Commit graph

284 commits

Author SHA1 Message Date
Claude Code
ebebb8095d refactor(sprite-generation): ♻️ Update scoring algorithm, add SQL validation for unscored sprites, and refine pipeline monitoring in monitor_pipeline.py with updated tests for ranking logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:40 -07:00
Claude Code
70a3965faf feat(climate-diag): Add new climate diagnostic metrics for improved analysis accuracy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:40 -07:00
Claude Code
8ae455851f feat(rendering): Add minify and prettyPrint rendering options to the engine config
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:39 -07:00
Claude Code
1dbdadeb5d feat(engine): Introduce biome registry, easter egg seeds, and enhance HexGrid/MapGenerator with climate/ecology physics systems
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:39 -07:00
Claude Code
d548a4e9cc types(guide): 🏷️ Update TypeScript guide data interfaces for game metadata validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:39 -07:00
Claude Code
28fb30a340 feat(climate-sim): Refactor climate simulation engine with hexagonal grid rendering, event controls, and real-time data visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:39 -07:00
Claude Code
5ab530858f arch(engine-specific): 🏗️ restructure engine initialization order and dependency injection for better modularity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:39 -07:00
Claude Code
4a25f6097d deps-upgrade(vite-plugins): ⬆️ Update Vite plugins to latest versions for improved build performance and compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:39 -07:00
Claude Code
197e3414e0 test(simulation-specific): Add comprehensive test cases for abiotic biome checks, water cycles, and terrain grouping in planetary simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:39 -07:00
Claude Code
f1e11842bf perf(simulation): Optimize simulation performance by improving cache handling and worker task distribution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:39 -07:00
Claude Code
011bda3da3 ui(pages): 💄 Add interactive climate simulation and population data visualization components with updated charts, event handlers, and responsive layouts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:38 -07:00
Claude Code
4a691fa29d perf(age-dwarves): Optimize Web Worker task scheduling for simulation tasks to improve responsiveness and reduce resource usage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:38 -07:00
Claude Code
a71ce96052 docs(game-docs): 📝 Implement clearer rules for event frequency and planet lifecycle in the game design documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:38 -07:00
Claude Code
bd8fc3f4b7 ui(units): 💄 Replace front-facing sprites for bowmen, crossbowmen, and spearmen units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:38 -07:00
Claude Code
27be928ea9 ui(sprites): 💄 Update building sprite assets for visual improvements and new designs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:38 -07:00
Claude Code
c754a62629 chore(throne-room): 🔧 Update throne room assets and configurations for "Age of Dwarves"
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:38 -07:00
Claude Code
8e9037b9cc feat(age-dwarves): Add new event triggers or mechanics for the Age of Dwarves game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:38 -07:00
Claude Code
d08471246e docs(biomes): 📝 Update biome definitions in biomes.json with terrain, climate, and resource spawn rate configurations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:38 -07:00
Claude Code
b719fed8af chore(age-dwarves): 🔧 Update climate, race, improvement, era, and setup configurations in Age of Dwarves
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:38 -07:00
Claude Code
251f0fd3f9 i18n(age-dwarves): 🌐 Update localized vocabulary and game metadata for "Age of Dwarves"
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:38 -07:00
Claude Code
9bc36d88ca docs(docs-specific): 📝 Update engine-specific documentation in the docs directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:38 -07:00
Claude Code
56b494fed4 refactor(worlds): ♻️ Implement modular world state separation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
1a01640ac0 feat(empire): Update throne room banner, harvest, and profile mechanics with new rendering and data handling logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
5fee47e998 feat(events): Add event handlers and callbacks for marine harvesting operations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
49e357d033 fix(ecology): 🐛 Refine flora/fauna interaction rules to improve simulation accuracy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
c96ea3a3da refactor(climate): ♻️ Overhaul atmospheric physics, ecological event triggers, and weather logic for improved simulation core
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
3d1cf9fefe feat(world): Add new biome types (tundra, savanna) with temperature/humidity rules and enhance classification logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
e1070b6467 feat(generation): Add advanced procedural generation algorithms for hydrology, rivers, terrain, and balanced starting positions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
f6495a989c feat(improvement): Add new fields/methods to the Improvement entity for tracking and applying engine improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
1d3bcd95b7 refactor(data-loading): ♻️ Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:37 -07:00
Claude Code
a84ce19982 ui(menus): 💄 Update scene assets and logic for main menu, game setup, and throne room scenes with new UI elements, animations, and interactions (including spoils variant)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:36 -07:00
Claude Code
9fcd374722 feat(simulation-specific): Add 76 new visualization assets and config files for climate modeling, terrain rendering, and verification steps
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:36 -07:00
Claude Code
5342e55b6d chore(config): 🔧 Update configuration defaults for new environment variables
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:35 -07:00
Claude Code
b6600d5b6f deps-upgrade(sprite-generation): ⬆️ Update dependencies in sprite-generation tool and core project packages
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:31:35 -07:00
Claude Code
072b838fe9 deps-upgrade(sprite-generation): ⬆️ Update dependencies causing SQLite lock files to regenerate during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-27 00:40:53 -07:00
Claude Code
20881cb76d feat(climate-sim): Add LayerPanel UI component and optimized hexGLShaders for climate simulation with enhanced sprite generation tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-27 00:19:58 -07:00
Claude Code
ff0123a71e db(sprite-generation): 🗃️ implement sprite metadata tables with optimized query indexes for fast asset lookup
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 15:39:27 -07:00
Claude Code
1e39f03784 db(sprite-generation): 🗃️ Update SQLite system files (-shm, -wal) for sprite-generation tool to reflect schema/data changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 15:26:50 -07:00
Claude Code
dc4ba6d5bc remove(sprite-generation): 🔥 Clean up SQLite lock files in sprite-generation tool directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 15:20:05 -07:00
Claude Code
ea9b906a89 chore(sprite-generation): 🔧 Update SQLite database files for sprite generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 15:12:59 -07:00
Claude Code
5ced167d72 db(sprite-generation): 🗃️ Recreate SQLite auxiliary files to maintain consistency with updated sprite database schema
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 15:04:52 -07:00
Claude Code
03bf90174f db(sprite-generation): 🗃️ Update SQLite WAL/SHM system files for sprite generation tool to ensure proper database consistency during schema migrations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:57:22 -07:00
Claude Code
7ff3044eea db(sprite-generation): 🗃️ Clean up and update SQLite shared memory and WAL files for sprite-generation database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:49:59 -07:00
Claude Code
ad3ef7cb57 db(sprite-generation): 🗃️ Update sprite generation schema and data structure
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:43:06 -07:00
Claude Code
1268090d5d feat(sprite-generation): Update sprite ranking algorithm and optimize database schema for better performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:35:37 -07:00
Claude Code
be808cf659 feat(sprite-generation): Add dynamic prompt templates and AI integration for sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:22:53 -07:00
Claude Code
bdcd0ed086 db(sprite-generation): 🗃️ Implement sprite-generation database schema with main DB, shared memory, and WAL files for storing sprite metadata
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:14:57 -07:00
Claude Code
b22f9614b2 perf(transpile-engine): Optimize assembly processes for ecology and map generation modules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
74acb9ad65 refactor(sprite-engine): ♻️ Improve modularity by restructuring prompt generation logic into reusable components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
51ad0b746b feat(sprite-generation): Add sprite generation CLI tool with config and SQLite database integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00