Claude Code
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3d1cf9fefe
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feat(world): ✨ Add new biome types (tundra, savanna) with temperature/humidity rules and enhance classification logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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e1070b6467
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feat(generation): ✨ Add advanced procedural generation algorithms for hydrology, rivers, terrain, and balanced starting positions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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f6495a989c
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feat(improvement): ✨ Add new fields/methods to the Improvement entity for tracking and applying engine improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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1d3bcd95b7
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refactor(data-loading): ♻️ Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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a84ce19982
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ui(menus): 💄 Update scene assets and logic for main menu, game setup, and throne room scenes with new UI elements, animations, and interactions (including spoils variant)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:36 -07:00 |
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Claude Code
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9fcd374722
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feat(simulation-specific): ✨ Add 76 new visualization assets and config files for climate modeling, terrain rendering, and verification steps
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:36 -07:00 |
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Claude Code
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5342e55b6d
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chore(config): 🔧 Update configuration defaults for new environment variables
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:35 -07:00 |
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Claude Code
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b6600d5b6f
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deps-upgrade(sprite-generation): ⬆️ Update dependencies in sprite-generation tool and core project packages
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:35 -07:00 |
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Claude Code
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072b838fe9
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deps-upgrade(sprite-generation): ⬆️ Update dependencies causing SQLite lock files to regenerate during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-27 00:40:53 -07:00 |
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Claude Code
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20881cb76d
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feat(climate-sim): ✨ Add LayerPanel UI component and optimized hexGLShaders for climate simulation with enhanced sprite generation tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-27 00:19:58 -07:00 |
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Claude Code
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ff0123a71e
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db(sprite-generation): 🗃️ implement sprite metadata tables with optimized query indexes for fast asset lookup
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 15:39:27 -07:00 |
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Claude Code
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1e39f03784
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db(sprite-generation): 🗃️ Update SQLite system files (-shm, -wal) for sprite-generation tool to reflect schema/data changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 15:26:50 -07:00 |
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Claude Code
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dc4ba6d5bc
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remove(sprite-generation): 🔥 Clean up SQLite lock files in sprite-generation tool directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 15:20:05 -07:00 |
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Claude Code
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ea9b906a89
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chore(sprite-generation): 🔧 Update SQLite database files for sprite generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 15:12:59 -07:00 |
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Claude Code
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5ced167d72
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db(sprite-generation): 🗃️ Recreate SQLite auxiliary files to maintain consistency with updated sprite database schema
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 15:04:52 -07:00 |
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Claude Code
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03bf90174f
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db(sprite-generation): 🗃️ Update SQLite WAL/SHM system files for sprite generation tool to ensure proper database consistency during schema migrations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:57:22 -07:00 |
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Claude Code
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7ff3044eea
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db(sprite-generation): 🗃️ Clean up and update SQLite shared memory and WAL files for sprite-generation database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:49:59 -07:00 |
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Claude Code
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ad3ef7cb57
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db(sprite-generation): 🗃️ Update sprite generation schema and data structure
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:43:06 -07:00 |
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Claude Code
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1268090d5d
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feat(sprite-generation): ✨ Update sprite ranking algorithm and optimize database schema for better performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:35:37 -07:00 |
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Claude Code
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be808cf659
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feat(sprite-generation): ✨ Add dynamic prompt templates and AI integration for sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:22:53 -07:00 |
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Claude Code
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bdcd0ed086
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db(sprite-generation): 🗃️ Implement sprite-generation database schema with main DB, shared memory, and WAL files for storing sprite metadata
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:14:57 -07:00 |
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Claude Code
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b22f9614b2
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perf(transpile-engine): ⚡ Optimize assembly processes for ecology and map generation modules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:34 -07:00 |
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Claude Code
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74acb9ad65
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refactor(sprite-engine): ♻️ Improve modularity by restructuring prompt generation logic into reusable components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:34 -07:00 |
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Claude Code
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51ad0b746b
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feat(sprite-generation): ✨ Add sprite generation CLI tool with config and SQLite database integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:34 -07:00 |
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Claude Code
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70a0e1f0c4
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chore(engine-rendering): 🔧 Update rendering config for performance and flexibility improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:34 -07:00 |
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Claude Code
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9bb01d8a09
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refactor(engine): ♻️ Update generated code for EcologyPhysics and MapGenerator, adjust worker-protocol message types, and refine type definitions in types.ts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:34 -07:00 |
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Claude Code
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de80b094b6
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refactor(climate-sim): ♻️ Refactor visualization components (HexGLRenderer, ClimateSimDisplay, StatsDashboard, LayerPanel, TerrainLegend, BiomeReference, and shaders) for performance and new visualization features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:34 -07:00 |
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Claude Code
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c1f9cdb3b7
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refactor(engine): ♻️ Implement cleaner initialization and modularize main engine class
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:34 -07:00 |
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Claude Code
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e454640de1
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perf(simulation): ⚡ Optimize background simulation worker logic for faster execution and reduced resource consumption
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:34 -07:00 |
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Claude Code
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8991ee1a10
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refactor(ecology): ♻️ Simplify and modularize ecosystem simulation logic in ecosystem.gd and ecosystem_simplified.gd for improved performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:33 -07:00 |
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Claude Code
|
8039cb5262
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refactor(biome-classifier): ♻️ Restructure classification algorithm to improve performance and reduce memory usage during world generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:33 -07:00 |
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Claude Code
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de0585a754
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ui(simulation): 💄 Replace simulation biome and life simulation images with fixed versions for improved rendering accuracy and aesthetics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:33 -07:00 |
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Claude Code
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2c10e94c1a
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perf(climate-sim): ⚡ Optimize climate simulation rendering and engine runtime by refactoring WebGL shaders, terrain legend, and stats dashboard for faster performance; improve engine runner task processing and enhance sprite generation tooling with new prompts and database optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:58:50 -07:00 |
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Claude Code
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9895dc5638
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db(sprite-generation): 🗃️ Update sprite assets in SQLite database and associated PNG files for simulation rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:52:32 -07:00 |
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Claude Code
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e2513d29f3
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db(sprite-generation): 🗃️ Regenerate SQLite lock and WAL files during sprite-generation tool updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:46:29 -07:00 |
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Claude Code
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372ac01f8c
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feat(ecology): ✨ Add new fauna types and ecosystem rules with updated sprite generation tools
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:40:16 -07:00 |
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Claude Code
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6970231478
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chore(sprite-generation): 🔧 Update fauna definitions and sprite mappings for Age of Dwarves game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:15:33 -07:00 |
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Claude Code
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4901b0cb74
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feat(flora): ✨ Add new plant types and update existing flora data with growth patterns, visual properties, and spawn rates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:09:51 -07:00 |
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Claude Code
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521267e8b6
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chore(fauna): 🔧 Update fauna entries with new/modified creature definitions, behaviors, and spawn configurations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:09:50 -07:00 |
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Claude Code
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22ad8818cf
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perf(ecosystem): ⚡ Optimize terrain generation with spatial partitioning for faster ecosystem rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:09:50 -07:00 |
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Claude Code
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c5c73219c9
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chore(biomes-specific): 🔧 Update biome definitions and properties for Age of Dwarves world data
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:09:50 -07:00 |
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Claude Code
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76ba09d106
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refactor(sprite-generation): ♻️ Optimize sprite generation algorithm and ranking heuristics for improved performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:09:50 -07:00 |
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Claude Code
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c7057f36ea
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feat(sprite-generation): ✨ Add development flag and initial sprite generation server implementation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:09:50 -07:00 |
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Claude Code
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1f3fe27627
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chore(gitignore): 🔧 Update ignore patterns to exclude build artifacts, environment files, and logs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:09:50 -07:00 |
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Claude Code
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8192ab003d
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db(sprite-generation): 🗃️ Update SQLite lock and WAL files for sprite generation operations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:02:09 -07:00 |
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Claude Code
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24f051f759
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test(playwright): ✅ Update Playwright screenshot artifacts for visual regression testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:42 -07:00 |
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Claude Code
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77d66d09d8
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feat(transpile-engine): ✨ Add ecology and map generation assembly modules with new transformation rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:42 -07:00 |
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Claude Code
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fcd17dc8fc
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ui(sprite-generation): 💄 Update unit sprite variants for founder and spearman, including dwarves
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:42 -07:00 |
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Claude Code
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251702096c
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ui(sprite-generation): 💄 Update 186 sprite PNG assets for game units, resources, and spells
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:41 -07:00 |
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Claude Code
|
26b287438c
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docs(sprite-generation): 📝 Update sprite generation tool documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:32 -07:00 |
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