Claude Code
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18dfd70d47
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docs(memory): 📝 Update non-regression testing documentation to define clear feedback expectations and best practices for preventing regressions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 09:32:13 -07:00 |
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Claude Code
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3b3ee4dda0
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feat(mc-turn): ✨ Implement PvP combat resolution logic in the processor module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 09:26:26 -07:00 |
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Claude Code
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f434f4283f
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feat(simulator): ✨ Implement PvP combat tracking in tournament_bench for performance benchmarking
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 09:26:26 -07:00 |
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Claude Code
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e230192b11
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feat(simulator): ✨ Introduce CombatEvent struct and processor for PvP combat resolution logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 09:20:17 -07:00 |
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Claude Code
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fd7031dd37
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deps-upgrade(simulator): ⬆️ Update dependencies in mc-turn crate for improved compatibility, security, and performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 09:20:17 -07:00 |
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Claude Code
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479b4cfd31
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refactor(simulator): ♻️ Restructure encounter processor to integrate PvP combat logic and optimize grid-based performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 09:14:29 -07:00 |
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Claude Code
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bb64684d05
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feat(simulator-specific): ✨ Adjust victory thresholds to extend game duration and add strategic depth
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 09:08:14 -07:00 |
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Claude Code
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bc8e4a5653
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build(simulator): 📦️ Rebuild simulator binaries and fingerprint files after dependency or source code updates across all modules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 08:53:49 -07:00 |
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Claude Code
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ba3944f202
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feat(simulator): ✨ Adjust culture scaling and city contribution caps to reduce tech-rushers' excessive tech gains while preserving expansionist city growth potential
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 08:38:28 -07:00 |
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Claude Code
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b88d461242
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feat(simulator-specific): ✨ Adjust science victory multipliers and victory condition thresholds to prioritize science-focused specialist strategies while maintaining balanced victory conditions for other playstyles.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 08:32:25 -07:00 |
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Claude Code
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14ee989250
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feat(mc-turn): ✨ Add support for special turn rules and new victory conditions like draw checks and sudden death
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 08:26:27 -07:00 |
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Claude Code
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5ee1537144
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feat(simulator): ✨ Add benchmark scripts for dominion/fauna pressure and tournament scenarios with configurable parameters
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 08:26:27 -07:00 |
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Claude Code
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812f8de0ae
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feat(simulator): ✨ Add capital position tracking and victory condition logic for game state and turn processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 08:26:27 -07:00 |
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Claude Code
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d67aec22e7
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test(bridge-contract): ✅ Add test cases for bridge contract operations, including setup, execution, and validation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 08:20:01 -07:00 |
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Claude Code
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12d87af42f
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feat(mc-turn): ✨ Introduce CombatEvent type, GameState updates, and ProcessorInvariants for combat event validation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 08:20:01 -07:00 |
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Claude Code
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cc1383402c
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feat(mc-sim): ✨ Add PvP combat benchmark functions and new statistics tracking for Dominion and Tournament modes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 08:20:00 -07:00 |
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Claude Code
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9c2d90dc33
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deps-pin(scheduled-tasks): 📌 Pin scheduled-tasks dependencies in .claude/scheduled_tasks.lock for version consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 08:13:03 -07:00 |
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Claude Code
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5ab6167857
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docs(simulation-report): 📝 Update technical debt audit report documentation with latest findings and fixes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 08:13:03 -07:00 |
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Claude Code
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66fb634d58
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test(scenes): ✅ Add visual proof test scene for worldmap rendering validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 08:13:02 -07:00 |
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Claude Code
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2359d341f5
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feat(simulator-parent): ✨ Implement core game mechanics including AI actions, economy, happiness, mana systems, enchantments, spells, and victory conditions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 08:13:02 -07:00 |
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Claude Code
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95064582ba
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feat(simulator): ✨ Add benchmarking binaries (dominion_bench and tournament_bench) for performance measurement
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 08:13:01 -07:00 |
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Claude Code
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b89e5c1d03
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feat(ai): ✨ Optimize AI turn handling logic and add test validation for 7-player turn cycles
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 08:13:01 -07:00 |
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Claude Code
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a3de8efdd5
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feat(unit-specific): ✨ Introduce UnitManager and UnitRenderer for unit lifecycle management and visual rendering, plus update Tile logic for unit placement and load unit data from data_loader.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 11:56:38 -07:00 |
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Claude Code
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45137691bc
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feat(world-map): ✨ Introduce fog rendering logic with density and color controls for the world map scene
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 11:56:37 -07:00 |
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Claude Code
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d38738cbc2
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test(tests): ✅ Update test scene file for iteration 7 PoC to ensure accurate engine feature validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 11:44:12 -07:00 |
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Claude Code
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9113b6faac
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test(scenes): ✅ Add test cases for boot process and loading screen behavior in iteration 7p
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 11:38:26 -07:00 |
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Claude Code
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01a03067ac
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feat(world-map): ✨ Add loading screen callbacks and integrate asset loading logic for WorldMap scene initialization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 11:38:26 -07:00 |
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Claude Code
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175753559e
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refactor(menus): ♻️ Reorganize loading screen logic to streamline world map generation and player initialization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 11:38:26 -07:00 |
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Claude Code
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9b3d8240bb
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fix(empire): 🐛 Correct star rendering in throne room banner by fixing incorrect string repeat logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 10:18:57 -07:00 |
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Claude Code
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c30b423a0c
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feat(menus): ✨ Introduce completeSetup() and transitionToLoadingScreen() functions for game initialization and scene transitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 10:18:57 -07:00 |
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Claude Code
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20c1194d7a
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docs(simulation-report): 📝 Refine simulation mechanics documentation with updated details for clarity and completeness
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 00:25:43 -07:00 |
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Claude Code
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0196390f01
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docs(simulation-report): 📝 Update scenario comparison documentation with new simulation data
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 00:25:43 -07:00 |
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Claude Code
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d10ab5f27c
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docs(scenarios): 📝 Update 4AI scenario stats and narratives with new details in stats.md and story.md
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 00:25:42 -07:00 |
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Claude Code
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66661ff03e
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docs(scenarios): 📝 Refine scenario 3AI documentation with updated statistics and narrative details
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 00:25:42 -07:00 |
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Claude Code
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294caa7223
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docs(scenarios): 📝 Update scenario 2AI documentation with latest statistics and story details
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 00:25:42 -07:00 |
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Claude Code
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7d9fad8a08
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docs(simulation-report): 📝 Update baseline scenario documentation with post-iteration sweep findings on ecological baseline and species dynamics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 00:19:47 -07:00 |
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Claude Code
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29be86f303
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docs(simulation-report): 📝 Update ecological baseline and species dynamics details in scenario 1AI documentation to reflect post-iteration sweep findings
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 00:19:46 -07:00 |
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Claude Code
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91dd26a60e
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docs(scenarios): 📝 Update scenario 0AI documentation to reflect ecological baseline and species dynamics post-iteration sweep changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 00:19:46 -07:00 |
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Claude Code
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2d865cc94f
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docs(simulation-report): 📝 Restructure simulation report README for improved readability and logical flow
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-09 00:13:52 -07:00 |
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Claude Code
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fc41d0f217
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docs(simulation-report): 📝 Add detailed log entry for iteration 7o documenting parallel dev tracks, team composition, and scope for kill-rate audit, unit JSON porting, SaveManager port, and combat Rust resurrection
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-08 22:37:09 -07:00 |
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Claude Code
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ea704c7875
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test(save-manager): ✅ Add test cases for save/load functionality, including assertions for slot management and game state persistence
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-08 22:30:36 -07:00 |
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Claude Code
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6e17c474d2
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feat(api-gdext): ✨ Introduce physics engine integration traits and methods for GDExtension API simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-08 22:30:35 -07:00 |
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Claude Code
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57e798f7f8
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build(magic-civ-physics): 📦️ Update compiled physics engine binary with new Rust-based version for x86_64 platform
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-08 22:30:35 -07:00 |
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Claude Code
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fa62de186b
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chore(config): 🔧 Update linter rules to enforce GDExtension wrapper and autoload singleton patterns
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-08 22:30:35 -07:00 |
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Claude Code
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b431c53341
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chore(linter-specific): 🔧 Update linter configuration to enforce gofmt and gocritic rules in gdlintrc
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-08 22:24:05 -07:00 |
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Claude Code
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887b5dbaa9
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feat(units): ✨ Add Spearman and Wyvern Rider unit definitions with full stats, abilities, and visual references
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-08 22:24:04 -07:00 |
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Claude Code
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c6ceab7e80
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test(game-engine): ✅ Add unit tests for keyword handler logic in the game engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-08 22:24:04 -07:00 |
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Claude Code
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8e232e809f
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test(mc-turn): ✅ Add bridge contract test coverage for turn-based mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-08 22:24:03 -07:00 |
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Claude Code
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34d4d12ebb
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feat(mc-combat): ✨ Add siege mechanics and extend combat keyword handling with siege-related logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-08 22:24:03 -07:00 |
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Claude Code
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62b1289a5c
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feat(save-manager): ✨ Implement SaveManager with slot management, save/load functionality, and autosave logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-08 22:24:02 -07:00 |
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