Commit graph

263 commits

Author SHA1 Message Date
Claude Code
56b494fed4 refactor(worlds): ♻️ Implement modular world state separation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
1a01640ac0 feat(empire): Update throne room banner, harvest, and profile mechanics with new rendering and data handling logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
5fee47e998 feat(events): Add event handlers and callbacks for marine harvesting operations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
49e357d033 fix(ecology): 🐛 Refine flora/fauna interaction rules to improve simulation accuracy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
c96ea3a3da refactor(climate): ♻️ Overhaul atmospheric physics, ecological event triggers, and weather logic for improved simulation core
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
3d1cf9fefe feat(world): Add new biome types (tundra, savanna) with temperature/humidity rules and enhance classification logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
e1070b6467 feat(generation): Add advanced procedural generation algorithms for hydrology, rivers, terrain, and balanced starting positions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
f6495a989c feat(improvement): Add new fields/methods to the Improvement entity for tracking and applying engine improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
1d3bcd95b7 refactor(data-loading): ♻️ Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
a84ce19982 ui(menus): 💄 Update scene assets and logic for main menu, game setup, and throne room scenes with new UI elements, animations, and interactions (including spoils variant)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:36 -07:00
Claude Code
9fcd374722 feat(simulation-specific): Add 76 new visualization assets and config files for climate modeling, terrain rendering, and verification steps
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:36 -07:00
Claude Code
5342e55b6d chore(config): 🔧 Update configuration defaults for new environment variables
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:35 -07:00
Claude Code
b6600d5b6f deps-upgrade(sprite-generation): ⬆️ Update dependencies in sprite-generation tool and core project packages
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:35 -07:00
Claude Code
072b838fe9 deps-upgrade(sprite-generation): ⬆️ Update dependencies causing SQLite lock files to regenerate during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-27 00:40:53 -07:00
Claude Code
20881cb76d feat(climate-sim): Add LayerPanel UI component and optimized hexGLShaders for climate simulation with enhanced sprite generation tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-27 00:19:58 -07:00
Claude Code
ff0123a71e db(sprite-generation): 🗃️ implement sprite metadata tables with optimized query indexes for fast asset lookup
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 15:39:27 -07:00
Claude Code
1e39f03784 db(sprite-generation): 🗃️ Update SQLite system files (-shm, -wal) for sprite-generation tool to reflect schema/data changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 15:26:50 -07:00
Claude Code
dc4ba6d5bc remove(sprite-generation): 🔥 Clean up SQLite lock files in sprite-generation tool directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 15:20:05 -07:00
Claude Code
ea9b906a89 chore(sprite-generation): 🔧 Update SQLite database files for sprite generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 15:12:59 -07:00
Claude Code
5ced167d72 db(sprite-generation): 🗃️ Recreate SQLite auxiliary files to maintain consistency with updated sprite database schema
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 15:04:52 -07:00
Claude Code
03bf90174f db(sprite-generation): 🗃️ Update SQLite WAL/SHM system files for sprite generation tool to ensure proper database consistency during schema migrations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:57:22 -07:00
Claude Code
7ff3044eea db(sprite-generation): 🗃️ Clean up and update SQLite shared memory and WAL files for sprite-generation database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:49:59 -07:00
Claude Code
ad3ef7cb57 db(sprite-generation): 🗃️ Update sprite generation schema and data structure
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:43:06 -07:00
Claude Code
1268090d5d feat(sprite-generation): Update sprite ranking algorithm and optimize database schema for better performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:35:37 -07:00
Claude Code
be808cf659 feat(sprite-generation): Add dynamic prompt templates and AI integration for sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:22:53 -07:00
Claude Code
bdcd0ed086 db(sprite-generation): 🗃️ Implement sprite-generation database schema with main DB, shared memory, and WAL files for storing sprite metadata
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:14:57 -07:00
Claude Code
b22f9614b2 perf(transpile-engine): Optimize assembly processes for ecology and map generation modules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
74acb9ad65 refactor(sprite-engine): ♻️ Improve modularity by restructuring prompt generation logic into reusable components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
51ad0b746b feat(sprite-generation): Add sprite generation CLI tool with config and SQLite database integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
70a0e1f0c4 chore(engine-rendering): 🔧 Update rendering config for performance and flexibility improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
9bb01d8a09 refactor(engine): ♻️ Update generated code for EcologyPhysics and MapGenerator, adjust worker-protocol message types, and refine type definitions in types.ts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
de80b094b6 refactor(climate-sim): ♻️ Refactor visualization components (HexGLRenderer, ClimateSimDisplay, StatsDashboard, LayerPanel, TerrainLegend, BiomeReference, and shaders) for performance and new visualization features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
c1f9cdb3b7 refactor(engine): ♻️ Implement cleaner initialization and modularize main engine class
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
e454640de1 perf(simulation): Optimize background simulation worker logic for faster execution and reduced resource consumption
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
8991ee1a10 refactor(ecology): ♻️ Simplify and modularize ecosystem simulation logic in ecosystem.gd and ecosystem_simplified.gd for improved performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:33 -07:00
Claude Code
8039cb5262 refactor(biome-classifier): ♻️ Restructure classification algorithm to improve performance and reduce memory usage during world generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:33 -07:00
Claude Code
de0585a754 ui(simulation): 💄 Replace simulation biome and life simulation images with fixed versions for improved rendering accuracy and aesthetics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:33 -07:00
Claude Code
2c10e94c1a perf(climate-sim): Optimize climate simulation rendering and engine runtime by refactoring WebGL shaders, terrain legend, and stats dashboard for faster performance; improve engine runner task processing and enhance sprite generation tooling with new prompts and database optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:58:50 -07:00
Claude Code
9895dc5638 db(sprite-generation): 🗃️ Update sprite assets in SQLite database and associated PNG files for simulation rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:52:32 -07:00
Claude Code
e2513d29f3 db(sprite-generation): 🗃️ Regenerate SQLite lock and WAL files during sprite-generation tool updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:46:29 -07:00
Claude Code
372ac01f8c feat(ecology): Add new fauna types and ecosystem rules with updated sprite generation tools
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:40:16 -07:00
Claude Code
6970231478 chore(sprite-generation): 🔧 Update fauna definitions and sprite mappings for Age of Dwarves game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:15:33 -07:00
Claude Code
4901b0cb74 feat(flora): Add new plant types and update existing flora data with growth patterns, visual properties, and spawn rates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:09:51 -07:00
Claude Code
521267e8b6 chore(fauna): 🔧 Update fauna entries with new/modified creature definitions, behaviors, and spawn configurations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:09:50 -07:00
Claude Code
22ad8818cf perf(ecosystem): Optimize terrain generation with spatial partitioning for faster ecosystem rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:09:50 -07:00
Claude Code
c5c73219c9 chore(biomes-specific): 🔧 Update biome definitions and properties for Age of Dwarves world data
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:09:50 -07:00
Claude Code
76ba09d106 refactor(sprite-generation): ♻️ Optimize sprite generation algorithm and ranking heuristics for improved performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:09:50 -07:00
Claude Code
c7057f36ea feat(sprite-generation): Add development flag and initial sprite generation server implementation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:09:50 -07:00
Claude Code
1f3fe27627 chore(gitignore): 🔧 Update ignore patterns to exclude build artifacts, environment files, and logs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:09:50 -07:00
Claude Code
8192ab003d db(sprite-generation): 🗃️ Update SQLite lock and WAL files for sprite generation operations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:02:09 -07:00