fix(@projects/@magic-civilization): 🐛 update heal per turn to 26 hp
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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1 changed files with 5 additions and 5 deletions
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@ -513,13 +513,13 @@ impl City {
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self.hp = (self.hp + amount).min(self.max_hp);
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}
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/// Heal the city by the standard per-turn amount (20 HP, was 10).
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/// Raised with the melee-city-damage fraction in resolver.rs to force
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/// attackers to sustain siege rather than 1-shot captures with warrior
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/// rushes (prior T99/T116 fast wins).
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/// Heal the city by the standard per-turn amount (26 HP).
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/// Progression: 10 → 20 → 26. Final +30% bump to extend seed 1 fall from
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/// T124 toward T200 while preserving sustained-siege resolution on the
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/// other seeds.
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/// Skips destroyed cities (HP == 0).
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pub fn heal_per_turn(&mut self) {
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const HEAL_PER_TURN: u32 = 20;
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const HEAL_PER_TURN: u32 = 26;
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if self.hp > 0 && self.hp < self.max_hp {
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self.heal(HEAL_PER_TURN);
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}
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