Claude Code
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70a3965faf
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feat(climate-diag): ✨ Add new climate diagnostic metrics for improved analysis accuracy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:40 -07:00 |
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Claude Code
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8ae455851f
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feat(rendering): ✨ Add minify and prettyPrint rendering options to the engine config
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:39 -07:00 |
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Claude Code
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1dbdadeb5d
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feat(engine): ✨ Introduce biome registry, easter egg seeds, and enhance HexGrid/MapGenerator with climate/ecology physics systems
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:39 -07:00 |
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Claude Code
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d548a4e9cc
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types(guide): 🏷️ Update TypeScript guide data interfaces for game metadata validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:39 -07:00 |
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Claude Code
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28fb30a340
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feat(climate-sim): ✨ Refactor climate simulation engine with hexagonal grid rendering, event controls, and real-time data visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:39 -07:00 |
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Claude Code
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5ab530858f
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arch(engine-specific): 🏗️ restructure engine initialization order and dependency injection for better modularity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:39 -07:00 |
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Claude Code
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4a25f6097d
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deps-upgrade(vite-plugins): ⬆️ Update Vite plugins to latest versions for improved build performance and compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:39 -07:00 |
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Claude Code
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197e3414e0
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test(simulation-specific): ✅ Add comprehensive test cases for abiotic biome checks, water cycles, and terrain grouping in planetary simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:39 -07:00 |
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Claude Code
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f1e11842bf
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perf(simulation): ⚡ Optimize simulation performance by improving cache handling and worker task distribution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:39 -07:00 |
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Claude Code
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011bda3da3
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ui(pages): 💄 Add interactive climate simulation and population data visualization components with updated charts, event handlers, and responsive layouts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:38 -07:00 |
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Claude Code
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4a691fa29d
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perf(age-dwarves): ⚡ Optimize Web Worker task scheduling for simulation tasks to improve responsiveness and reduce resource usage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:38 -07:00 |
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Claude Code
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a71ce96052
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docs(game-docs): 📝 Implement clearer rules for event frequency and planet lifecycle in the game design documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:38 -07:00 |
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Claude Code
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bd8fc3f4b7
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ui(units): 💄 Replace front-facing sprites for bowmen, crossbowmen, and spearmen units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:38 -07:00 |
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Claude Code
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27be928ea9
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ui(sprites): 💄 Update building sprite assets for visual improvements and new designs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:38 -07:00 |
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Claude Code
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c754a62629
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chore(throne-room): 🔧 Update throne room assets and configurations for "Age of Dwarves"
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:38 -07:00 |
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Claude Code
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8e9037b9cc
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feat(age-dwarves): ✨ Add new event triggers or mechanics for the Age of Dwarves game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:38 -07:00 |
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Claude Code
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d08471246e
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docs(biomes): 📝 Update biome definitions in biomes.json with terrain, climate, and resource spawn rate configurations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:38 -07:00 |
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Claude Code
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b719fed8af
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chore(age-dwarves): 🔧 Update climate, race, improvement, era, and setup configurations in Age of Dwarves
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:38 -07:00 |
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Claude Code
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251f0fd3f9
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i18n(age-dwarves): 🌐 Update localized vocabulary and game metadata for "Age of Dwarves"
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:38 -07:00 |
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Claude Code
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9bc36d88ca
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docs(docs-specific): 📝 Update engine-specific documentation in the docs directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:38 -07:00 |
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Claude Code
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56b494fed4
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refactor(worlds): ♻️ Implement modular world state separation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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1a01640ac0
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feat(empire): ✨ Update throne room banner, harvest, and profile mechanics with new rendering and data handling logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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5fee47e998
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feat(events): ✨ Add event handlers and callbacks for marine harvesting operations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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49e357d033
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fix(ecology): 🐛 Refine flora/fauna interaction rules to improve simulation accuracy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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c96ea3a3da
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refactor(climate): ♻️ Overhaul atmospheric physics, ecological event triggers, and weather logic for improved simulation core
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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3d1cf9fefe
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feat(world): ✨ Add new biome types (tundra, savanna) with temperature/humidity rules and enhance classification logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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e1070b6467
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feat(generation): ✨ Add advanced procedural generation algorithms for hydrology, rivers, terrain, and balanced starting positions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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f6495a989c
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feat(improvement): ✨ Add new fields/methods to the Improvement entity for tracking and applying engine improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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1d3bcd95b7
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refactor(data-loading): ♻️ Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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a84ce19982
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ui(menus): 💄 Update scene assets and logic for main menu, game setup, and throne room scenes with new UI elements, animations, and interactions (including spoils variant)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:36 -07:00 |
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Claude Code
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9fcd374722
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feat(simulation-specific): ✨ Add 76 new visualization assets and config files for climate modeling, terrain rendering, and verification steps
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:36 -07:00 |
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Claude Code
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5342e55b6d
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chore(config): 🔧 Update configuration defaults for new environment variables
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:35 -07:00 |
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Claude Code
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b6600d5b6f
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deps-upgrade(sprite-generation): ⬆️ Update dependencies in sprite-generation tool and core project packages
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:35 -07:00 |
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Claude Code
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072b838fe9
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deps-upgrade(sprite-generation): ⬆️ Update dependencies causing SQLite lock files to regenerate during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-27 00:40:53 -07:00 |
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Claude Code
|
20881cb76d
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feat(climate-sim): ✨ Add LayerPanel UI component and optimized hexGLShaders for climate simulation with enhanced sprite generation tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-27 00:19:58 -07:00 |
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Claude Code
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ff0123a71e
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db(sprite-generation): 🗃️ implement sprite metadata tables with optimized query indexes for fast asset lookup
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 15:39:27 -07:00 |
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Claude Code
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1e39f03784
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db(sprite-generation): 🗃️ Update SQLite system files (-shm, -wal) for sprite-generation tool to reflect schema/data changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 15:26:50 -07:00 |
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Claude Code
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dc4ba6d5bc
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remove(sprite-generation): 🔥 Clean up SQLite lock files in sprite-generation tool directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 15:20:05 -07:00 |
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Claude Code
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ea9b906a89
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chore(sprite-generation): 🔧 Update SQLite database files for sprite generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 15:12:59 -07:00 |
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Claude Code
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5ced167d72
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db(sprite-generation): 🗃️ Recreate SQLite auxiliary files to maintain consistency with updated sprite database schema
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 15:04:52 -07:00 |
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Claude Code
|
03bf90174f
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db(sprite-generation): 🗃️ Update SQLite WAL/SHM system files for sprite generation tool to ensure proper database consistency during schema migrations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:57:22 -07:00 |
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Claude Code
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7ff3044eea
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db(sprite-generation): 🗃️ Clean up and update SQLite shared memory and WAL files for sprite-generation database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:49:59 -07:00 |
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Claude Code
|
ad3ef7cb57
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db(sprite-generation): 🗃️ Update sprite generation schema and data structure
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:43:06 -07:00 |
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Claude Code
|
1268090d5d
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feat(sprite-generation): ✨ Update sprite ranking algorithm and optimize database schema for better performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:35:37 -07:00 |
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Claude Code
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be808cf659
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feat(sprite-generation): ✨ Add dynamic prompt templates and AI integration for sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:22:53 -07:00 |
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Claude Code
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bdcd0ed086
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db(sprite-generation): 🗃️ Implement sprite-generation database schema with main DB, shared memory, and WAL files for storing sprite metadata
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:14:57 -07:00 |
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Claude Code
|
b22f9614b2
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perf(transpile-engine): ⚡ Optimize assembly processes for ecology and map generation modules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:34 -07:00 |
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Claude Code
|
74acb9ad65
|
refactor(sprite-engine): ♻️ Improve modularity by restructuring prompt generation logic into reusable components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:34 -07:00 |
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Claude Code
|
51ad0b746b
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feat(sprite-generation): ✨ Add sprite generation CLI tool with config and SQLite database integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:34 -07:00 |
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Claude Code
|
70a0e1f0c4
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chore(engine-rendering): 🔧 Update rendering config for performance and flexibility improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:34 -07:00 |
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