autocommit
|
08ce8ad553
|
docs(military): 📝 Update Phase 3 military communications documentation and add AI fairness testing objective for fog-of-war mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
55c12c87bf
|
feat(simulator-specific): ✨ Implement envelope-based messaging, perception/propagation, projection redaction, and vision parity testing for simulator crates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
d30e0a9064
|
feat(couriers): ✨ Add dedicated CouriersPage documentation with navigation, lazy route, styled UI, and couriers.json data
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
6ed7750c2d
|
deps-upgrade(simulator): ⬆️ Update simulator dependencies to latest versions, including transitive deps
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
399520f0cc
|
test(fog-renderer): ✅ Add integration test to verify fog renderer vision consumption and edge cases like fog density/visibility thresholds
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
d0f05e5622
|
feat(simulator): ✨ Introduce vision event types for replay data processing in event.rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
135aaa4c8a
|
feat(ai-ai): ✨ Implement vision-aware tactical projection with real-time environmental perception
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
9d75210947
|
feat(mc-vision): ✨ Introduce vision computation module and benchmarking infrastructure for performance testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
daf9cbfab6
|
feat(mc-player-api): ✨ Introduce vision-aware tactical projection module with vision data integration for player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
88d0c91254
|
deps-upgrade(mc-vision): ⬆️ Update dependencies in Cargo.toml and regenerate Cargo.lock for mc-vision compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
b6eed900ed
|
docs(objectives): 📝 Clarify fog-of-war testing methodology in objectives and add setup instructions to README
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
bd1f9aa011
|
docs(history): 📝 Add markdown entry documenting the "odd-q axial consistency" fix in project history
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
af0cad4873
|
perf(rl-self-play): ⚡ Optimize RL self-play environment with faster episode evaluation, optimized state encoding, and reduced training overhead
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
a4453da4bb
|
docs(claude): 📝 Update CLAUDE.md with clearer examples, usage cases, and error handling for the Claude tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
b887268eae
|
docs(military): 📝 Improve military communications documentation with detailed ranges, delivery mechanics, and tactical coordination rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
6b0bf433f6
|
feat(infantry): ✨ Add new movement and terrain-based combat mechanics to action_handlers
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
e8c407af0f
|
refactor(hex-grid): ♻️ Standardize hex direction calculations and update geometry documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
05db83146c
|
docs(claude): 📝 Update Claude AI roadmap and plan documentation in CLAUDE.md
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
a54a873903
|
docs(docs): 📝 implement 5-stage post-launch roadmap for AI production documentation with planning, deployment, monitoring, scaling, and optimization phases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
b8855ecdd2
|
docs(docs): 📝 Add patch-by-patch narrative for AI post-launch content series documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
76a2ea78da
|
docs(docs): 📝 Add deployment steps and monitoring guidelines for AI models in production
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
d747186f12
|
chore(gitignore): 🔧 Update .gitignore to exclude generated files, logs, and sensitive data patterns
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
15b11a0929
|
chore(claude): 🔧 Update environment variables and parameters for Claude agent instance ab92d53de9e5a7618
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
6b7d66d8ac
|
chore(claude): 🔧 Update agent-a397679d7776133d4 configuration settings
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
7f8f3090d1
|
chore(game): 🔧 Update Godot project config and mod signing tool with new export templates and enhanced cryptographic key handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
ae97860c14
|
feat(api-gdext): ✨ Add mod hosting endpoints for discovery, validation, and deployment logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
27a1c73bf9
|
feat(autoloads): ✨ Enhance mod loader autoload scripts and add/update FFI tests for mod loading functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
c52ec4c3f2
|
feat(mod-host): ✨ Implement native module sandboxing with memory enforcement, OOM handling, and signing enforcement for Minecraft modding simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
7af2f53148
|
deps-upgrade(simulator): ⬆️ Update simulator dependencies in api-gdext and mc-mod-host crates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
29757bf9ea
|
docs(game-engine): 📝 Update player API and AI controller documentation with new methods, clarifications, and tooling references
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
18baeacc03
|
feat(api-gdext): ✨ Introduce SaveEnvelope struct and serialization/deserialization functions for Godot Engine API extension envelopes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
8facb10498
|
fix(save-manager): 🐛 Add validation logic to SaveManager after save load to prevent invalid controller states and update corresponding tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
2628be038a
|
feat(wasm-controller): ✨ Implement WASM controller validation logic and enforce ABI contracts with test coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
af54b5123b
|
deps-upgrade(simulator): ⬆️ Update pinned versions in Cargo.lock and mc-mod-host crate for simulator dependencies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
e80802e115
|
refactor(game-engine): ♻️ Implement global UID regeneration for all game engine components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
a9fc57d981
|
infra(api-gdext): 🧱 Update Rust GDExtension API functions and bindings for Godot Engine compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
eb8b82700c
|
feat(game-engine): ✨ Improve game state management with audio utilities, auto-play logic, and entity handling; add integration tests for game-over and rally scenarios; update smoke testing tool for multi-slot support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
306046e2b5
|
feat(ui): ✨ Add boss spawn notifications, loot popups, ransom offers, courier route overlays, and integration tests for ambient encounter UI components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
0f8cfab767
|
test(world-generation): ✅ Update test proofs for fauna, hydrology, and tectonics outputs in procedural generation scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
d9d011345f
|
feat(menus): ✨ Introduce end-game summary UI and replay viewer menu scenes with integration tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
1ffcbed571
|
feat(civics): ✨ Implement civics management UI components including great person modal, harvest policy dropdown, specialists drag panel, and throne room great works UI
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
e7d73e4912
|
feat(game-setup): ✨ Introduce AI controller selection UI and management logic with tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
dd5c32c00f
|
test(engine-tests): ✅ Update unit tests for engine features like building upgrades, city screens, ecology, procedural rendering, and UI flows to align with new behavior and fix test failures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
073efe0a5f
|
test(scenes): ✅ Add/update test scenes for gameplay mechanics, UI, and rendering components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
38985bf963
|
test(game): ✅ Add proof-of-concept test files for game end screens (defeat_screen, victory_screen, end_game_summary)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
aeed54a798
|
test(scenes): ✅ Add/modify test scenes for terrain/biome economy integration and coupling validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
5fca422d5e
|
feat(scenes-tests): ✨ Update test cases for improvements panel and strategic stockpile systems with new assertions and validation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
d9707863f2
|
feat(ecology): ✨ Update test coverage for ecology panel and cognitive proof components to validate system behavior and interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
7390284dc8
|
test(scenes): ✅ Update test proof files for courier and diplomacy system test cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
4eb7da8458
|
test(civics): ✅ Add/update test cases for Civics panel, building, and interactive proof scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|