docs(races): 📝 Update race lore and gameplay mechanics in OVERVIEW.md for "Age of Dwarves"
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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4 of 16 races selected to maximize mechanical contrast while covering all 5 magic schools.
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| Race | Homeworld | Planet | Design role |
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|------|-----------|--------|-------------|
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| High Elves | Silvandel | `venus` | Arcane master — magic power over numbers |
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| Humans | Valorheim | `earth` | Baseline — adaptable, no extremes |
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| Dwarves | Khazad Prime | `earth` | Industrial — production and fortification |
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| Orcs | Gorgrund | `earth` (volcanic) | Raider — expansion and growth at cost of culture |
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Homeworld data: `resources/worlds/`. Race data (including `terrain_affinity`): `resources/races/`.
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Homeworld design intent: `games/age-of-4/docs/races/HOMEWORLDS.md`.
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### Why These Four
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- **All 5 magic schools** represented: Life (Human), Nature (Elf/Dwarf), Aether (Elf/Human/Dwarf), Death (Orc), Chaos (Orc)
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