autocommit
|
441e1252a2
|
deps-upgrade(magic-civ-physics): ⬆️ Update core dependencies and rebuild x86_64 physics addon binary for compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-16 15:16:48 -07:00 |
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autocommit
|
320c8b7dd3
|
chore(ascension): 🔧 Update victory condition JSON keys to match new magic subsystem requirements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:16:47 -07:00 |
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autocommit
|
c9d396b8a1
|
feat(mc-magic): ✨ Add core magic subsystem and Ascension victory path implementation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:16:47 -07:00 |
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autocommit
|
f9a0e7b754
|
feat(city-specific): ✨ Implement city-specific HP scaling for capital resilience and difficulty balance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:16:46 -07:00 |
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autocommit
|
5ec58a00ee
|
arch(game-engine): 🏗️ Implement GPU-accelerated climate simulation and redesign the personality axis UI with new balance tools
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:06 -07:00 |
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autocommit
|
9392a92147
|
refactor(mc-ecology): ♻️ Improve modularity by reorganizing config loading/validation logic and restructuring core library exports
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:05 -07:00 |
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autocommit
|
fea6c24268
|
breaking(mc-ecology): 💥 Remove deprecated behavior, classification, combat modules, and their logic from mc-ecology crate
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:05 -07:00 |
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autocommit
|
3cd43cf17d
|
chore(game): 🔧 Add 58 autoplay session files (PNG screenshots, JSONL events, and JSON metadata) for seed 3 at timestamp 20260414_192240
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-16 15:10:05 -07:00 |
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autocommit
|
26cbe7638a
|
test(autoplay): ✅ Add autoplay test assets (58 PNG screenshots + 3 metadata/event log files) for seed2
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:04 -07:00 |
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autocommit
|
5b239cc5c9
|
test(game): ✅ Add automated gameplay test artifacts (screenshots, logs, and metadata)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:04 -07:00 |
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autocommit
|
2e601eb1a0
|
ui(game): 💄 Add 55 gameplay screenshots for autoplay documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:03 -07:00 |
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autocommit
|
db7eaa73e9
|
chore(game): 🔧 Update autoplay screenshots for seed 2 (55 PNG files)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:02 -07:00 |
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autocommit
|
a0e760572f
|
ui(game): 💄 Add 55 autoplay sequence images for gameplay demonstration, including main menu, setup, and turn screenshots
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:02 -07:00 |
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autocommit
|
c5b2589335
|
test(game): ✅ Add 100 game save files (turn_0401.save to turn_0500.save) for autoplay batch testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:01 -07:00 |
|
autocommit
|
7972bb12a6
|
fix(game-src/game/): 🐛 Regenerate/update corrupted save files in autoplay batch
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:01 -07:00 |
|
autocommit
|
fc152305ca
|
chore(autoplay): 🔧 Generate and add 200 game save files (turn_0001.save to turn_0200.save) from autoplay batch with seed 3
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:00 -07:00 |
|
autocommit
|
2e94fc0770
|
test(autoplay-specific): ✅ Add 100 turn-based save files for autoplay session with seed 2
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:59 -07:00 |
|
autocommit
|
7f9e188d73
|
test(game): ✅ Add 200 test game save state files (turn_0201.save to turn_0400.save) in a temporary autoplay directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:58 -07:00 |
|
autocommit
|
c29ddc5a7a
|
chore(autoplay-specific): 🔧 create 200 game save files for batch analysis in turns 0001–0200
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:57 -07:00 |
|
autocommit
|
83151906fb
|
chore(game): 🔧 Update save files for autoplay batch (seed 1) with turns 0401–0500
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:57 -07:00 |
|
autocommit
|
60203f6e5a
|
test(game): ✅ Add automated turn-based save file generation for batch processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:56 -07:00 |
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autocommit
|
7df22f9d0a
|
test(game): ✅ Implement deterministic save file generation for automated game testing with 200 turn-based saves (turn_0001.save to turn_0200.save) using seed1
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:55 -07:00 |
|
autocommit
|
8b82c30633
|
wip(game): 🚧 Update 100 turn-based game save files from automated session with fixed seed
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:54 -07:00 |
|
autocommit
|
5f21f7193c
|
wip(game-game): 🚧 Update save files for seed3 progression (turn_0201.save to turn_0400.save)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:54 -07:00 |
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autocommit
|
eb23056b29
|
test(game): ✅ Implement automated sequential game save generation for test validation with fixed seed 3
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:53 -07:00 |
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autocommit
|
8e98627830
|
test(saves): ✅ Add 100 game save files (turn_0401.save to turn_0500.save) as test output
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:52 -07:00 |
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autocommit
|
4c1203904b
|
wip(game): 🚧 Update game state saves during autoplay batch testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:51 -07:00 |
|
autocommit
|
a867d715ae
|
fix(game): 🐛 Fix inconsistent save state corruption in turn-based game mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:50 -07:00 |
|
autocommit
|
5e2474652f
|
chore(game): 🔧 create 100 automated test save files for benchmarking (turn_0401.save to turn_0500.save)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:49 -07:00 |
|
autocommit
|
753dbbcc98
|
test(game-specific): ✅ Implement incremental game save state generation for automated testing benchmarking
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:49 -07:00 |
|
autocommit
|
4e4c5cba98
|
chore(game-specific): 🔧 Update 200 game save files (turn_0001.save to turn_0200.save) from autoplay batch run
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:48 -07:00 |
|
autocommit
|
157905b8fc
|
chore(config): 🔧 Update .gitignore to exclude build artifacts, logs, and environment files
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:47 -07:00 |
|
autocommit
|
d9ea8e5221
|
deps-upgrade(crates): ⬆️ Update Rust dependencies across crates (mc-ai, mc-balance) and modules (api-gdext, api-wasm) with version bumps and adjust package.json for JS/TS deps
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:47 -07:00 |
|
autocommit
|
2e601df5b8
|
feat(mc-ai): ✨ Introduce new AI simulation algorithms in the mc-ai crate
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:45:35 -07:00 |
|
autocommit
|
11eedc5bef
|
build(magic-civ): 📦️ Rebuild x86_64 physics engine library for Magic Civ addon with dependency/performance updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:45:34 -07:00 |
|
autocommit
|
e2e0e1445d
|
feat(management): ✨ Implement Rust-based turn processing and GDScript-Rust API extensions for optimized turn-based logic execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:45:34 -07:00 |
|
autocommit
|
0230833324
|
feat(combat): ✨ Update core CombatResolver and MCTS algorithm to enforce new combat rules and enhance AI decision-making logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:45:33 -07:00 |
|
autocommit
|
fd0097b838
|
feat(game-engine): ✨ Introduce siege mechanics with damage accumulation, per-turn healing, and attacked city state tracking in City entities
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:45:33 -07:00 |
|
autocommit
|
7f6e3ad6e2
|
build(magic-civ-physics): 📦️ Rebuild compiled physics addon binary for x86_64 platform to ensure compatibility with updated physics behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:32:32 -07:00 |
|
autocommit
|
61d707dcc8
|
feat(mc-combat): ✨ Enhance combat resolution with refined damage calculation and hit resolution, plus introduce siege mechanics for siege engine behavior and defense rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:32:32 -07:00 |
|
autocommit
|
956270c951
|
feat(city-specific): ✨ Refactor city generation logic to support dynamic block placement and growth rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:32:31 -07:00 |
|
autocommit
|
ca2e70240f
|
feat(ai): ✨ Implement heuristic logic to prioritize attacking adjacent enemy cities for AI units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:32:31 -07:00 |
|
autocommit
|
35dc508f70
|
build(physics): 📦️ Rebuild shared physics engine library with updated parameters or optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:20:57 -07:00 |
|
autocommit
|
4ab482a0e2
|
feat(city): ✨ Implement adjusted healing thresholds and siege resolution to prevent rapid warrior capture vulnerability in city mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:20:57 -07:00 |
|
autocommit
|
a35adafcdf
|
feat(combat): ✨ Update combat resolver to handle new mechanics and edge cases in hit detection and damage calculation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:15:02 -07:00 |
|
autocommit
|
efa4df5aaf
|
feat(game-engine): ✨ Add deterministic tiebreaker logic to A* and Dijkstra algorithms to resolve pathfinding conflicts consistently
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:15:02 -07:00 |
|
autocommit
|
c52a8da7ef
|
build(magic-civ-physics): 📦️ Rebuild x86_64 shared library for physics engine to ensure compatibility with updated core physics engine changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:09:23 -07:00 |
|
autocommit
|
274c7cc775
|
feat(mc-combat): ✨ Add siege mechanics module with attack/defense logic and combat rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:09:22 -07:00 |
|
autocommit
|
5b13942db8
|
refactor(climate): ♻️ Improve anomaly handling with sorted keys and enforce proper typing for better performance and type safety
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:09:22 -07:00 |
|
autocommit
|
6e02f0b174
|
fix(climate): 🐛 Fix inconsistent lens unlock processing order by sorting filenames deterministically
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 13:57:44 -07:00 |
|