magicciv/.project/objectives/README.md
Natalie f4845479cb feat(@projects/@magic-civilization): add freepeople tribe founding presentation layer
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-18 00:05:21 -07:00

17 KiB
Raw Blame History

Objectives — Dashboard

Generated by tools/objectives-report.py — do not hand-edit. Source of truth is per-file YAML frontmatter in this directory.

Legend

done · 🟡 partial · 🔴 stub · missing · out-of-scope (Game 2 / Game 3)

Totals

By Priority

Priority 🟡 🔴 Total
P0 27 5 3 0 0 35
P1 13 3 2 0 1 19
P2 9 6 0 9 0 24
P3 (oos) 0 0 0 0 17 17
total 49 14 5 9 18 95

Left To Do by Lead

Team Lead Remaining
asset-sprite 7
warcouncil 6
wireguard 4
tourguide 3
shipwright 2
testwright 2
asset-audio 1

P0 — Blockers for "completely playable"

ID Status Title Owner Updated
p0-01 🟡 partial Wire MCTS into gameplay AI warcouncil 2026-04-17
p0-02 🟡 partial Five AI clan personalities drive distinct playstyles warcouncil 2026-04-17
p0-03 done PvP combat resolved inside the authoritative turn processor 2026-04-17
p0-04 done World wonder tracking in PlayerState and score victory 2026-04-17
p0-05 done Culture generation and border expansion shipwright 2026-04-17
p0-06 done Fold gold income / upkeep / improvement yields into turn loop 2026-04-17
p0-07 done Tech research costs and science pool pacing 2026-04-17
p0-08 done Domination victory path in mc-turn::victory warcouncil 2026-04-17
p0-09 done City-screen UI completeness (citizen assign, queue controls, promotion picker) 2026-04-16
p0-10 done Game-completion stability — ≥7/10 seeds declare a winner 2026-04-17
p0-11 done Author the four T8T10 mystery item drops 2026-04-16
p0-12 done Save / load + autosave on quit shipwright 2026-04-17
p0-13 done Fog of war and exploration / scout loop 2026-04-17
p0-14 done Map generation, resource placement, and balanced fair starts shipwright 2026-04-16
p0-15 done Happiness pool and Golden Age mechanics end-to-end shipwright 2026-04-17
p0-16 done Worker / tile-improvement build loop shipwright 2026-04-17
p0-17 done Wild creature and lair clearing loop shipwright 2026-04-17
p0-18 done Strategic resources gate unit production (empire ledger) 2026-04-17
p0-19 done Biome-driven collectibles → tile yields → happiness end-to-end 2026-04-16
p0-20 🟡 partial GPU-accelerated MCTS rollouts for look-ahead decision-making warcouncil 2026-04-17
p0-21 done Audio system capability — manifest + autoload + EventBus wiring shipwright 2026-04-17
p0-22 🟡 partial Ultimate AI stress test — 5 clans, huge map, deep lookahead warcouncil 2026-04-17
p0-23 done Sprite rendering capability — replace procedural draw_* with texture rendering shipwright 2026-04-17
p0-24 🔴 stub Difficulty-calibrated AI progression — Easy / Normal / Hard tier-peak distributions warcouncil 2026-04-17
p0-25 done Game-quality metrics instrumentation — tier_peak, peak_unit_tier, wonder_count shipwright 2026-04-17
p0-26 🔴 stub Port tactical AI from GDScript to mc-ai (Rail-1 compliance) warcouncil 2026-04-17
p0-27 done GdCulture bridge — live game delegates culture to mc-culture shipwright 2026-04-17
p0-28 done GdEconomy bridge — live game delegates gold/upkeep to mc-economy shipwright 2026-04-17
p0-29 done GdTechWeb bridge — live game delegates research to mc-tech shipwright 2026-04-17
p0-30 done Remove duplicate GDScript ecology tick (single Rust source) shipwright 2026-04-18
p0-31 done Restore Rust ecology path — fix ClimateScript bugs + re-enable per-turn tick shipwright 2026-04-18
p0-32 done Restore WeatherScript + ClimateEffectsScript — per-turn weather and climate-effects shipwright 2026-04-18
p0-33 🟡 partial World-map input wiring — unit selection panel, city click, ESC/F10 menu, panel close wireguard 2026-04-17
p0-34 done Freepeople tribe-founding cinematic — turn -1 / 0 / 1 start sequence and Dwarf Tribe founder unit shipwright 2026-04-18
p0-35 🔴 stub Movement mode UX — Move button, path preview, right-click confirm, fog-aware pathing wireguard 2026-04-17

P1 — Ship-readiness

ID Status Title Owner Updated
p0-35 done Ecology telemetry instrumentation — flora canopy / undergrowth fields in turn_stats.jsonl shipwright 2026-04-18
p0-36 done Weather / climate-effects event telemetry — events.jsonl + turn_stats aggregates shipwright 2026-04-18
p1-01 done Diplomacy-lite — peace/war toggle plus one trade action shipwright 2026-04-17
p1-02 done Strategic resource yields feed into production bonuses shipwright 2026-04-17
p1-03 done First-run tutorial / onboarding overlay shipwright 2026-04-17
p1-05 🟡 partial Balance tuning — pop_peak ≥30 median, worker improvements ≥8 min shipwright 2026-04-17
p1-06 done Options screen polish shipwright 2026-04-17
p1-07 done Chronicle notifications coverage shipwright 2026-04-17
p1-08 done Victory/defeat screen content — recap, banner, replay seed shipwright 2026-04-17
p1-09 🟡 partial Determinism gate — same seed produces byte-identical runs testwright 2026-04-17
p1-10 done Game setup UX — new-game dialog, difficulty, clan preview shipwright 2026-04-17
p1-11 done Purge build output from src/ — wasm-pack moves to .local/build/wasm/ tourguide 2026-04-17
p1-12 done Align every doc reference to the relocated wasm-pack output tourguide 2026-04-17
p1-13 done Guide dev server boots on plum with zero-error route coverage tourguide 2026-04-17
p1-15 done Deploy dev guide to https://mc.next.black.local tourguide 2026-04-17
p1-17 🟡 partial Forgejo workflow auto-deploys dev guide on push to main tourguide 2026-04-17
p1-18 🔴 stub Village discovery — world-map feedback (notification, reward popup, minimap ping) wireguard 2026-04-17
p1-19 🔴 stub Tutorial opt-in — HUD button, disappears after turn 5, starts from Step 1 wireguard 2026-04-17

P2 — Polish

ID Status Title Owner Updated
p2-01 done Minimap — fog reflection and unit markers shipwright 2026-04-17
p2-02 done Tooltips on all HUD elements shipwright 2026-04-17
p2-03 done Hotkey cheat sheet (F1 / ?) shipwright 2026-04-17
p2-04 done Localization audit — no hardcoded strings shipwright 2026-04-17
p2-05 🟡 partial Sub-second single-player turn latency 2026-04-17
p2-06 🟡 partial Export pipeline for Windows / macOS / Linux shipwright 2026-04-17
p2-07 done Credits screen accessible from main menu shipwright 2026-04-17
p2-08 done Accessibility baseline — colorblind palette + keyboard navigation shipwright 2026-04-17
p2-09 🟡 partial Player guide web app — builds clean from source 2026-04-17
p2-10 🟡 partial Automated regression CI gate on every push to main testwright 2026-04-17
p2-11 done Version string + About screen shipwright 2026-04-17
p2-16 missing Audio assets — SFX + music .ogg files shipped asset-audio 2026-04-17
p2-18 🟡 partial Guide web app — public hosting + deploy pipeline 2026-04-17
p2-19 done Guide progress report page — dynamic dashboard + missing assets 2026-04-17
p2-20 done Fix simCachePlugin pre-warm worker — tsx can't resolve @magic-civ/physics-rs through pnpm symlink tourguide 2026-04-17
p2-21 🟡 partial Bake pre-computed sim-cache frames into the static build tourguide 2026-04-17
p2-22 missing Sprite generation pipeline — runnable end-to-end asset-sprite 2026-04-17
p2-23 missing Unit sprites — Dwarf-racial roster (m/f variants) asset-sprite 2026-04-17
p2-24 missing Unit sprites — wild creatures & fauna (generic, no race/sex) asset-sprite 2026-04-17
p2-25 missing Building sprites — base game coverage (non-wonder) asset-sprite 2026-04-17
p2-26 missing Mundane-wonder sprites — 24 distinct, higher-fidelity art asset-sprite 2026-04-17
p2-27 missing City population-tier sprites — city_q1 through city_q5 asset-sprite 2026-04-17
p2-28 missing Sprite provenance ledger — LICENSES.md per-file attribution asset-sprite 2026-04-17
p2-29 missing Welcome modal + HomePage lore + guide theme align to the player's chosen race/gender tourguide 2026-04-17

Out of Scope (Game 2 / Game 3)

These objectives are explicitly future-scope. Game 2 (Age of Kzzykt) items introduce leylines, the Green school, and spacefaring. Game 3 (Age of Elves) items cover the full five-school magic system, Archons, and Arcane Ascension. None are part of the Game 1 Early Access release.

ID Status Title Owner Updated
p1-14 oos Gate Game 2/3/4 magic-school content behind EpisodeGate (future-game scope) 2026-04-17
g2-01 oos Ley lines — Game 2 (Age of Kzzykt) 2026-04-17
g2-02 oos Kzzykt playable race — Game 2 (Age of Kzzykt) 2026-04-17
g2-03 oos Kzzykt Green school of magic — Game 2 (Age of Kzzykt) 2026-04-17
g2-04 oos Multi-GPU sharding for batch_simulate_gpu — out-of-scope (Game 2) warcouncil 2026-04-17
g3-01 oos Archons — Game 3 (Age of Elves) 2026-04-17
g3-02 oos Life school spellbook — Game 3 (Age of Elves) 2026-04-17
g3-03 oos Death school spellbook — Game 3 (Age of Elves) 2026-04-17
g3-04 oos Chaos school spellbook — Game 3 (Age of Elves) 2026-04-17
g3-05 oos Aether school spellbook — Game 3 (Age of Elves) 2026-04-17
g3-06 oos Arcane Ascension victory — Game 3 (Age of Elves) 2026-04-17
g4-01 oos Terran (Human) playable species — Game 4 (Age of Terrans) 2026-04-17
g4-02 oos Psionics ability system — Game 4 (Age of Terrans) 2026-04-17
g4-03 oos Religious victory condition — Game 4 (Age of Terrans) 2026-04-17
g5-01 oos Phantasma playable species — Game 5 (Age of Ascension) 2026-04-17
g5-02 oos Flügel playable species — Game 5 (Age of Ascension) 2026-04-17
g5-03 oos Gith playable species (Githyanki + Githzerai) — Game 5 (Age of Ascension) 2026-04-17
g5-04 oos Demonia playable species — Game 5 (Age of Ascension) 2026-04-17

Superseded

These objectives were split into narrower children. Files are retained as index stubs so external references don't 404. The superseded_by: frontmatter field names the replacement IDs.

ID Status Title Owner Updated
p2-17 ♻️ superseded Sprite assets — superseded index (split into p2-22 … p2-28) asset-sprite 2026-04-17