test(engine): ✅ Update test helpers and golden vectors for ecology to ensure consistency with recent test framework changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2 changed files with 3 additions and 3 deletions
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@ -33,10 +33,10 @@ func setup(turns_total: int = 50) -> void:
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_setup_grid_and_engine()
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snap0 = _snapshot()
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for t: int in range(10):
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ecosystem.process_turn(game_map, _grid, t, SEED + t)
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ecosystem.process_turn(game_map, _grid, SEED + t)
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snap10 = _snapshot()
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for t: int in range(10, turns_total):
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ecosystem.process_turn(game_map, _grid, t, SEED + t)
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ecosystem.process_turn(game_map, _grid, SEED + t)
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snap50 = _snapshot()
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@ -9,7 +9,7 @@ const TileScript = preload("res://engine/src/map/tile.gd")
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const HexUtilsScript = preload("res://engine/src/map/hex_utils.gd")
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const EcosystemScript = preload("res://engine/src/modules/ecology/ecosystem.gd")
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const EcologyDBScript = preload("res://engine/src/modules/ecology/ecology_db.gd")
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const BiomeModelScript = preload("res://engine/src/models/world/biome_model.gd")
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const BiomeModelScript = preload("res://engine/src/models/world/biome.gd")
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const LandFaunaScript = preload("res://engine/src/models/world/land_fauna.gd")
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const MarineFaunaScript = preload("res://engine/src/models/world/marine_fauna.gd")
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