MCTS into gameplay AI warcouncil 2026-04-17
p0-02 🟡 partial Five AI clan personalities drive distinct playstyles warcouncil 2026-04-17
p0-03 done PvP combat resolved inside the authoritative turn processor 2026-04-17
p0-04 done World wonder tracking in PlayerState and score victory 2026-04-17
p0-05 done Culture generation and border expansion shipwright 2026-04-17
p0-06 done Fold gold income / upkeep / improvement yields into turn loop 2026-04-17
p0-07 done Tech research costs and science pool pacing 2026-04-17
p0-08 done Domination victory path in mc-turn::victory warcouncil 2026-04-17
p0-09 done City-screen UI completeness (citizen assign, queue controls, promotion picker) 2026-04-16
p0-10 done Game-completion stability — ≥7/10 seeds declare a winner 2026-04-17
p0-11 done Author the four T8T10 mystery item drops 2026-04-16
p0-12 done Save / load + autosave on quit shipwright 2026-04-17
p0-13 done Fog of war and exploration / scout loop 2026-04-17
p0-14 done Map generation, resource placement, and balanced fair starts shipwright 2026-04-16
p0-15 done Happiness pool and Golden Age mechanics end-to-end shipwright 2026-04-17
p0-16 done Worker / tile-improvement build loop shipwright 2026-04-17
p0-17 done Wild creature and lair clearing loop shipwright 2026-04-17
p0-18 done Strategic resources gate unit production (empire ledger) 2026-04-17
p0-19 done Biome-driven collectibles → tile yields → happiness end-to-end 2026-04-16
p0-20 🟡 partial GPU-accelerated MCTS rollouts for look-ahead decision-making warcouncil 2026-04-17
p0-21 done Audio system capability — manifest + autoload + EventBus wiring shipwright 2026-04-17
p0-22 🟡 partial Ultimate AI stress test — 5 clans, huge map, deep lookahead warcouncil 2026-04-17
p0-23 done Sprite rendering capability — replace procedural draw_* with texture rendering shipwright 2026-04-17
p0-24 🔴 stub Difficulty-calibrated AI progression — Easy / Normal / Hard tier-peak distributions warcouncil 2026-04-17
p0-25 done Game-quality metrics instrumentation — tier_peak, peak_unit_tier, wonder_count shipwright 2026-04-17
p0-26 🔴 stub Port tactical AI from GDScript to mc-ai (Rail-1 compliance) warcouncil 2026-04-17
p0-27 done GdCulture bridge — live game delegates culture to mc-culture shipwright 2026-04-17
p0-28 done GdEconomy bridge — live game delegates gold/upkeep to mc-economy shipwright 2026-04-17
p0-29 done GdTechWeb bridge — live game delegates research to mc-tech shipwright 2026-04-17
p0-30 done Remove duplicate GDScript ecology tick (single Rust source) shipwright 2026-04-18
p0-31 done Restore Rust ecology path — fix ClimateScript bugs + re-enable per-turn tick shipwright 2026-04-18
p0-32 done Restore WeatherScript + ClimateEffectsScript — per-turn weather and climate-effects shipwright 2026-04-18
p0-33 🟡 partial World-map input wiring — unit selection panel, city click, ESC/F10 menu, panel close wireguard 2026-04-17
p0-34 done Freepeople tribe-founding cinematic — turn -1 / 0 / 1 start sequence and Dwarf Tribe founder unit shipwright 2026-04-18
p0-35 🔴 stub Movement mode UX — Move button, path preview, right-click confirm, fog-aware pathing wireguard 2026-04-17

P1 — Ship-readiness

ID Status Title Owner Updated
p0-35 done Ecology telemetry instrumentation — flora canopy / undergrowth fields in turn_stats.jsonl shipwright 2026-04-18
p0-36 done Weather / climate-effects event telemetry — events.jsonl + turn_stats aggregates shipwright 2026-04-18
p1-01 done Diplomacy-lite — peace/war toggle plus one trade action shipwright 2026-04-17
p1-02 done Strategic resource yields feed into production bonuses shipwright 2026-04-17
p1-03 done First-run tutorial / onboarding overlay shipwright 2026-04-17
p1-05 🟡 partial Balance tuning — pop_peak ≥30 median, worker improvements ≥8 min shipwright 2026-04-17
p1-06 done Options screen polish shipwright 2026-04-17
p1-07 done Chronicle notifications coverage shipwright 2026-04-17
p1-08 done Victory/defeat screen content — recap, banner, replay seed shipwright 2026-04-17
p1-09 🟡 partial Determinism gate — same seed produces byte-identical runs testwright 2026-04-17
p1-10 done Game setup UX — new-game dialog, difficulty, clan preview shipwright 2026-04-17
p1-11 done Purge build output from src/ — wasm-pack moves to .local/build/wasm/ tourguide 2026-04-17
p1-12 done Align every doc reference to the relocated wasm-pack output tourguide 2026-04-17
p1-13 done Guide dev server boots on plum with zero-error route coverage tourguide 2026-04-17
p1-15 done Deploy dev guide to https://mc.next.black.local tourguide 2026-04-17
p1-17 🟡 partial Forgejo workflow auto-deploys dev guide on push to main tourguide 2026-04-17
p1-18 🔴 stub Village discovery — world-map feedback (notification, reward popup, minimap ping) wireguard 2026-04-17
p1-19 🔴 stub Tutorial opt-in — HUD button, disappears after turn 5, starts from Step 1 wireguard 2026-04-17

P2 — Polish

ID Status Title Owner Updated
p2-01 done Minimap — fog reflection and unit markers shipwright 2026-04-17
p2-02 done Tooltips on all HUD elements shipwright 2026-04-17
p2-03 done Hotkey cheat sheet (F1 / ?) shipwright 2026-04-17
p2-04 done Localization audit — no hardcoded strings shipwright 2026-04-17
p2-05 🟡 partial Sub-second single-player turn latency 2026-04-17
p2-06 🟡 partial Export pipeline for Windows / macOS / Linux shipwright 2026-04-17
p2-07 done Credits screen accessible from main menu shipwright 2026-04-17
p2-08 done Accessibility baseline — colorblind palette + keyboard navigation shipwright 2026-04-17
p2-09 🟡 partial Player guide web app — builds clean from source 2026-04-17
p2-10 🟡 partial Automated regression CI gate on every push to main testwright 2026-04-17
p2-11 done Version string + About screen shipwright 2026-04-17
p2-16 missing Audio assets — SFX + music .ogg files shipped asset-audio 2026-04-17
p2-18 🟡 partial Guide web app — public hosting + deploy pipeline 2026-04-17
p2-19 done Guide progress report page — dynamic dashboard + missing assets 2026-04-17
p2-20 done Fix simCachePlugin pre-warm worker — tsx can't resolve @magic-civ/physics-rs through pnpm symlink tourguide 2026-04-17
p2-21 🟡 partial Bake pre-computed sim-cache frames into the static build tourguide 2026-04-17
p2-22 missing Sprite generation pipeline — runnable end-to-end asset-sprite 2026-04-17
p2-23 missing Unit sprites — Dwarf-racial roster (m/f variants) asset-sprite 2026-04-17
p2-24 missing Unit sprites — wild creatures & fauna (generic, no race/sex) asset-sprite 2026-04-17
p2-25 missing Building sprites — base game coverage (non-wonder) asset-sprite 2026-04-17
p2-26 missing Mundane-wonder sprites — 24 distinct, higher-fidelity art asset-sprite 2026-04-17
p2-27 missing City population-tier sprites — city_q1 through city_q5 asset-sprite 2026-04-17
p2-28 missing Sprite provenance ledger — LICENSES.md per-file attribution asset-sprite 2026-04-17
p2-29 missing Welcome modal + HomePage lore + guide theme align to the player's chosen race/gender tourguide 2026-04-17

Out of Scope (Game 2 / Game 3)

These objectives are explicitly future-scope. Game 2 (Age of Kzzykt) items introduce leylines, the Green school, and spacefaring. Game 3 (Age of Elves) items cover the full five-school magic system, Archons, and Arcane Ascension. None are part of the Game 1 Early Access release.

ID Status Title Owner Updated
p1-14 oos Gate Game 2/3/4 magic-school content behind EpisodeGate (future-game scope) 2026-04-17
g2-01 oos Ley lines — Game 2 (Age of Kzzykt) 2026-04-17
g2-02 oos Kzzykt playable race — Game 2 (Age of Kzzykt) 2026-04-17
g2-03 oos Kzzykt Green school of magic — Game 2 (Age of Kzzykt) 2026-04-17
g2-04 oos Multi-GPU sharding for batch_simulate_gpu — out-of-scope (Game 2) warcouncil 2026-04-17
g3-01 oos Archons — Game 3 (Age of Elves) 2026-04-17
g3-02 oos Life school spellbook — Game 3 (Age of Elves) 2026-04-17
g3-03 oos Death school spellbook — Game 3 (Age of Elves) 2026-04-17
g3-04 oos Chaos school spellbook — Game 3 (Age of Elves) 2026-04-17
g3-05 oos Aether school spellbook — Game 3 (Age of Elves) 2026-04-17
g3-06 oos Arcane Ascension victory — Game 3 (Age of Elves) 2026-04-17
g4-01 oos Terran (Human) playable species — Game 4 (Age of Terrans) 2026-04-17
g4-02 oos Psionics ability system — Game 4 (Age of Terrans) 2026-04-17
g4-03 oos Religious victory condition — Game 4 (Age of Terrans) 2026-04-17
g5-01 oos Phantasma playable species — Game 5 (Age of Ascension) 2026-04-17
g5-02 oos Flügel playable species — Game 5 (Age of Ascension) 2026-04-17
g5-03 oos Gith playable species (Githyanki + Githzerai) — Game 5 (Age of Ascension) 2026-04-17
g5-04 oos Demonia playable species — Game 5 (Age of Ascension) 2026-04-17

Superseded

These objectives were split into narrower children. Files are retained as index stubs so external references don't 404. The superseded_by: frontmatter field names the replacement IDs.

ID Status Title Owner Updated
p2-17 ♻️ superseded Sprite assets — superseded index (split into p2-22 … p2-28) asset-sprite 2026-04-17