docs(khazad-prime): 📝 Update Khazad Prime development and gameplay documentation with markdown content in dev-notes.md and gameplay-notes.md

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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Claude Code 2026-03-31 07:59:20 -07:00
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# Khazad Prime — Developer Notes
## Overview
High-elevation, cold, low-moisture world built on the `earth` archetype. Designed to feel
geologically ancient — compressed, dense, mineral-rich. The biosphere is sparse but tough.
## Climate Tuning
- `temp_bias: cold` — global temperature shifted cold; alpine/tundra biomes dominate
- `moisture_bias: low` — sparse precipitation; subterranean water sources are primary
- `elevation_bias: high` — map generation favors mountain and hill tiles
## Biome Distribution
Dominant: `mountains`, `alpine_tundra`, `subterranean`, `alpine_meadow`
The `subterranean` biome is key — it represents deep-carved Dwarven halls and must support
production buildings that wouldn't appear on surface tiles.
## Planetary Bonuses
Production +2 and fortification_rate +15 only apply when the active map archetype matches
this world (`map_archetype == world_archetype`). This rewards Dwarves for playing on their
home turf without unbalancing other scenarios.
## Known Issues / TODO
- `subterranean` biome tags not yet defined in src/resources/biomes/
- Subterranean ecology (fungi, cave fauna) needs its own succession model in mc-climate

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# Khazad Prime — Gameplay Notes
Khazad Prime is the ancestral homeworld of the Dwarves.
A world of towering iron peaks, frozen ridgelines, and vast underground kingdoms carved from
living rock over millennia. The surface is harsh and unforgiving — thin air, brutal winters,
and sparse rainfall. But beneath the stone lies warmth, water, and the richest ore veins in
the known worlds.
Dwarves who begin on Khazad Prime receive production and fortification bonuses when the game
map matches their homeworld archetype, reflecting their mastery of terrain that would break
any other civilization.
**Playing on Khazad Prime favors:** Mining, fortification, underground expansion
**Challenges:** Low food yield, slow population growth, limited arable land