autocommit
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db42dd867a
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feat(api-gdext): ✨ Introduce Lair module with Rust implementation to extend simulator API capabilities
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 15:56:03 -07:00 |
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autocommit
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d37234557b
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feat(api-gdext): ✨ Add Lair module structs and traits to extend simulator API functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 15:56:03 -07:00 |
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autocommit
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a40a021c5c
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test(mc-player-api): ✅ Add test coverage for gridded elimination validation in player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 15:39:37 -07:00 |
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autocommit
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1e4a1db05d
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feat(units): ✨ Update unit catalog with tactical memory units and expose related functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 15:39:37 -07:00 |
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autocommit
|
4988842c6c
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feat(mc-turn): ✨ Introduce quality-based entity spawning logic in the Processor struct with new methods, update GameState support, and add comprehensive tests for edge cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 15:39:37 -07:00 |
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autocommit
|
ec26b905bf
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feat(mc-core): ✨ Introduce tactical memory types and expose them in lib.rs for advanced memory simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 15:39:37 -07:00 |
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autocommit
|
24a2eacf02
|
refactor(tactical): ♻️ Remove serialization from memory state to optimize tactical AI system performance and simplify in-memory operations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 15:39:36 -07:00 |
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autocommit
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f50d9c197d
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chore(claude): 🔧 Update bridge-cse submodule reference in Claude tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 14:55:47 -07:00 |
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autocommit
|
2166ca9bf0
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chore(bridge-cse): 🔧 Update submodule reference to ensure correct version for bridge-cse component
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 12:30:00 -07:00 |
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autocommit
|
b239ed41e1
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chore(claude): 🔧 Update bridge-cse submodule reference to pin version or commit hash
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 12:06:01 -07:00 |
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autocommit
|
334ca2fbfd
|
chore(bridge-cse): 🔧 Update submodule reference in worktrees directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 11:49:33 -07:00 |
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autocommit
|
3f49f98395
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deps-upgrade(claude-bridge): ⬆️ Update Claude bridge submodule to latest version with fixes and new features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 10:10:10 -07:00 |
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autocommit
|
629b548568
|
test(mc-player-api): ✅ Add test case for verifying persistent memory seam behavior in player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 09:54:01 -07:00 |
|
autocommit
|
f521d73b1c
|
feat(tactical): ✨ Implement sophisticated threshold calculations and optimized tree state management for tactical AI decision-making
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 09:26:32 -07:00 |
|
autocommit
|
e3297a291c
|
test(civics): ✅ Add test files for civic query bridge and world proof scene validation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 09:26:32 -07:00 |
|
autocommit
|
3cf1714ebd
|
feat(ai): ✨ Implement Rust-based AI extension bindings for Godot Engine with GDExtension support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 09:26:32 -07:00 |
|
autocommit
|
41f2363ba7
|
feat(turn): ✨ Update turn processing logic with improved state validation and player turn transitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 09:26:32 -07:00 |
|
autocommit
|
f4aad57cce
|
feat(mc-mod-host): ✨ Implement WasmController and NativeLoader for WASM module management with test coverage for execution limits and no-op behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 09:26:32 -07:00 |
|
autocommit
|
ac362475eb
|
feat(mc-player-ai): ✨ Introduce LearnedBehavior module, LearnedController, and DispatchSystem for AI behavior routing and decision-making
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 09:26:32 -07:00 |
|
autocommit
|
10461b647f
|
feat(tactical): ✨ Implement tactical memory system with movement logic and bias handling for AI decision-making
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 09:26:32 -07:00 |
|
autocommit
|
6f2edee278
|
test(engine): ✅ Update integration tests for GD extension contract compatibility with engine changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 08:53:01 -07:00 |
|
autocommit
|
b4e13aaf22
|
test(civics): ✅ Update unit tests for civic query bridge with new/modified test cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 08:53:01 -07:00 |
|
autocommit
|
5b74c282a0
|
feat(api-gdext): ✨ Introduce new GD extension API endpoints for enhanced functionality and compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 08:53:00 -07:00 |
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autocommit
|
46bb93b0be
|
feat(mc-turn): ✨ Add quality control checks for spawn divergence and enhance turn-based game state management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 08:53:00 -07:00 |
|
autocommit
|
2eb86c0406
|
feat(combat): ✨ Adjust combat balance formulas and update core exports for new parameters
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 08:53:00 -07:00 |
|
autocommit
|
e0bb7cd902
|
feat(tactical): ✨ Update AI tactical production rules and economy balancing logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 08:53:00 -07:00 |
|
autocommit
|
5c97ce3f9f
|
chore(bridge-cse): 🔧 Update submodule reference to point to latest stable version
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 08:19:53 -07:00 |
|
autocommit
|
7d77fe7289
|
feat(mc-replay): ✨ Introduce VisibilityFilter logic for replay history filtering with new functions and comprehensive tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 23:28:32 -07:00 |
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autocommit
|
4884545694
|
feat(simulator): ✨ Implement per-tier loot resolution logic and define loot tables for tiers 01-10
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 23:28:32 -07:00 |
|
autocommit
|
4131642d0b
|
feat(mc-turn): ✨ Introduce worker categories and expertise tiers in game state and processing logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 23:07:57 -07:00 |
|
autocommit
|
de9944a6ed
|
feat(tactical): ✨ Implement tactical production decision logic in production.rs to enable dynamic resource allocation and optimization for AI simulator scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 23:07:57 -07:00 |
|
autocommit
|
288d0c3943
|
i18n(age-dwarves): 🌐 Add translations for "worker category" and "expertise tier" terms in the Age of Dwarves game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 23:07:57 -07:00 |
|
autocommit
|
6985333590
|
deps-upgrade(mc-turn): ⬆️ Update dependency versions in Cargo.toml and regenerate Cargo.lock for the mc-turn crate
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 23:07:57 -07:00 |
|
autocommit
|
80b519ecf3
|
chore(claude): 🔧 Update dot-claude config for bridge CSE environment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 22:24:23 -07:00 |
|
autocommit
|
e09d54d847
|
feat(standin-sprites): ✨ Add proof sprite capture script and update sprite UID consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 06:03:33 -07:00 |
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autocommit
|
5b099829d2
|
test(scenes): ✅ Add test scene and test logic for world proof functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 06:03:33 -07:00 |
|
autocommit
|
5a10a638bd
|
feat(generation): ✨ Implement new UID generation/validation for unit rendering with updated metadata handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 06:03:32 -07:00 |
|
autocommit
|
7aec731e80
|
remove(entities): 🔥 Remove combat utility functions from GDScript after migration to Rust-based resolver
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 06:03:32 -07:00 |
|
autocommit
|
dc834d7363
|
chore(standin-sprites): 🔧 Update .gitignore patterns for sprite asset files and build artifacts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 06:03:32 -07:00 |
|
autocommit
|
222b3309eb
|
feat(tools): ✨ Enhance sprite license audit tool to support expanded license types and improve audit precision
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:13 -07:00 |
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autocommit
|
ee5234a80b
|
refactor(standin-sprites): ♻️ Refactor sprite build tool and mapping configuration for cleaner sprite generation and configuration rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:13 -07:00 |
|
autocommit
|
92850560f8
|
test(engine): ✅ Add unit tests for stand-in sprite coverage, including sprite loading, rendering, and edge cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:13 -07:00 |
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autocommit
|
92fb20b4a9
|
test(scenes-test): ✅ Add test scene with stand-in sprite validation logic including sprite node setup and assertions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:13 -07:00 |
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autocommit
|
2f16c59bbb
|
ui(cities): 💄 Add five new city sprite assets (city_q1–city_q5) and update documentation for stand-in assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:13 -07:00 |
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autocommit
|
d34eeb0a37
|
ui(units): 💄 Add gender-specific (male/female) and dwarf race-specific sprites for berserker, runesmith, and worker units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:12 -07:00 |
|
autocommit
|
dee49859af
|
feat(age-dwarves): ✨ Add 25 new unit sprites for dwarven warriors, archers, cavalry, and pikemen with gender/species variations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:12 -07:00 |
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autocommit
|
dea53bb624
|
feat(age-dwarves): ✨ Add 15 new creature sprites for ancient hydra, basilisk, dire bear, drake, elder wyrm, fire imp, frostfang alpha, garden snail, lava elemental, shambling dead, stone sentinel, wild wyvern, and wolf pack
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:12 -07:00 |
|
autocommit
|
69db10293c
|
feat(game-assets): ✨ Add 34 new building sprites for in-game structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:46:12 -07:00 |
|
autocommit
|
9c54b604b2
|
chore(gitignore): 🔧 add missing .cache/ pattern to ignore build artifacts
Patterns added: .cache/
|
2026-06-03 05:44:01 -07:00 |
|
autocommit
|
2093c985b4
|
test(ai-controller): ✅ Add minimal building catalog test data for AI controller JSON parsing validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-03 05:23:57 -07:00 |
|