Claude Code
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6caea8d3ac
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:52:04 -07:00 |
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Claude Code
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a6cfc506f7
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ui(sprite-generation): 💄 Add 129 new sprite variants for healing/light spells, biome grids, and dwarven units (bowmen, cavalry, crossbowmen, engineers)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:35 -07:00 |
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Claude Code
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f7661b9748
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ui(sprite-generation): 💄 Add 24 new dwarven unit variant sprites (male/female bowmen, crossbowmen, engineers) for visual diversity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 01:06:08 -07:00 |
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Claude Code
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dafe16f522
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ui(sprite-generation): 💄 Add 88 new/updated sprite variants for dwarven unit types (spearmen, swordsmen, tacticians, wanderers) with gender-based visual distinctions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:32:05 -07:00 |
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Claude Code
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524a2ce603
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chore(sprite-generation): 🔧 Update dwarven unit sprite variants with gender/role-specific PNG assets (200+ files)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:32:04 -07:00 |
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Claude Code
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b1d37cca33
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ui(sprite-generation): 💄 Update sprite variants for field-commanders, medics, founders, halberdiers, hammerhands, heavy-cavalry, magicians, and men-at-arms units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:32:01 -07:00 |
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Claude Code
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76b2d905f4
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feat(sprite-generation): ✨ Add 200+ PNG sprite variants for dwarven unit roles (crossbowmen, engineers, field commanders) with gendered male/female variants
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:58 -07:00 |
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Claude Code
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612bf66a85
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ui(sprite-generation): 💄 Add 200+ gender-distinctive PNG sprite variants for dwarven cavalry and crossbowmen units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:56 -07:00 |
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Claude Code
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9e32df80ae
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ui(sprite-generation): 💄 Add 200+ sprite variants for cavalry dwarves animations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:53 -07:00 |
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Claude Code
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5dfc7c0e65
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ui(sprite-generation): 💄 Add 200+ female dwarven cavalry sprite variants for enhanced visual diversity and animation states
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:50 -07:00 |
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Claude Code
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4e710c15aa
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ui(sprite-generation): 💄 Add 200+ PNG sprite variants for dwarven bowmen (male) and cavalry (female) units with unique numeric identifiers
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:48 -07:00 |
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Claude Code
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9d1985f8ef
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ui(sprite-generation): 💄 Add/refresh 200+ bowmen dwarves sprite variants (female/male) to sprite generation pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:45 -07:00 |
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Claude Code
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0d4a3c76e4
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ui(sprite-generation): 💄 Add 200+ new sprite variants for game elements like granaries, farms, iron ore, healing spells, terrain types, and units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:43 -07:00 |
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Claude Code
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fcd17dc8fc
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ui(sprite-generation): 💄 Update unit sprite variants for founder and spearman, including dwarves
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:42 -07:00 |
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Claude Code
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421170e221
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ui(sprite-generation): 💄 Add 24 new variant sprites for game assets like buildings, improvements, resources, spells, terrain, and units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:20 -07:00 |
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Claude Code
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366a2e7059
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chore(sprite-generation): 🔧 Update sprite variant generation rules for improved efficiency and new variant support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:24 -07:00 |
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