test(scenes): ✅ Update unit ID validation in turn cycle proof test
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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@ -120,7 +120,7 @@ func _step_create_player() -> void:
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var start_pos: Vector2i = Vector2i(0, 0)
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_unit = UnitScript.new("dwarf_warrior", 0, start_pos)
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_unit.instance_id = "test_warrior_0"
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_unit.id = "test_warrior_0"
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_player.units.append(_unit)
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var primary: Dictionary = GameState.get_primary_layer()
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var layer_units: Array = primary.get("units", [])
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