autocommit
|
5b74c282a0
|
feat(api-gdext): ✨ Introduce new GD extension API endpoints for enhanced functionality and compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 08:53:00 -07:00 |
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autocommit
|
46bb93b0be
|
feat(mc-turn): ✨ Add quality control checks for spawn divergence and enhance turn-based game state management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 08:53:00 -07:00 |
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autocommit
|
2eb86c0406
|
feat(combat): ✨ Adjust combat balance formulas and update core exports for new parameters
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 08:53:00 -07:00 |
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autocommit
|
e0bb7cd902
|
feat(tactical): ✨ Update AI tactical production rules and economy balancing logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 08:53:00 -07:00 |
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autocommit
|
5c97ce3f9f
|
chore(bridge-cse): 🔧 Update submodule reference to point to latest stable version
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 08:19:53 -07:00 |
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autocommit
|
7d77fe7289
|
feat(mc-replay): ✨ Introduce VisibilityFilter logic for replay history filtering with new functions and comprehensive tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 23:28:32 -07:00 |
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autocommit
|
4884545694
|
feat(simulator): ✨ Implement per-tier loot resolution logic and define loot tables for tiers 01-10
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 23:28:32 -07:00 |
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autocommit
|
4131642d0b
|
feat(mc-turn): ✨ Introduce worker categories and expertise tiers in game state and processing logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 23:07:57 -07:00 |
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autocommit
|
de9944a6ed
|
feat(tactical): ✨ Implement tactical production decision logic in production.rs to enable dynamic resource allocation and optimization for AI simulator scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 23:07:57 -07:00 |
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autocommit
|
288d0c3943
|
i18n(age-dwarves): 🌐 Add translations for "worker category" and "expertise tier" terms in the Age of Dwarves game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 23:07:57 -07:00 |
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autocommit
|
6985333590
|
deps-upgrade(mc-turn): ⬆️ Update dependency versions in Cargo.toml and regenerate Cargo.lock for the mc-turn crate
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 23:07:57 -07:00 |
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autocommit
|
80b519ecf3
|
chore(claude): 🔧 Update dot-claude config for bridge CSE environment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 22:24:23 -07:00 |
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autocommit
|
e09d54d847
|
feat(standin-sprites): ✨ Add proof sprite capture script and update sprite UID consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 06:03:33 -07:00 |
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autocommit
|
5b099829d2
|
test(scenes): ✅ Add test scene and test logic for world proof functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 06:03:33 -07:00 |
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autocommit
|
5a10a638bd
|
feat(generation): ✨ Implement new UID generation/validation for unit rendering with updated metadata handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 06:03:32 -07:00 |
|
autocommit
|
7aec731e80
|
remove(entities): 🔥 Remove combat utility functions from GDScript after migration to Rust-based resolver
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 06:03:32 -07:00 |
|
autocommit
|
dc834d7363
|
chore(standin-sprites): 🔧 Update .gitignore patterns for sprite asset files and build artifacts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 06:03:32 -07:00 |
|
autocommit
|
222b3309eb
|
feat(tools): ✨ Enhance sprite license audit tool to support expanded license types and improve audit precision
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:13 -07:00 |
|
autocommit
|
ee5234a80b
|
refactor(standin-sprites): ♻️ Refactor sprite build tool and mapping configuration for cleaner sprite generation and configuration rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:13 -07:00 |
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autocommit
|
92850560f8
|
test(engine): ✅ Add unit tests for stand-in sprite coverage, including sprite loading, rendering, and edge cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:13 -07:00 |
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autocommit
|
92fb20b4a9
|
test(scenes-test): ✅ Add test scene with stand-in sprite validation logic including sprite node setup and assertions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:13 -07:00 |
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autocommit
|
2f16c59bbb
|
ui(cities): 💄 Add five new city sprite assets (city_q1–city_q5) and update documentation for stand-in assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:13 -07:00 |
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autocommit
|
d34eeb0a37
|
ui(units): 💄 Add gender-specific (male/female) and dwarf race-specific sprites for berserker, runesmith, and worker units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:12 -07:00 |
|
autocommit
|
dee49859af
|
feat(age-dwarves): ✨ Add 25 new unit sprites for dwarven warriors, archers, cavalry, and pikemen with gender/species variations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:12 -07:00 |
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autocommit
|
dea53bb624
|
feat(age-dwarves): ✨ Add 15 new creature sprites for ancient hydra, basilisk, dire bear, drake, elder wyrm, fire imp, frostfang alpha, garden snail, lava elemental, shambling dead, stone sentinel, wild wyvern, and wolf pack
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:12 -07:00 |
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autocommit
|
69db10293c
|
feat(game-assets): ✨ Add 34 new building sprites for in-game structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:12 -07:00 |
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autocommit
|
9c54b604b2
|
chore(gitignore): 🔧 add missing .cache/ pattern to ignore build artifacts
Patterns added: .cache/
|
2026-06-03 05:44:01 -07:00 |
|
autocommit
|
2093c985b4
|
test(ai-controller): ✅ Add minimal building catalog test data for AI controller JSON parsing validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:23:57 -07:00 |
|
autocommit
|
aec0d32c7c
|
feat(ai): ✨ Enhance AI controller interface with improved methods/traits for better robustness and intuitive API usage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:02:39 -07:00 |
|
autocommit
|
5e4909a4b3
|
test(mc-turn): ✅ Add comprehensive test cases for caravan, engineer, and PvP turn capture scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:02:39 -07:00 |
|
autocommit
|
fbed62f60f
|
feat(mc-ai): ✨ Add parity tests for research picking and enhance evaluator logic in Monte Carlo AI simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:02:38 -07:00 |
|
autocommit
|
de7b8df166
|
feat(auto-play): ✨ Improve AI research selection and auto-play logic with refined turn processing and expanded test coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:02:38 -07:00 |
|
autocommit
|
864095c136
|
docs(objectives): 📝 Add/clarify objectives and implementation details for the pioneer escort mechanic (P2-59) in the project's README and dedicated documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:29:08 -07:00 |
|
autocommit
|
e89bd48904
|
test(integration): ✅ Add integration test case for Pioneer escort mechanic with unique identifier validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:29:08 -07:00 |
|
autocommit
|
516c4abdd2
|
feat(escort-controller): ✨ Introduce EscortController class with escort mechanics, update unit_panel.gd for escort status display, and add event bus bindings for escort events
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:29:08 -07:00 |
|
autocommit
|
c2629d5653
|
feat(turn): ✨ Implement pioneer escort action handling, game state updates, and dynamic encounter rate adjustments
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:29:08 -07:00 |
|
autocommit
|
b651937b9b
|
infra(player-api): 🧱 Enhance player API server startup script and debugging tools with improved error handling and logging
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:06:43 -07:00 |
|
autocommit
|
f2494b6f6f
|
docs(objectives): 📝 revise survival and learned controller bridge objectives documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:06:43 -07:00 |
|
autocommit
|
05795cc3f3
|
feat(api-gdext): ✨ Add new learned controller structs, traits, and training functions to the simulator API extension
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:06:43 -07:00 |
|
autocommit
|
11c9b71a02
|
feat(mc-player-api): ✨ Add routing logic for learned controller slots in dispatch system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:06:43 -07:00 |
|
autocommit
|
20e7788da5
|
feat(learned): ✨ Implement ONNX model inference and encoder for learned controller with parity tests and fixtures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:06:43 -07:00 |
|
autocommit
|
5319a6c385
|
deps-upgrade(mc-player-api): ⬆️ Update dependencies in Cargo.toml and regenerate Cargo.lock for mc-player-api
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 04:06:43 -07:00 |
|
autocommit
|
49a64a899a
|
feat(dbg-contact): ✨ Introduce debug utility for analyzing baseline run artifacts in tools/_dbg_contact.py
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 03:50:10 -07:00 |
|
autocommit
|
ecd29a8eca
|
chore(p1-clean): 🔧 Update baseline cleaning script to handle convergence testing requirements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 03:50:10 -07:00 |
|
autocommit
|
f87d9ef52a
|
docs(objectives): 📝 Update survival objective documentation with baseline run status and findings for P1-29D-P1
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 03:50:10 -07:00 |
|
autocommit
|
a5cf1073bd
|
feat(p1-clean): ✨ Introduce p1-clean-baseline.py script to measure clean baselines for convergence verification in testing/CI/CD pipelines
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 03:32:40 -07:00 |
|
autocommit
|
079964e2f3
|
docs(objectives): 📝 Update survival objective documentation with new operator ruling and cleaned surface requirements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 03:32:40 -07:00 |
|
autocommit
|
0459054dd3
|
feat(tools): ✨ Introduce p1-convergence-lens.py script to sample P1 state at convergence turns ≤100 for D1 gate scoring analysis
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 02:17:30 -07:00 |
|
autocommit
|
eebe37afae
|
docs(objectives): 📝 Update survival objective scoring criteria and status documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 02:17:30 -07:00 |
|
autocommit
|
55935afbd2
|
refactor(rl-self-play): ♻️ Optimize ONNX export script for RL self-play model (p1_29f) to improve compatibility and performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-02 22:59:04 -07:00 |
|