autocommit
|
2f16c59bbb
|
ui(cities): 💄 Add five new city sprite assets (city_q1–city_q5) and update documentation for stand-in assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-03 05:46:13 -07:00 |
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autocommit
|
d34eeb0a37
|
ui(units): 💄 Add gender-specific (male/female) and dwarf race-specific sprites for berserker, runesmith, and worker units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:12 -07:00 |
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autocommit
|
dee49859af
|
feat(age-dwarves): ✨ Add 25 new unit sprites for dwarven warriors, archers, cavalry, and pikemen with gender/species variations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:12 -07:00 |
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autocommit
|
dea53bb624
|
feat(age-dwarves): ✨ Add 15 new creature sprites for ancient hydra, basilisk, dire bear, drake, elder wyrm, fire imp, frostfang alpha, garden snail, lava elemental, shambling dead, stone sentinel, wild wyvern, and wolf pack
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-03 05:46:12 -07:00 |
|
autocommit
|
69db10293c
|
feat(game-assets): ✨ Add 34 new building sprites for in-game structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:12 -07:00 |
|
autocommit
|
9c54b604b2
|
chore(gitignore): 🔧 add missing .cache/ pattern to ignore build artifacts
Patterns added: .cache/
|
2026-06-03 05:44:01 -07:00 |
|
autocommit
|
2093c985b4
|
test(ai-controller): ✅ Add minimal building catalog test data for AI controller JSON parsing validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:23:57 -07:00 |
|
autocommit
|
aec0d32c7c
|
feat(ai): ✨ Enhance AI controller interface with improved methods/traits for better robustness and intuitive API usage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:02:39 -07:00 |
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autocommit
|
5e4909a4b3
|
test(mc-turn): ✅ Add comprehensive test cases for caravan, engineer, and PvP turn capture scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:02:39 -07:00 |
|
autocommit
|
fbed62f60f
|
feat(mc-ai): ✨ Add parity tests for research picking and enhance evaluator logic in Monte Carlo AI simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:02:38 -07:00 |
|
autocommit
|
de7b8df166
|
feat(auto-play): ✨ Improve AI research selection and auto-play logic with refined turn processing and expanded test coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:02:38 -07:00 |
|
autocommit
|
864095c136
|
docs(objectives): 📝 Add/clarify objectives and implementation details for the pioneer escort mechanic (P2-59) in the project's README and dedicated documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:29:08 -07:00 |
|
autocommit
|
e89bd48904
|
test(integration): ✅ Add integration test case for Pioneer escort mechanic with unique identifier validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:29:08 -07:00 |
|
autocommit
|
516c4abdd2
|
feat(escort-controller): ✨ Introduce EscortController class with escort mechanics, update unit_panel.gd for escort status display, and add event bus bindings for escort events
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:29:08 -07:00 |
|
autocommit
|
c2629d5653
|
feat(turn): ✨ Implement pioneer escort action handling, game state updates, and dynamic encounter rate adjustments
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:29:08 -07:00 |
|
autocommit
|
b651937b9b
|
infra(player-api): 🧱 Enhance player API server startup script and debugging tools with improved error handling and logging
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:06:43 -07:00 |
|
autocommit
|
f2494b6f6f
|
docs(objectives): 📝 revise survival and learned controller bridge objectives documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:06:43 -07:00 |
|
autocommit
|
05795cc3f3
|
feat(api-gdext): ✨ Add new learned controller structs, traits, and training functions to the simulator API extension
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:06:43 -07:00 |
|
autocommit
|
11c9b71a02
|
feat(mc-player-api): ✨ Add routing logic for learned controller slots in dispatch system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:06:43 -07:00 |
|
autocommit
|
20e7788da5
|
feat(learned): ✨ Implement ONNX model inference and encoder for learned controller with parity tests and fixtures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:06:43 -07:00 |
|
autocommit
|
5319a6c385
|
deps-upgrade(mc-player-api): ⬆️ Update dependencies in Cargo.toml and regenerate Cargo.lock for mc-player-api
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:06:43 -07:00 |
|
autocommit
|
49a64a899a
|
feat(dbg-contact): ✨ Introduce debug utility for analyzing baseline run artifacts in tools/_dbg_contact.py
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 03:50:10 -07:00 |
|
autocommit
|
ecd29a8eca
|
chore(p1-clean): 🔧 Update baseline cleaning script to handle convergence testing requirements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 03:50:10 -07:00 |
|
autocommit
|
f87d9ef52a
|
docs(objectives): 📝 Update survival objective documentation with baseline run status and findings for P1-29D-P1
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 03:50:10 -07:00 |
|
autocommit
|
a5cf1073bd
|
feat(p1-clean): ✨ Introduce p1-clean-baseline.py script to measure clean baselines for convergence verification in testing/CI/CD pipelines
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 03:32:40 -07:00 |
|
autocommit
|
079964e2f3
|
docs(objectives): 📝 Update survival objective documentation with new operator ruling and cleaned surface requirements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 03:32:40 -07:00 |
|
autocommit
|
0459054dd3
|
feat(tools): ✨ Introduce p1-convergence-lens.py script to sample P1 state at convergence turns ≤100 for D1 gate scoring analysis
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 02:17:30 -07:00 |
|
autocommit
|
eebe37afae
|
docs(objectives): 📝 Update survival objective scoring criteria and status documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 02:17:30 -07:00 |
|
autocommit
|
55935afbd2
|
refactor(rl-self-play): ♻️ Optimize ONNX export script for RL self-play model (p1_29f) to improve compatibility and performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-02 22:59:04 -07:00 |
|
Natalie
|
7c33434676
|
feat(tooling): ✨ add claude agent worktrees
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-02 21:16:32 -07:00 |
|
Natalie
|
7f657a2cf9
|
feat(engine): ✨ add comms system UIDs and survival objective details
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-31 13:14:49 -06:00 |
|
Natalie
|
a4fdd7b782
|
feat(@projects/@magic-civilization): ✨ add survival scorecard tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-29 19:47:24 -06:00 |
|
autocommit
|
fd634b0667
|
feat(p1-settle-analysis): ✨ Add P1 settlement analysis script for transaction validation and reporting
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-28 20:19:19 -07:00 |
|
autocommit
|
1c47c00640
|
docs(objectives): 📝 Clarify validation criteria differences between trained and scripted objectives
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 23:07:16 -07:00 |
|
autocommit
|
91346a7ae9
|
docs(objectives): 📝 Update learned controller bridge documentation with technical details, design, implementation, and use cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 23:07:16 -07:00 |
|
autocommit
|
5b2cf24293
|
docs(objectives): 📝 Update research criteria and milestones for Rust port in objective p0-26b
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 23:07:16 -07:00 |
|
autocommit
|
fa762794d3
|
docs(objectives): 📝 Add/clarify sole-city AI research path documentation with new evidence and load-bearing fix details
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 23:00:58 -07:00 |
|
autocommit
|
e3066173d9
|
docs(objectives): 📝 Update sole-city AI research path documentation with fixes for accuracy and clarity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 22:17:48 -07:00 |
|
autocommit
|
56859d39dc
|
docs(objectives): 📝 Mark research path as completed and document load-bearing fix evidence
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 22:11:38 -07:00 |
|
autocommit
|
35f55c9ff5
|
feat(sole-city-gate): ✨ Implement Sole City Gate integration tool for system interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 21:46:38 -07:00 |
|
autocommit
|
32a694eab7
|
docs(objectives): 📝 Update validation section in RL divergence mining objectives to reflect current state and add batch analysis details
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 21:15:13 -07:00 |
|
autocommit
|
b7353d43e2
|
docs(objectives): 📝 Add documentation for RL divergence mining objective (p1-29e)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 20:26:00 -07:00 |
|
autocommit
|
dbeb3f4088
|
test(rl-self-play): ✅ Add evaluation functions, opponent models, and smoke tests for divergence mining in RL self-play tools
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 20:26:00 -07:00 |
|
autocommit
|
f0ae52a746
|
feat(tactical): ✨ Implement sole-city economy strategy to prioritize production for a single critical city during threats
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 20:26:00 -07:00 |
|
autocommit
|
2637b79e15
|
feat(rl-self-play): ✨ Add lightweight SmokeModelOpponent class with core act() and train() methods for RL self-play testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 20:15:34 -07:00 |
|
autocommit
|
236160134c
|
feat(rl-self-play): ✨ Implement opponent model loading, execution, and behavior management for reinforcement learning self-play
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 20:15:34 -07:00 |
|
autocommit
|
4564074d86
|
feat(rl-self-play): ✨ Add opponent model evaluation support with new training parameters and evaluation metrics in the self-play loop
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 20:15:33 -07:00 |
|
autocommit
|
20d842004d
|
feat(rl-self-play): ✨ Add methods to load and integrate learned opponent policies into MagicCivEnv for reinforcement learning workflows
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 20:15:33 -07:00 |
|
autocommit
|
e2e578cdab
|
feat(rl-self-play): ✨ Add learned opponent policy evaluation options to RL self-play evaluation script
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 20:15:33 -07:00 |
|
autocommit
|
bb15503079
|
feat(rl-self-play): ✨ Add mine divergence metric for evaluating strategy differences in RL self-play
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-27 20:04:30 -07:00 |
|