Commit graph

3140 commits

Author SHA1 Message Date
autocommit
d0f05e5622 feat(simulator): Introduce vision event types for replay data processing in event.rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
135aaa4c8a feat(ai-ai): Implement vision-aware tactical projection with real-time environmental perception
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
9d75210947 feat(mc-vision): Introduce vision computation module and benchmarking infrastructure for performance testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
daf9cbfab6 feat(mc-player-api): Introduce vision-aware tactical projection module with vision data integration for player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
88d0c91254 deps-upgrade(mc-vision): ⬆️ Update dependencies in Cargo.toml and regenerate Cargo.lock for mc-vision compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
b6eed900ed docs(objectives): 📝 Clarify fog-of-war testing methodology in objectives and add setup instructions to README
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
bd1f9aa011 docs(history): 📝 Add markdown entry documenting the "odd-q axial consistency" fix in project history
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
af0cad4873 perf(rl-self-play): Optimize RL self-play environment with faster episode evaluation, optimized state encoding, and reduced training overhead
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
a4453da4bb docs(claude): 📝 Update CLAUDE.md with clearer examples, usage cases, and error handling for the Claude tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
b887268eae docs(military): 📝 Improve military communications documentation with detailed ranges, delivery mechanics, and tactical coordination rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
6b0bf433f6 feat(infantry): Add new movement and terrain-based combat mechanics to action_handlers
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
e8c407af0f refactor(hex-grid): ♻️ Standardize hex direction calculations and update geometry documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
05db83146c docs(claude): 📝 Update Claude AI roadmap and plan documentation in CLAUDE.md
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
a54a873903 docs(docs): 📝 implement 5-stage post-launch roadmap for AI production documentation with planning, deployment, monitoring, scaling, and optimization phases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
b8855ecdd2 docs(docs): 📝 Add patch-by-patch narrative for AI post-launch content series documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
76a2ea78da docs(docs): 📝 Add deployment steps and monitoring guidelines for AI models in production
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
d747186f12 chore(gitignore): 🔧 Update .gitignore to exclude generated files, logs, and sensitive data patterns
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
15b11a0929 chore(claude): 🔧 Update environment variables and parameters for Claude agent instance ab92d53de9e5a7618
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:13 -07:00
autocommit
6b7d66d8ac chore(claude): 🔧 Update agent-a397679d7776133d4 configuration settings
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
7f8f3090d1 chore(game): 🔧 Update Godot project config and mod signing tool with new export templates and enhanced cryptographic key handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
ae97860c14 feat(api-gdext): Add mod hosting endpoints for discovery, validation, and deployment logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
27a1c73bf9 feat(autoloads): Enhance mod loader autoload scripts and add/update FFI tests for mod loading functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
c52ec4c3f2 feat(mod-host): Implement native module sandboxing with memory enforcement, OOM handling, and signing enforcement for Minecraft modding simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
7af2f53148 deps-upgrade(simulator): ⬆️ Update simulator dependencies in api-gdext and mc-mod-host crates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
29757bf9ea docs(game-engine): 📝 Update player API and AI controller documentation with new methods, clarifications, and tooling references
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
18baeacc03 feat(api-gdext): Introduce SaveEnvelope struct and serialization/deserialization functions for Godot Engine API extension envelopes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
8facb10498 fix(save-manager): 🐛 Add validation logic to SaveManager after save load to prevent invalid controller states and update corresponding tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
2628be038a feat(wasm-controller): Implement WASM controller validation logic and enforce ABI contracts with test coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
af54b5123b deps-upgrade(simulator): ⬆️ Update pinned versions in Cargo.lock and mc-mod-host crate for simulator dependencies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
e80802e115 refactor(game-engine): ♻️ Implement global UID regeneration for all game engine components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
a9fc57d981 infra(api-gdext): 🧱 Update Rust GDExtension API functions and bindings for Godot Engine compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
eb8b82700c feat(game-engine): Improve game state management with audio utilities, auto-play logic, and entity handling; add integration tests for game-over and rally scenarios; update smoke testing tool for multi-slot support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
306046e2b5 feat(ui): Add boss spawn notifications, loot popups, ransom offers, courier route overlays, and integration tests for ambient encounter UI components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
0f8cfab767 test(world-generation): Update test proofs for fauna, hydrology, and tectonics outputs in procedural generation scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
d9d011345f feat(menus): Introduce end-game summary UI and replay viewer menu scenes with integration tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
1ffcbed571 feat(civics): Implement civics management UI components including great person modal, harvest policy dropdown, specialists drag panel, and throne room great works UI
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
e7d73e4912 feat(game-setup): Introduce AI controller selection UI and management logic with tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
dd5c32c00f test(engine-tests): Update unit tests for engine features like building upgrades, city screens, ecology, procedural rendering, and UI flows to align with new behavior and fix test failures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
073efe0a5f test(scenes): Add/update test scenes for gameplay mechanics, UI, and rendering components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
38985bf963 test(game): Add proof-of-concept test files for game end screens (defeat_screen, victory_screen, end_game_summary)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
aeed54a798 test(scenes): Add/modify test scenes for terrain/biome economy integration and coupling validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
5fca422d5e feat(scenes-tests): Update test cases for improvements panel and strategic stockpile systems with new assertions and validation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
d9707863f2 feat(ecology): Update test coverage for ecology panel and cognitive proof components to validate system behavior and interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
7390284dc8 test(scenes): Update test proof files for courier and diplomacy system test cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
4eb7da8458 test(civics): Add/update test cases for Civics panel, building, and interactive proof scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
3f1aeaa602 infra(player-api): 🧱 Update player API infrastructure to enable multi-slot configuration for concurrent player agents
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
2727d2f249 feat(api-gdext): Introduce multi-slot functionality in the Godot extension API with new functions and structs in lib.rs and corresponding tests in save_envelope.rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
efdcd23e39 feat(mc-turn): Add multi-slot turn-based simulation support with slot management and state transitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
87399fdd79 feat(player-api): Introduce MultiSlot trait, SlotManager, and related controllers for unified multi-slot interactions; update wire protocol and dispatch logic; add comprehensive tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00
autocommit
7c8af2be96 feat(player-api): Implement multi-slot player API support for headless scenes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-26 02:21:12 -07:00