Commit graph

419 commits

Author SHA1 Message Date
autocommit
a760ff8654 feat(game): Add game data for seed 3 (levels, assets, and procedural generation parameters)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:52:59 -07:00
autocommit
24a1f69f37 feat(scenes): Add turn limit configuration to control auto-play duration in game scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:47:35 -07:00
autocommit
44c5e53742 docs(game-specific): 📝 Add 28 turn-based game screenshots (turns 231–500) for seed2 autoplay session documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:41:59 -07:00
autocommit
1c4be56004 feat(game): Add timestamp-seeded game event logs (events.jsonl) and turn statistics (turn_stats.jsonl) for analytics and debugging
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:41:59 -07:00
autocommit
3a1d255fca test(game-specific): Add 72 incremental save files for game seed 2 during automated testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:41:58 -07:00
autocommit
55c2fa6f48 wip(autoplay-autoplay): 🚧 Extract incremental game state saves from autoplay batch run (turns 229-428)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:41:57 -07:00
autocommit
7a207be861 fix(game): 🐛 Correct game state progression for seed 2 in autoplay batch to ensure consistent state updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:34:40 -07:00
autocommit
41e2cea7e7 fix(game): 🐛 Update game state for seed1 in autoplay batch to ensure correct rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:34:38 -07:00
autocommit
1c93748d83 feat(scenes): Add pre-named output directory support for auto-play test execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:29:13 -07:00
autocommit
fa2748873f feat(game): Add unit lifecycle tracking events for warrior units in events.jsonl and turn_stats.jsonl
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:23:41 -07:00
autocommit
96db696c98 feat(game-specific): Add 16 autoplay screenshots (turns 351–491) for seed3 game session assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:23:41 -07:00
autocommit
32f2285768 build(game): 📦️ Implement automated incremental save file generation for turns 0348–0500 in the game state pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:23:40 -07:00
autocommit
bb392897d7 feat(game-state): Fix deterministic game state generation for seed 3 to resolve autoplay inconsistencies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:17:00 -07:00
autocommit
687284e14c chore(game): 🔧 Update seed 2 game state in autoplay batch processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:16:58 -07:00
autocommit
aca9ce13b2 feat(game): Add visual documentation with 15 PNG screenshots showing game states at turns 361–491 for seed 1 autoplay
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:11:12 -07:00
autocommit
1bfa508949 test(game-saves): Add 140 automated turn-based save files for gameplay testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:11:11 -07:00
autocommit
981bd7e562 feat(game): Add structured event and turn statistics logging for game sessions, including tech research, combat, and city growth data
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:04:40 -07:00
autocommit
0530d227f1 feat(autoplay-specific): Add 35 autoplay turn screenshot PNG files for seed1
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:04:39 -07:00
autocommit
aca4007ce8 test(game): Add 145 automated game save states from turns 0216–0360 (seed1)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:04:39 -07:00
autocommit
70f5871688 chore(autoplay): 🔧 Add 200+ temporary save files (turn_XXXX.save) for testing/benchmarking game state snapshots
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:04:37 -07:00
autocommit
5e71ee0c2a feat(game): Add home directory system for storing user-specific game data and settings
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 18:56:48 -07:00
autocommit
26c1dbf98f feat(save-manager): Introduce save/load methods and auto-play state management in SaveManager
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 18:07:21 -07:00
autocommit
03d17555be docs(scene): 📝 Add detailed auto-play testing documentation with usage and file structure for auto_play.gd test file
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 18:07:20 -07:00
autocommit
ff574318a5 feat(scenes): Add timestamp tracking to auto-play test results for debugging and performance analysis
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 17:22:16 -07:00
autocommit
0a42ddde44 refactor(scenes): ♻️ Simplify auto-play test outcome tracking by consolidating state variables and removing redundant logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 17:10:50 -07:00
autocommit
f1e40faec8 feat(scene): Introduce seeded randomness and test state management for AutoPlay test system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 16:59:58 -07:00
autocommit
dbaac35fe6 feat(city-city): Introduce culture expansion mechanics to simulate dynamic territory growth and interactions within city simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 16:32:28 -07:00
autocommit
971d64d47b build(magic-civ-physics): 📦️ Rebuild x86_64 physics addon binary with updated physics simulation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 16:32:28 -07:00
autocommit
bde452ffee feat(player): Introduce culture expansion methods and signals for territory management and cultural influence calculations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 16:32:27 -07:00
autocommit
6d13d6b738 feat(management): Add culture processing logic to enable turn order and game mechanics based on cultural factors
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 16:32:27 -07:00
autocommit
0eff2bbdca refactor(turn-manager): ♻️ Reorganize turn phase execution to prioritize culture expansion during growth phases for improved citizen assignment logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 16:32:26 -07:00
autocommit
6edcc6a7dc feat(auto-play): Implement 50-turn interval reporting for detailed tile yield analysis in auto-play mode
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:40:19 -07:00
autocommit
f565e842e2 feat(tests): Add test coverage for marketplace building priority in auto-play logic to prevent warrior disbandment due to bankruptcy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:34:57 -07:00
autocommit
a7abb69245 feat(city-specific): Implement balanced city center yield adjustments to optimize early-game resource generation rates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:29:05 -07:00
autocommit
f7e419edfc build(magic-civ-physics): 📦️ Implement new city mechanics into the physics engine binary
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:29:05 -07:00
autocommit
12a04effaa feat(city): Add food production, consumption, and storage tracking to city simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:23:10 -07:00
autocommit
f3029f1654 test(scenes): Add test cases to verify food storage behavior during auto-play execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:23:10 -07:00
autocommit
61701dc8e5 feat(management): Introduce food storage tracking logic for dynamic inventory and capacity management in turn processor
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:23:09 -07:00
autocommit
42d03fafe9 deps-upgrade(magic-civ-physics): ⬆️ Update physics engine library to latest version for performance improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:23:09 -07:00
autocommit
b00424ebe6 test(scenes): Add assertions for gold_per_turn and total_pop metrics in auto_play.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:17:03 -07:00
autocommit
1bd0e5249b deps-upgrade(magic-civ-physics): ⬆️ Update physics engine library to latest version
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:17:03 -07:00
autocommit
d7d8578705 refactor(engine): ♻️ Restructure GameLogger class in autoloads for improved logging configuration and output formats
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:53:47 -07:00
autocommit
08b5c0c55d fix(scenes): 🐛 Fix auto-play test assertions and edge cases for military unit checks
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:53:47 -07:00
autocommit
1bac489629 feat(hud-hud): Improve AI thinking message formatting with dynamic line breaks, truncation, and visual cues
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:53:46 -07:00
autocommit
6245fff940 build(magic-civ-physics): 📦️ Update compiled x86_64 physics engine binary for Magic Civ addon
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:53:46 -07:00
autocommit
2b33c4d1c6 test(scenes): Update auto-play test assertions to enforce new unit resource constraints
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:37:06 -07:00
autocommit
53b2e30b9d test(scenes): Add comprehensive test cases for auto-play auto-targeting and stuck detection logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:43:04 -07:00
autocommit
f2ad1471c7 test(scene): Add test for auto-play target re-targeting to prevent stuck armies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:37:39 -07:00
autocommit
9fafc635de test(scenes): Update test cases to verify pathfinding-based reachable target selection in auto-play logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:31:51 -07:00
autocommit
eec047d911 test(scenes): Update auto_play.gd test to validate new auto-play behavior with adjusted assertions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:20:04 -07:00