Commit graph

3272 commits

Author SHA1 Message Date
autocommit
5b74c282a0 feat(api-gdext): Introduce new GD extension API endpoints for enhanced functionality and compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-04 08:53:00 -07:00
autocommit
46bb93b0be feat(mc-turn): Add quality control checks for spawn divergence and enhance turn-based game state management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-04 08:53:00 -07:00
autocommit
2eb86c0406 feat(combat): Adjust combat balance formulas and update core exports for new parameters
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-04 08:53:00 -07:00
autocommit
e0bb7cd902 feat(tactical): Update AI tactical production rules and economy balancing logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-04 08:53:00 -07:00
autocommit
5c97ce3f9f chore(bridge-cse): 🔧 Update submodule reference to point to latest stable version
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-04 08:19:53 -07:00
autocommit
7d77fe7289 feat(mc-replay): Introduce VisibilityFilter logic for replay history filtering with new functions and comprehensive tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 23:28:32 -07:00
autocommit
4884545694 feat(simulator): Implement per-tier loot resolution logic and define loot tables for tiers 01-10
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 23:28:32 -07:00
autocommit
4131642d0b feat(mc-turn): Introduce worker categories and expertise tiers in game state and processing logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 23:07:57 -07:00
autocommit
de9944a6ed feat(tactical): Implement tactical production decision logic in production.rs to enable dynamic resource allocation and optimization for AI simulator scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 23:07:57 -07:00
autocommit
288d0c3943 i18n(age-dwarves): 🌐 Add translations for "worker category" and "expertise tier" terms in the Age of Dwarves game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 23:07:57 -07:00
autocommit
6985333590 deps-upgrade(mc-turn): ⬆️ Update dependency versions in Cargo.toml and regenerate Cargo.lock for the mc-turn crate
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 23:07:57 -07:00
autocommit
80b519ecf3 chore(claude): 🔧 Update dot-claude config for bridge CSE environment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 22:24:23 -07:00
autocommit
e09d54d847 feat(standin-sprites): Add proof sprite capture script and update sprite UID consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 06:03:33 -07:00
autocommit
5b099829d2 test(scenes): Add test scene and test logic for world proof functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 06:03:33 -07:00
autocommit
5a10a638bd feat(generation): Implement new UID generation/validation for unit rendering with updated metadata handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 06:03:32 -07:00
autocommit
7aec731e80 remove(entities): 🔥 Remove combat utility functions from GDScript after migration to Rust-based resolver
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 06:03:32 -07:00
autocommit
dc834d7363 chore(standin-sprites): 🔧 Update .gitignore patterns for sprite asset files and build artifacts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 06:03:32 -07:00
autocommit
222b3309eb feat(tools): Enhance sprite license audit tool to support expanded license types and improve audit precision
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:13 -07:00
autocommit
ee5234a80b refactor(standin-sprites): ♻️ Refactor sprite build tool and mapping configuration for cleaner sprite generation and configuration rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:13 -07:00
autocommit
92850560f8 test(engine): Add unit tests for stand-in sprite coverage, including sprite loading, rendering, and edge cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:13 -07:00
autocommit
92fb20b4a9 test(scenes-test): Add test scene with stand-in sprite validation logic including sprite node setup and assertions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:13 -07:00
autocommit
2f16c59bbb ui(cities): 💄 Add five new city sprite assets (city_q1–city_q5) and update documentation for stand-in assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:13 -07:00
autocommit
d34eeb0a37 ui(units): 💄 Add gender-specific (male/female) and dwarf race-specific sprites for berserker, runesmith, and worker units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:12 -07:00
autocommit
dee49859af feat(age-dwarves): Add 25 new unit sprites for dwarven warriors, archers, cavalry, and pikemen with gender/species variations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:12 -07:00
autocommit
dea53bb624 feat(age-dwarves): Add 15 new creature sprites for ancient hydra, basilisk, dire bear, drake, elder wyrm, fire imp, frostfang alpha, garden snail, lava elemental, shambling dead, stone sentinel, wild wyvern, and wolf pack
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:12 -07:00
autocommit
69db10293c feat(game-assets): Add 34 new building sprites for in-game structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:12 -07:00
autocommit
9c54b604b2 chore(gitignore): 🔧 add missing .cache/ pattern to ignore build artifacts
Patterns added: .cache/
2026-06-03 05:44:01 -07:00
autocommit
2093c985b4 test(ai-controller): Add minimal building catalog test data for AI controller JSON parsing validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:23:57 -07:00
autocommit
aec0d32c7c feat(ai): Enhance AI controller interface with improved methods/traits for better robustness and intuitive API usage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:02:39 -07:00
autocommit
5e4909a4b3 test(mc-turn): Add comprehensive test cases for caravan, engineer, and PvP turn capture scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:02:39 -07:00
autocommit
fbed62f60f feat(mc-ai): Add parity tests for research picking and enhance evaluator logic in Monte Carlo AI simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:02:38 -07:00
autocommit
de7b8df166 feat(auto-play): Improve AI research selection and auto-play logic with refined turn processing and expanded test coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:02:38 -07:00
autocommit
864095c136 docs(objectives): 📝 Add/clarify objectives and implementation details for the pioneer escort mechanic (P2-59) in the project's README and dedicated documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:29:08 -07:00
autocommit
e89bd48904 test(integration): Add integration test case for Pioneer escort mechanic with unique identifier validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:29:08 -07:00
autocommit
516c4abdd2 feat(escort-controller): Introduce EscortController class with escort mechanics, update unit_panel.gd for escort status display, and add event bus bindings for escort events
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:29:08 -07:00
autocommit
c2629d5653 feat(turn): Implement pioneer escort action handling, game state updates, and dynamic encounter rate adjustments
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:29:08 -07:00
autocommit
b651937b9b infra(player-api): 🧱 Enhance player API server startup script and debugging tools with improved error handling and logging
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:06:43 -07:00
autocommit
f2494b6f6f docs(objectives): 📝 revise survival and learned controller bridge objectives documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:06:43 -07:00
autocommit
05795cc3f3 feat(api-gdext): Add new learned controller structs, traits, and training functions to the simulator API extension
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:06:43 -07:00
autocommit
11c9b71a02 feat(mc-player-api): Add routing logic for learned controller slots in dispatch system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:06:43 -07:00
autocommit
20e7788da5 feat(learned): Implement ONNX model inference and encoder for learned controller with parity tests and fixtures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:06:43 -07:00
autocommit
5319a6c385 deps-upgrade(mc-player-api): ⬆️ Update dependencies in Cargo.toml and regenerate Cargo.lock for mc-player-api
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:06:43 -07:00
autocommit
49a64a899a feat(dbg-contact): Introduce debug utility for analyzing baseline run artifacts in tools/_dbg_contact.py
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 03:50:10 -07:00
autocommit
ecd29a8eca chore(p1-clean): 🔧 Update baseline cleaning script to handle convergence testing requirements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 03:50:10 -07:00
autocommit
f87d9ef52a docs(objectives): 📝 Update survival objective documentation with baseline run status and findings for P1-29D-P1
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 03:50:10 -07:00
autocommit
a5cf1073bd feat(p1-clean): Introduce p1-clean-baseline.py script to measure clean baselines for convergence verification in testing/CI/CD pipelines
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 03:32:40 -07:00
autocommit
079964e2f3 docs(objectives): 📝 Update survival objective documentation with new operator ruling and cleaned surface requirements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 03:32:40 -07:00
autocommit
0459054dd3 feat(tools): Introduce p1-convergence-lens.py script to sample P1 state at convergence turns ≤100 for D1 gate scoring analysis
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 02:17:30 -07:00
autocommit
eebe37afae docs(objectives): 📝 Update survival objective scoring criteria and status documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 02:17:30 -07:00
autocommit
55935afbd2 refactor(rl-self-play): ♻️ Optimize ONNX export script for RL self-play model (p1_29f) to improve compatibility and performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-02 22:59:04 -07:00