Commit graph

16 commits

Author SHA1 Message Date
Claude Code
6caea8d3ac feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:52:04 -07:00
Claude Code
a6cfc506f7 ui(sprite-generation): 💄 Add 129 new sprite variants for healing/light spells, biome grids, and dwarven units (bowmen, cavalry, crossbowmen, engineers)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:35 -07:00
Claude Code
f7661b9748 ui(sprite-generation): 💄 Add 24 new dwarven unit variant sprites (male/female bowmen, crossbowmen, engineers) for visual diversity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 01:06:08 -07:00
Claude Code
dafe16f522 ui(sprite-generation): 💄 Add 88 new/updated sprite variants for dwarven unit types (spearmen, swordsmen, tacticians, wanderers) with gender-based visual distinctions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:32:05 -07:00
Claude Code
524a2ce603 chore(sprite-generation): 🔧 Update dwarven unit sprite variants with gender/role-specific PNG assets (200+ files)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:32:04 -07:00
Claude Code
b1d37cca33 ui(sprite-generation): 💄 Update sprite variants for field-commanders, medics, founders, halberdiers, hammerhands, heavy-cavalry, magicians, and men-at-arms units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:32:01 -07:00
Claude Code
76b2d905f4 feat(sprite-generation): Add 200+ PNG sprite variants for dwarven unit roles (crossbowmen, engineers, field commanders) with gendered male/female variants
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:58 -07:00
Claude Code
612bf66a85 ui(sprite-generation): 💄 Add 200+ gender-distinctive PNG sprite variants for dwarven cavalry and crossbowmen units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:56 -07:00
Claude Code
9e32df80ae ui(sprite-generation): 💄 Add 200+ sprite variants for cavalry dwarves animations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:53 -07:00
Claude Code
5dfc7c0e65 ui(sprite-generation): 💄 Add 200+ female dwarven cavalry sprite variants for enhanced visual diversity and animation states
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:50 -07:00
Claude Code
4e710c15aa ui(sprite-generation): 💄 Add 200+ PNG sprite variants for dwarven bowmen (male) and cavalry (female) units with unique numeric identifiers
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:48 -07:00
Claude Code
9d1985f8ef ui(sprite-generation): 💄 Add/refresh 200+ bowmen dwarves sprite variants (female/male) to sprite generation pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:45 -07:00
Claude Code
0d4a3c76e4 ui(sprite-generation): 💄 Add 200+ new sprite variants for game elements like granaries, farms, iron ore, healing spells, terrain types, and units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:43 -07:00
Claude Code
fcd17dc8fc ui(sprite-generation): 💄 Update unit sprite variants for founder and spearman, including dwarves
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:42 -07:00
Claude Code
421170e221 ui(sprite-generation): 💄 Add 24 new variant sprites for game assets like buildings, improvements, resources, spells, terrain, and units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 00:14:20 -07:00
Claude Code
366a2e7059 chore(sprite-generation): 🔧 Update sprite variant generation rules for improved efficiency and new variant support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-25 23:53:24 -07:00