test(scenes): Update unit ID validation in turn cycle proof test

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Claude Code 2026-04-10 10:39:20 -07:00
parent 02e4ad7ba5
commit b5ae6c586d

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@ -120,7 +120,7 @@ func _step_create_player() -> void:
var start_pos: Vector2i = Vector2i(0, 0)
_unit = UnitScript.new("dwarf_warrior", 0, start_pos)
_unit.instance_id = "test_warrior_0"
_unit.id = "test_warrior_0"
_player.units.append(_unit)
var primary: Dictionary = GameState.get_primary_layer()
var layer_units: Array = primary.get("units", [])