autocommit
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595486b7b3
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chore(rl-train): 🔧 Update RL training script with new environment variables and execution flow for dynamic environment selection and training modes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-05-26 02:21:14 -07:00 |
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autocommit
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0f24c80f1b
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perf(player-api): ⚡ Add systemd slice integration to enforce CPU/memory limits for player API workers during RL training
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-05-26 02:21:13 -07:00 |
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autocommit
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16ca411cd4
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test(engine): ✅ Add unit tests for fog-of-war vision and vision parity mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-05-26 02:21:13 -07:00 |
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autocommit
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de7a5418e6
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docs(docs): 📝 Update technical documentation with game tech tree and unit logistics entries
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-05-26 02:21:13 -07:00 |
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autocommit
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b802b56d20
|
docs(military): 📝 Update military communications documentation to clarify in-game strategies, mechanics, and terminology for the "age-of-dwarves" game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-05-26 02:21:13 -07:00 |
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autocommit
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6012378cf1
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docs(objectives): 📝 Add testing AI fairness objective for fog-of-war scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-05-26 02:21:13 -07:00 |
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autocommit
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830c1605b6
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docs(core): 📝 document technical audit findings and AI milestones in CHANGELOG.md
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-05-26 02:21:13 -07:00 |
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autocommit
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41a6e5f7b0
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test(scenes): ✅ Add test cases for capturing screenshots in scene management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-05-26 02:21:13 -07:00 |
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autocommit
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90041c12b1
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chore(diplomacy): 🔧 Update treaty rules JSON with conditions for validity, periods, restrictions, and formation requirements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-05-26 02:21:13 -07:00 |
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autocommit
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af8deea0e8
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chore(game): 🔧 Update Godot project config with metadata, export paths, and engine compatibility settings
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-05-26 02:21:13 -07:00 |
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autocommit
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ba4704220a
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feat(comms): ✨ Introduce event bus, blackout mechanics, beacon tapping, and heartbeat signals for cross-language communication system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-05-26 02:21:13 -07:00 |
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autocommit
|
3b3ffb6784
|
feat(replay-core): ✨ Introduce replay viewer UI and backend infrastructure for replaying game communications events
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
538395c749
|
feat(hud): ✨ Implement HUD comms UI with capital blackout notifications, intelligence log panel, and overlay scene files
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-05-26 02:21:13 -07:00 |
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autocommit
|
3189dc7b3f
|
docs(military): 📝 Add capital blackout rules and phase 3 military communication protocols to documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
7014e003b6
|
chore(age-dwarves): 🔧 Update communication message definitions in comms.json for in-game messaging and networked events
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
09119c5186
|
feat(claude): ✨ Update agent configurations and batch scripts for Claude AI agents to improve worktree management and batch processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
8e933f55e9
|
feat(buildings): ✨ Add adamantine_echo and resonance_chamber buildings, plus beacon_tower, resonance_wire, steam_track, and messenger_post improvements with updated treaty mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
08ce8ad553
|
docs(military): 📝 Update Phase 3 military communications documentation and add AI fairness testing objective for fog-of-war mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
55c12c87bf
|
feat(simulator-specific): ✨ Implement envelope-based messaging, perception/propagation, projection redaction, and vision parity testing for simulator crates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
d30e0a9064
|
feat(couriers): ✨ Add dedicated CouriersPage documentation with navigation, lazy route, styled UI, and couriers.json data
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
6ed7750c2d
|
deps-upgrade(simulator): ⬆️ Update simulator dependencies to latest versions, including transitive deps
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
399520f0cc
|
test(fog-renderer): ✅ Add integration test to verify fog renderer vision consumption and edge cases like fog density/visibility thresholds
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
d0f05e5622
|
feat(simulator): ✨ Introduce vision event types for replay data processing in event.rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
135aaa4c8a
|
feat(ai-ai): ✨ Implement vision-aware tactical projection with real-time environmental perception
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
9d75210947
|
feat(mc-vision): ✨ Introduce vision computation module and benchmarking infrastructure for performance testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
daf9cbfab6
|
feat(mc-player-api): ✨ Introduce vision-aware tactical projection module with vision data integration for player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
88d0c91254
|
deps-upgrade(mc-vision): ⬆️ Update dependencies in Cargo.toml and regenerate Cargo.lock for mc-vision compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
b6eed900ed
|
docs(objectives): 📝 Clarify fog-of-war testing methodology in objectives and add setup instructions to README
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
bd1f9aa011
|
docs(history): 📝 Add markdown entry documenting the "odd-q axial consistency" fix in project history
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
af0cad4873
|
perf(rl-self-play): ⚡ Optimize RL self-play environment with faster episode evaluation, optimized state encoding, and reduced training overhead
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
a4453da4bb
|
docs(claude): 📝 Update CLAUDE.md with clearer examples, usage cases, and error handling for the Claude tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
b887268eae
|
docs(military): 📝 Improve military communications documentation with detailed ranges, delivery mechanics, and tactical coordination rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
6b0bf433f6
|
feat(infantry): ✨ Add new movement and terrain-based combat mechanics to action_handlers
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
e8c407af0f
|
refactor(hex-grid): ♻️ Standardize hex direction calculations and update geometry documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
05db83146c
|
docs(claude): 📝 Update Claude AI roadmap and plan documentation in CLAUDE.md
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
a54a873903
|
docs(docs): 📝 implement 5-stage post-launch roadmap for AI production documentation with planning, deployment, monitoring, scaling, and optimization phases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
b8855ecdd2
|
docs(docs): 📝 Add patch-by-patch narrative for AI post-launch content series documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
76a2ea78da
|
docs(docs): 📝 Add deployment steps and monitoring guidelines for AI models in production
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
d747186f12
|
chore(gitignore): 🔧 Update .gitignore to exclude generated files, logs, and sensitive data patterns
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
15b11a0929
|
chore(claude): 🔧 Update environment variables and parameters for Claude agent instance ab92d53de9e5a7618
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
|
autocommit
|
6b7d66d8ac
|
chore(claude): 🔧 Update agent-a397679d7776133d4 configuration settings
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
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autocommit
|
7f8f3090d1
|
chore(game): 🔧 Update Godot project config and mod signing tool with new export templates and enhanced cryptographic key handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
ae97860c14
|
feat(api-gdext): ✨ Add mod hosting endpoints for discovery, validation, and deployment logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
27a1c73bf9
|
feat(autoloads): ✨ Enhance mod loader autoload scripts and add/update FFI tests for mod loading functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
c52ec4c3f2
|
feat(mod-host): ✨ Implement native module sandboxing with memory enforcement, OOM handling, and signing enforcement for Minecraft modding simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
7af2f53148
|
deps-upgrade(simulator): ⬆️ Update simulator dependencies in api-gdext and mc-mod-host crates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
29757bf9ea
|
docs(game-engine): 📝 Update player API and AI controller documentation with new methods, clarifications, and tooling references
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
18baeacc03
|
feat(api-gdext): ✨ Introduce SaveEnvelope struct and serialization/deserialization functions for Godot Engine API extension envelopes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
8facb10498
|
fix(save-manager): 🐛 Add validation logic to SaveManager after save load to prevent invalid controller states and update corresponding tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
2628be038a
|
feat(wasm-controller): ✨ Implement WASM controller validation logic and enforce ABI contracts with test coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|