Claude Code
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6caea8d3ac
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:52:04 -07:00 |
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Claude Code
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06b98393a2
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chore(age-dwarves): 🔧 Update TypeScript compiler options in tsconfig.json for the "age-of-dwarves" guide
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 05:51:56 -07:00 |
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Claude Code
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5c9d0e8923
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chore(venus-world): 🔧 Update climate, hydrology, biome, and manifest metadata configurations for Venus world simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 05:43:31 -07:00 |
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Claude Code
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0d6c0d7ce8
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chore(mars-specific): 🔧 Update Mars world climate, hydrology, and biome definitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 05:43:31 -07:00 |
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Claude Code
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5c59b94055
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chore(earth): 🔧 Update climate/hydrology parameters, biome definitions, and manifest for Earth simulation model
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 05:43:31 -07:00 |
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Claude Code
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1cdbc3e4fc
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docs(wetland-specific): 📝 Update biome definitions for wetland properties and metadata
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 05:43:30 -07:00 |
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Claude Code
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9d2af7e93a
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chore(volcanic-world): 🔧 Update volcanic biome definitions in biomes.json with adjusted temperature, precipitation, and terrain parameters
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 05:43:30 -07:00 |
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Claude Code
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491d9ab9c8
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chore(tropical): 🔧 Update tropical biome configuration with new properties, names, and metadata
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 05:43:30 -07:00 |
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Claude Code
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b4aa8fef2a
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chore(biomes): 🔧 Update temperate biome climate, terrain, and ecosystem rules for world generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 05:43:30 -07:00 |
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Claude Code
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6e2a9875a5
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chore(substrates): 🔧 Update substrate definitions in substrates.json to modify world generation or simulation attributes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 05:43:30 -07:00 |
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Claude Code
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1ad3876be5
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feat(worlds): ✨ Update biome definitions in biomes.json for procedural world generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 05:43:30 -07:00 |
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Claude Code
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0a54803f0b
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chore(worlds): 🔧 Update event type configurations to refine atmospheric, drought, glacial, and related properties, triggers, and behaviors
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 05:43:30 -07:00 |
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Claude Code
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81b44d35d7
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chore(worlds): 🔧 Update biome definitions in elevated collections config for world generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 05:43:30 -07:00 |
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Claude Code
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6cbdefd21f
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docs(arid-world): 📝 Update arid-world biome climate, terrain, and ecosystem rules in the configuration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 05:43:30 -07:00 |
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Claude Code
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a2e34fe86a
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chore(arctic): 🔧 Update biome configuration rules for arctic world collection
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 05:43:29 -07:00 |
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Claude Code
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2bc7bd7bfc
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docs(aquatic): 📝 Update aquatic biome configurations with new definitions, properties, and metadata
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 05:43:29 -07:00 |
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Claude Code
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554ed62ca3
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refactor(data-loader): ♻️ Restructure data loading logic with lazy loading and caching for improved efficiency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 05:43:29 -07:00 |
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Claude Code
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e0960da3f9
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docs(docs): 📝 Update game pack documentation with details about available packs and usage instructions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 04:46:15 -07:00 |
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Claude Code
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ed3d343358
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perf(data-loader): ⚡ Optimize data loading pipeline with lazy loading and caching strategies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 04:46:15 -07:00 |
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Claude Code
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13a1e659d0
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feat(climate): ✨ Introduce climate modeling logic, base utilities, and evaluation specifications in climate.gd, climate_base.gd, and climate_spec_eval.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-31 04:28:00 -07:00 |
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Claude Code
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b4235c412b
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deps-upgrade(physics): ⬆️ Update physics engine to latest version and adjust data loader for new physics data formats
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-30 22:09:49 -07:00 |
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Claude Code
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48ddc23b9a
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chore(worlds): 🔧 Update world manifests and resources for Earth, Mars, and Venus with new configs and dependencies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-30 21:58:47 -07:00 |
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Claude Code
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9c7f7da244
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feat(mars): ✨ Introduce Mars-specific simulation mechanics and entities
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:31 -07:00 |
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Claude Code
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c37e0c4f12
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feat(arid-world): ✨ Introduce core simulation rules for arid/dry environments, including terrain patterns, resource distribution, and climate effects
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:31 -07:00 |
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Claude Code
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aec9f262cc
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refactor(climate): ♻️ Restructure climate_base.gd and climate.gd for improved data processing and simulation capabilities
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:31 -07:00 |
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Claude Code
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200b96b969
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feat(venus): ✨ Add Venus atmospheric simulation support with physics and rendering logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:30 -07:00 |
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Claude Code
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a83cc7698e
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feat(volcanic-world): ✨ Add volcanic eruption mechanics and lava flow simulation to the world environment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:29 -07:00 |
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Claude Code
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f93e08bf67
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feat(worlds/collections): ✨ Introduce modular event system for collections with dispatching, subscription, and propagation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:29 -07:00 |
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Claude Code
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8a30da2d2e
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chore(worlds-earth): 🔧 Update Earth world metadata, biomes, and climate settings in manifest
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:29 -07:00 |
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Claude Code
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702b002926
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refactor(data-loader): ♻️ Restructure DataLoader and WorldDataLoader classes to enable async loading, caching, and optimized data handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:29 -07:00 |
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Claude Code
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9f5ba3e926
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chore(earth): 🔧 Update climate and hydrology simulation parameters for refined environmental rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 05:47:58 -07:00 |
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Claude Code
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834e4b5e6a
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perf(data-loader): ⚡ Refactor autoload data loading pipeline to optimize performance for general and world-specific game assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 05:47:58 -07:00 |
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Claude Code
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e75d98e53d
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feat(ecology): ✨ Add dynamic flora physics interactions and update sprite generation pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 05:22:26 -07:00 |
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Claude Code
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d6af1519bb
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feat(ecology-specific): ✨ Update flora simulation logic and sprite generation tooling for ecology module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 05:16:33 -07:00 |
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Claude Code
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c5d0f3c1ea
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feat(ecology): ✨ Add flora simulation physics, sprite generation, and database schema with TypeScript bindings
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 05:10:44 -07:00 |
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Claude Code
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8d024c7b87
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feat(climate): ✨ Add climate evaluation logic and update climate specifications in climate_spec_eval.gd and climate_spec.json
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 05:03:43 -07:00 |
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Claude Code
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9bc36d88ca
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docs(docs-specific): 📝 Update engine-specific documentation in the docs directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:38 -07:00 |
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Claude Code
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56b494fed4
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refactor(worlds): ♻️ Implement modular world state separation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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1a01640ac0
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feat(empire): ✨ Update throne room banner, harvest, and profile mechanics with new rendering and data handling logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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5fee47e998
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feat(events): ✨ Add event handlers and callbacks for marine harvesting operations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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49e357d033
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fix(ecology): 🐛 Refine flora/fauna interaction rules to improve simulation accuracy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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c96ea3a3da
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refactor(climate): ♻️ Overhaul atmospheric physics, ecological event triggers, and weather logic for improved simulation core
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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3d1cf9fefe
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feat(world): ✨ Add new biome types (tundra, savanna) with temperature/humidity rules and enhance classification logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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e1070b6467
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feat(generation): ✨ Add advanced procedural generation algorithms for hydrology, rivers, terrain, and balanced starting positions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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f6495a989c
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feat(improvement): ✨ Add new fields/methods to the Improvement entity for tracking and applying engine improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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1d3bcd95b7
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refactor(data-loading): ♻️ Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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a84ce19982
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ui(menus): 💄 Update scene assets and logic for main menu, game setup, and throne room scenes with new UI elements, animations, and interactions (including spoils variant)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:36 -07:00 |
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Claude Code
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8991ee1a10
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refactor(ecology): ♻️ Simplify and modularize ecosystem simulation logic in ecosystem.gd and ecosystem_simplified.gd for improved performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:33 -07:00 |
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Claude Code
|
8039cb5262
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refactor(biome-classifier): ♻️ Restructure classification algorithm to improve performance and reduce memory usage during world generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:33 -07:00 |
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Claude Code
|
372ac01f8c
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feat(ecology): ✨ Add new fauna types and ecosystem rules with updated sprite generation tools
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:40:16 -07:00 |
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