feat(@projects/@magic-civilization): add adjacent lair attack logic

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Natalie 2026-04-17 04:03:13 -07:00
parent 7c67459530
commit 143c50ca4f

View file

@ -951,6 +951,7 @@ func _play_turn() -> void:
lair_target = _find_nearest_low_lair(u.position, lair_max_tier)
if lair_target != Vector2i(-1, -1):
_move_toward(u, lair_target, game_map)
_try_attack_adjacent_lair(u, game_map)
elif u.position != city_pos:
_move_toward(u, city_pos, game_map)
elif not u.is_fortified: