autocommit
|
76a2ea78da
|
docs(docs): 📝 Add deployment steps and monitoring guidelines for AI models in production
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:13 -07:00 |
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autocommit
|
d747186f12
|
chore(gitignore): 🔧 Update .gitignore to exclude generated files, logs, and sensitive data patterns
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-05-26 02:21:13 -07:00 |
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autocommit
|
15b11a0929
|
chore(claude): 🔧 Update environment variables and parameters for Claude agent instance ab92d53de9e5a7618
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-05-26 02:21:13 -07:00 |
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autocommit
|
6b7d66d8ac
|
chore(claude): 🔧 Update agent-a397679d7776133d4 configuration settings
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
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autocommit
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7f8f3090d1
|
chore(game): 🔧 Update Godot project config and mod signing tool with new export templates and enhanced cryptographic key handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-05-26 02:21:12 -07:00 |
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autocommit
|
ae97860c14
|
feat(api-gdext): ✨ Add mod hosting endpoints for discovery, validation, and deployment logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
27a1c73bf9
|
feat(autoloads): ✨ Enhance mod loader autoload scripts and add/update FFI tests for mod loading functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
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autocommit
|
c52ec4c3f2
|
feat(mod-host): ✨ Implement native module sandboxing with memory enforcement, OOM handling, and signing enforcement for Minecraft modding simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-05-26 02:21:12 -07:00 |
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autocommit
|
7af2f53148
|
deps-upgrade(simulator): ⬆️ Update simulator dependencies in api-gdext and mc-mod-host crates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
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autocommit
|
29757bf9ea
|
docs(game-engine): 📝 Update player API and AI controller documentation with new methods, clarifications, and tooling references
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
18baeacc03
|
feat(api-gdext): ✨ Introduce SaveEnvelope struct and serialization/deserialization functions for Godot Engine API extension envelopes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
8facb10498
|
fix(save-manager): 🐛 Add validation logic to SaveManager after save load to prevent invalid controller states and update corresponding tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
2628be038a
|
feat(wasm-controller): ✨ Implement WASM controller validation logic and enforce ABI contracts with test coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
af54b5123b
|
deps-upgrade(simulator): ⬆️ Update pinned versions in Cargo.lock and mc-mod-host crate for simulator dependencies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
e80802e115
|
refactor(game-engine): ♻️ Implement global UID regeneration for all game engine components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
a9fc57d981
|
infra(api-gdext): 🧱 Update Rust GDExtension API functions and bindings for Godot Engine compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
eb8b82700c
|
feat(game-engine): ✨ Improve game state management with audio utilities, auto-play logic, and entity handling; add integration tests for game-over and rally scenarios; update smoke testing tool for multi-slot support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
306046e2b5
|
feat(ui): ✨ Add boss spawn notifications, loot popups, ransom offers, courier route overlays, and integration tests for ambient encounter UI components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
0f8cfab767
|
test(world-generation): ✅ Update test proofs for fauna, hydrology, and tectonics outputs in procedural generation scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
d9d011345f
|
feat(menus): ✨ Introduce end-game summary UI and replay viewer menu scenes with integration tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
1ffcbed571
|
feat(civics): ✨ Implement civics management UI components including great person modal, harvest policy dropdown, specialists drag panel, and throne room great works UI
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
e7d73e4912
|
feat(game-setup): ✨ Introduce AI controller selection UI and management logic with tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
dd5c32c00f
|
test(engine-tests): ✅ Update unit tests for engine features like building upgrades, city screens, ecology, procedural rendering, and UI flows to align with new behavior and fix test failures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
073efe0a5f
|
test(scenes): ✅ Add/update test scenes for gameplay mechanics, UI, and rendering components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
38985bf963
|
test(game): ✅ Add proof-of-concept test files for game end screens (defeat_screen, victory_screen, end_game_summary)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
aeed54a798
|
test(scenes): ✅ Add/modify test scenes for terrain/biome economy integration and coupling validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
5fca422d5e
|
feat(scenes-tests): ✨ Update test cases for improvements panel and strategic stockpile systems with new assertions and validation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
d9707863f2
|
feat(ecology): ✨ Update test coverage for ecology panel and cognitive proof components to validate system behavior and interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
7390284dc8
|
test(scenes): ✅ Update test proof files for courier and diplomacy system test cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
4eb7da8458
|
test(civics): ✅ Add/update test cases for Civics panel, building, and interactive proof scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
3f1aeaa602
|
infra(player-api): 🧱 Update player API infrastructure to enable multi-slot configuration for concurrent player agents
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
2727d2f249
|
feat(api-gdext): ✨ Introduce multi-slot functionality in the Godot extension API with new functions and structs in lib.rs and corresponding tests in save_envelope.rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
efdcd23e39
|
feat(mc-turn): ✨ Add multi-slot turn-based simulation support with slot management and state transitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
87399fdd79
|
feat(player-api): ✨ Introduce MultiSlot trait, SlotManager, and related controllers for unified multi-slot interactions; update wire protocol and dispatch logic; add comprehensive tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
7c8af2be96
|
feat(player-api): ✨ Implement multi-slot player API support for headless scenes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
ab49c99bb9
|
ui(site-c): 💄 Redesign layout, styling, and interactivity for Site C with updated HTML structure, JavaScript behavior, and CSS styling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
dc6ceb1ad7
|
ui(site-b): 💄 Enhance visual styling and interactivity in Site B with updated CSS and JavaScript
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
5dfca4fdca
|
ui(site): 💄 Update Site A styling and interactivity with new CSS and JavaScript logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
eb619f4381
|
feat(mc-ai): ✨ Add Tinkersmith clan personality with AI policy tests and config updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
d6e0ab34ce
|
chore(player-api): 🔧 Update player API server script configuration for environment variables, startup commands, and execution logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
c28ac65ff7
|
docs(drafts): 📝 Update index.html content for site-a and site-b drafts to correct inaccuracies and improve clarity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
34911ad08c
|
perf(rl-self-play): ⚡ Refactor environment state transitions and agent communication for faster RL self-play execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
da4d665720
|
feat(mcts-service): ✨ Introduce MCTS protocol definitions, player action dispatch, and abstract turn projection logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
959d606ba7
|
feat(mc-ai): ✨ Add 12-player MCTS support with GPU-optimized rollouts and comprehensive test coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
3241bdacd1
|
feat(rl-self-play): ✨ Introduce turn/step cap tracking in evaluation metrics for improved RL self-play observability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
47ca06f270
|
chore(claude): 🔧 Add 'tooling/' directory to allowed paths in structure enforcement hook
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
bcae15089c
|
chore(scripts): 🔧 Update training script config for LAN hostname and VPN ProxyJump failure handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
e5a2a37d0e
|
feat(rl-self-play): ✨ Add stochastic evaluation with masked softmax sampling to replace deterministic argmax in RL self-play training
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
b82e4a8fbd
|
feat(rl-self-play): ✨ Introduce no-op penalty and turn advancement bonus in RL environment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
Natalie
|
7678f4668f
|
feat(@projects): ✨ add docker container wrapper for godot
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-25 14:06:52 -07:00 |
|