autocommit
|
196a27638b
|
feat(ecology): ✨ Add JSON configs for 6 desert-adapted fauna species with species-specific traits
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
5d0880072d
|
feat(ecology-fauna): ✨ Add 5 new volcanic/high-temperature fauna species JSON files for basalt centipede, fumarole spider, thermophile beetle, volcanic glass spider, and volcanic vulture
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
eba661a578
|
feat(ecology): ✨ Add deep-sea and hadal zone fauna species to the ecology dataset
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
4fbe306c53
|
test(mc-player-api): ✅ Add comprehensive test cases for phase 6 turn loop behavior, including validation of player actions, state transitions, and turn progression
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
69133d5a4e
|
feat(mc-player-api): ✨ Introduce message types and dispatch logic for player API communication
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
7d4f3ba480
|
docs(objectives): 📝 Add AI porting strategy, fog-of-war testing framework, and ecology content gap analysis to project objectives
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
f064fd0612
|
docs(docs): 📝 Update Phase 3 military communications and resources documentation with handoff notes for data schema drift
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
5f0d8ddc08
|
refactor(comms): ♻️ Optimize and refactor comms_event_dispatcher and event_bus autoloads for improved event handling efficiency and better Godot engine integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
e55e8c5ec6
|
feat(replay): ✨ Add Godot engine replay extensions and enhance event handling for replay processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
39aa1f25e2
|
feat(mc-turn): ✨ Update turn-based event processing logic and adjust test wiring for event collection
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
59503ecf8e
|
feat(mc-player-api): ✨ Implement Phase 6 turn loop communication dispatch and action handling in the player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
023538214c
|
fix(mc-comms): 🐛 Update blackout timeout configs and add capital blackout test assertions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
dd78566fca
|
feat(game-logistics): ✨ Add logistics chain schema fields, unit catalog support, and migration tool for Age of Dwarves game simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
8e822d49a2
|
feat(gpu): ✨ Optimize AI simulator GPU structures for 12-player capacity with personality priors and relation handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
f8f56878b6
|
feat(units): ✨ Update 175 unit configurations with stats, abilities, and metadata for gameplay, AI, and rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
595486b7b3
|
chore(rl-train): 🔧 Update RL training script with new environment variables and execution flow for dynamic environment selection and training modes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:14 -07:00 |
|
autocommit
|
0f24c80f1b
|
perf(player-api): ⚡ Add systemd slice integration to enforce CPU/memory limits for player API workers during RL training
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
16ca411cd4
|
test(engine): ✅ Add unit tests for fog-of-war vision and vision parity mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
de7a5418e6
|
docs(docs): 📝 Update technical documentation with game tech tree and unit logistics entries
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
b802b56d20
|
docs(military): 📝 Update military communications documentation to clarify in-game strategies, mechanics, and terminology for the "age-of-dwarves" game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
6012378cf1
|
docs(objectives): 📝 Add testing AI fairness objective for fog-of-war scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
830c1605b6
|
docs(core): 📝 document technical audit findings and AI milestones in CHANGELOG.md
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
41a6e5f7b0
|
test(scenes): ✅ Add test cases for capturing screenshots in scene management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
90041c12b1
|
chore(diplomacy): 🔧 Update treaty rules JSON with conditions for validity, periods, restrictions, and formation requirements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
af8deea0e8
|
chore(game): 🔧 Update Godot project config with metadata, export paths, and engine compatibility settings
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
ba4704220a
|
feat(comms): ✨ Introduce event bus, blackout mechanics, beacon tapping, and heartbeat signals for cross-language communication system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
3b3ffb6784
|
feat(replay-core): ✨ Introduce replay viewer UI and backend infrastructure for replaying game communications events
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
538395c749
|
feat(hud): ✨ Implement HUD comms UI with capital blackout notifications, intelligence log panel, and overlay scene files
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
3189dc7b3f
|
docs(military): 📝 Add capital blackout rules and phase 3 military communication protocols to documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
7014e003b6
|
chore(age-dwarves): 🔧 Update communication message definitions in comms.json for in-game messaging and networked events
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
09119c5186
|
feat(claude): ✨ Update agent configurations and batch scripts for Claude AI agents to improve worktree management and batch processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
8e933f55e9
|
feat(buildings): ✨ Add adamantine_echo and resonance_chamber buildings, plus beacon_tower, resonance_wire, steam_track, and messenger_post improvements with updated treaty mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
08ce8ad553
|
docs(military): 📝 Update Phase 3 military communications documentation and add AI fairness testing objective for fog-of-war mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
55c12c87bf
|
feat(simulator-specific): ✨ Implement envelope-based messaging, perception/propagation, projection redaction, and vision parity testing for simulator crates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
d30e0a9064
|
feat(couriers): ✨ Add dedicated CouriersPage documentation with navigation, lazy route, styled UI, and couriers.json data
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
6ed7750c2d
|
deps-upgrade(simulator): ⬆️ Update simulator dependencies to latest versions, including transitive deps
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
399520f0cc
|
test(fog-renderer): ✅ Add integration test to verify fog renderer vision consumption and edge cases like fog density/visibility thresholds
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
d0f05e5622
|
feat(simulator): ✨ Introduce vision event types for replay data processing in event.rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
135aaa4c8a
|
feat(ai-ai): ✨ Implement vision-aware tactical projection with real-time environmental perception
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
9d75210947
|
feat(mc-vision): ✨ Introduce vision computation module and benchmarking infrastructure for performance testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
daf9cbfab6
|
feat(mc-player-api): ✨ Introduce vision-aware tactical projection module with vision data integration for player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
88d0c91254
|
deps-upgrade(mc-vision): ⬆️ Update dependencies in Cargo.toml and regenerate Cargo.lock for mc-vision compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
b6eed900ed
|
docs(objectives): 📝 Clarify fog-of-war testing methodology in objectives and add setup instructions to README
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
bd1f9aa011
|
docs(history): 📝 Add markdown entry documenting the "odd-q axial consistency" fix in project history
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
af0cad4873
|
perf(rl-self-play): ⚡ Optimize RL self-play environment with faster episode evaluation, optimized state encoding, and reduced training overhead
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
a4453da4bb
|
docs(claude): 📝 Update CLAUDE.md with clearer examples, usage cases, and error handling for the Claude tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
b887268eae
|
docs(military): 📝 Improve military communications documentation with detailed ranges, delivery mechanics, and tactical coordination rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
6b0bf433f6
|
feat(infantry): ✨ Add new movement and terrain-based combat mechanics to action_handlers
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
e8c407af0f
|
refactor(hex-grid): ♻️ Standardize hex direction calculations and update geometry documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
05db83146c
|
docs(claude): 📝 Update Claude AI roadmap and plan documentation in CLAUDE.md
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|