autocommit
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1af295c823
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docs(screenshots): 📝 Replace outdated autoplay screenshots with updated visuals matching new autoplay behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 07:43:04 -07:00 |
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autocommit
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53b2e30b9d
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test(scenes): ✅ Add comprehensive test cases for auto-play auto-targeting and stuck detection logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 07:43:04 -07:00 |
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autocommit
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b782d1c405
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remove(screenshots): 🔥 Clean up outdated test run screenshots (ranging from 151-241)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 07:37:40 -07:00 |
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autocommit
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f2ad1471c7
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test(scene): ✅ Add test for auto-play target re-targeting to prevent stuck armies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 07:37:39 -07:00 |
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autocommit
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9fafc635de
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test(scenes): ✅ Update test cases to verify pathfinding-based reachable target selection in auto-play logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 07:31:51 -07:00 |
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autocommit
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8fb70d59db
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remove(autoplay): 🔥 Remove outdated autoplay screenshots (autoplay_turn_221.png to autoplay_turn_411.png) from project assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 07:31:51 -07:00 |
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autocommit
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7ad7750628
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docs(screenshots): 📝 Add 11 autoplay screenshots for turns 31-41 to visual assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 07:25:52 -07:00 |
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autocommit
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eec047d911
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test(scenes): ✅ Update auto_play.gd test to validate new auto-play behavior with adjusted assertions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 07:20:04 -07:00 |
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autocommit
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44a1eeba99
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remove(screenshots): 🔥 Remove outdated autoplay screenshots from project screenshot directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 07:20:03 -07:00 |
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autocommit
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7c957dea3a
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remove(screenshots-specific): 🔥 Clean up outdated auto-play test screenshots (turn_061.png to turn_161.png) from the screenshots directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 07:14:36 -07:00 |
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autocommit
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e3e3a80f43
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perf(scenes): ⚡ Optimize auto-play AI targeting performance by replacing pathfinding with hex distance calculations for enemy city selection
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 07:14:36 -07:00 |
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autocommit
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5f3663af01
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test(scenes): ✅ Add test cases to validate floating-point building effect calculations during auto-play execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 07:08:45 -07:00 |
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autocommit
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43c896a94f
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feat(turn-processor): ✨ Enable floating-point precision in building effect calculations and add unit tests for fractional value handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 07:08:45 -07:00 |
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autocommit
|
6c6c546778
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remove(screenshots): 🔥 Clean up outdated autoplay screenshots (151-400) from project assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 07:08:44 -07:00 |
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autocommit
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14b8f7d713
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docs(screenshots): 📝 Update autoplay visual documentation with screenshots for turns 231–391 and final turn 400
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 07:03:02 -07:00 |
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autocommit
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89f8ecb341
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feat(scene): ✨ Update test cases in auto_play.gd to verify gold rush strategy logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 06:57:12 -07:00 |
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autocommit
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5f20be6c1d
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remove(screenshots): 🔥 Clean outdated autoplay screenshots from .project/screenshots/ directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 06:57:12 -07:00 |
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autocommit
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e23f9299b5
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docs(screenshots): 📝 Update autoplay screenshots to reflect current visual progression (turns 31–391 and final turn)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 06:51:33 -07:00 |
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autocommit
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d09b45572e
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chore(scenes): 🔧 Update auto-play test config to increase max turns limit
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 06:46:03 -07:00 |
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autocommit
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9f29f9b384
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docs(screenshots): 📝 Update autoplay visual documentation with screenshots for turns 21-29 and final turn
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 06:46:02 -07:00 |
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autocommit
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7326cdb19e
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fix(scenes): 🐛 Update auto-play attack phase test logic to enforce 3-unit threshold instead of 4
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 06:39:50 -07:00 |
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autocommit
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11cad69c3a
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test(tests): ✅ Add/update test cases for autoplay behavior in auto_play.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 06:34:15 -07:00 |
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autocommit
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8e531e55f2
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remove(screenshots): 🔥 Clean up outdated autoplay screenshots (main menu, game setup, and turn sequences) from project assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 06:34:14 -07:00 |
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autocommit
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ddbd39cc2a
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feat(scenes): ✨ Update auto-play test to verify production/research bonus calculations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 06:28:22 -07:00 |
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autocommit
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65dd180378
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feat(management): ✨ Introduce yield bonus calculation logic in TurnProcessor and add test cases for production and research bonuses
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 06:28:22 -07:00 |
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autocommit
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5f2c94a64e
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remove(screenshots): 🔥 Clean up outdated autoplay screenshots in .project/screenshots/
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 06:28:21 -07:00 |
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autocommit
|
6fbf710139
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test(scenes): ✅ Add/modify test cases for auto-play behavior, including scene transitions and edge cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 06:16:52 -07:00 |
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autocommit
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ae980a68ce
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remove(screenshots): 🔥 Clean up outdated autoplay screenshots in .project/screenshots/
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 06:16:52 -07:00 |
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autocommit
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5b0a3c7e62
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feat(management): ✨ Implement Golden Age bonuses for production and gold income in turn_processor.gd and add test coverage in auto_play.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 06:11:25 -07:00 |
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autocommit
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63a5cbbff2
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remove(screenshots): 🔥 Delete outdated autoplay screenshot assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 06:11:25 -07:00 |
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autocommit
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16d98a0f6e
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docs(screenshots): 📝 Add/update project screenshots for visual documentation examples
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 00:30:37 -07:00 |
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autocommit
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74138f68e0
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feat(scenes): ✨ Enable city founding during auto-play when settlers are available
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-13 00:25:05 -07:00 |
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autocommit
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55d79ecc81
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refactor(scenes): ♻️ Reorganize auto-play logic to prioritize wall construction first, then happiness, expansion, and other building types
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 00:19:26 -07:00 |
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autocommit
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300a1c7803
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test(scenes): ✅ Update auto-play test to verify new logic prioritizing military defense and city expansion
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 00:13:38 -07:00 |
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autocommit
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af925119ef
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fix(scenes): 🐛 Replace unit count validation with empty unit check and simplify city founding message in auto-play logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 00:08:00 -07:00 |
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autocommit
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fcaf6decd4
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remove(screenshots): 🔥 Clean up outdated autoplay screenshots by removing 11 legacy assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 00:02:14 -07:00 |
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autocommit
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029a802c93
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refactor(scenes): ♻️ Update test assertions to reflect restructured auto-play prioritization for city expansion, defense, and happiness logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-12 23:56:10 -07:00 |
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autocommit
|
30691c4847
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remove(screenshots): 🔥 Remove outdated autoplay test screenshots (031–111) from assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-12 23:44:11 -07:00 |
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autocommit
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63c92c7dc0
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feat(ai): ✨ Modify city founding logic to accept tiles with quality ≥ 1.0 and update tests to validate the new threshold
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-12 23:44:10 -07:00 |
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autocommit
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6213c30137
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remove(screenshots): 🔥 Remove outdated auto-play screenshots (turns 111-201) from documentation/assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-12 23:37:54 -07:00 |
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autocommit
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4117b9a294
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feat(scenes): ✨ Update auto-play logic to handle city founding differently on turn 1
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-12 23:37:54 -07:00 |
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autocommit
|
25e5f8849f
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test(scenes): ✅ Add test cases for AI-driven auto-play city founding behavior validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-12 23:32:26 -07:00 |
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autocommit
|
93c27b60db
|
feat(ai): ✨ Add tile quality scoring and refined site selection logic for city founding in SimpleHeuristicAI
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-12 23:32:26 -07:00 |
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autocommit
|
ae78011c69
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remove(assets): 🔥 Remove outdated autoplay screenshots from .project/screenshots/
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-12 23:32:25 -07:00 |
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autocommit
|
be2853915b
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docs(screenshots-specific): 📝 Add 40 screenshots illustrating autoplay gameplay turns (111–491)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-12 23:26:20 -07:00 |
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autocommit
|
3723e67fe5
|
feat(empire): ✨ Introduce luxury deposit tracking to adjust happiness calculations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-12 23:20:41 -07:00 |
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autocommit
|
896781ca09
|
remove(screenshots): 🔥 Clean up outdated autoplay screenshots (turn 071-231)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-12 23:20:41 -07:00 |
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autocommit
|
05f9192c68
|
feat(management): ✨ Introduce happiness penalty logic for production and growth rates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-12 23:14:34 -07:00 |
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autocommit
|
24338985ad
|
docs(screenshots): 📝 Add 18 new autoplay screenshots for turns 61-231 in .project/screenshots/
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-12 23:14:34 -07:00 |
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autocommit
|
8ca88587be
|
feat(scenes): ✨ Add test assertions and debug logging to track and display tile counts during auto-play execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-12 23:08:25 -07:00 |
|