Commit graph

3254 commits

Author SHA1 Message Date
autocommit
ee5234a80b refactor(standin-sprites): ♻️ Refactor sprite build tool and mapping configuration for cleaner sprite generation and configuration rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:13 -07:00
autocommit
92850560f8 test(engine): Add unit tests for stand-in sprite coverage, including sprite loading, rendering, and edge cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:13 -07:00
autocommit
92fb20b4a9 test(scenes-test): Add test scene with stand-in sprite validation logic including sprite node setup and assertions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:13 -07:00
autocommit
2f16c59bbb ui(cities): 💄 Add five new city sprite assets (city_q1–city_q5) and update documentation for stand-in assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:13 -07:00
autocommit
d34eeb0a37 ui(units): 💄 Add gender-specific (male/female) and dwarf race-specific sprites for berserker, runesmith, and worker units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:12 -07:00
autocommit
dee49859af feat(age-dwarves): Add 25 new unit sprites for dwarven warriors, archers, cavalry, and pikemen with gender/species variations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:12 -07:00
autocommit
dea53bb624 feat(age-dwarves): Add 15 new creature sprites for ancient hydra, basilisk, dire bear, drake, elder wyrm, fire imp, frostfang alpha, garden snail, lava elemental, shambling dead, stone sentinel, wild wyvern, and wolf pack
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:12 -07:00
autocommit
69db10293c feat(game-assets): Add 34 new building sprites for in-game structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:46:12 -07:00
autocommit
9c54b604b2 chore(gitignore): 🔧 add missing .cache/ pattern to ignore build artifacts
Patterns added: .cache/
2026-06-03 05:44:01 -07:00
autocommit
2093c985b4 test(ai-controller): Add minimal building catalog test data for AI controller JSON parsing validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:23:57 -07:00
autocommit
aec0d32c7c feat(ai): Enhance AI controller interface with improved methods/traits for better robustness and intuitive API usage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:02:39 -07:00
autocommit
5e4909a4b3 test(mc-turn): Add comprehensive test cases for caravan, engineer, and PvP turn capture scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:02:39 -07:00
autocommit
fbed62f60f feat(mc-ai): Add parity tests for research picking and enhance evaluator logic in Monte Carlo AI simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:02:38 -07:00
autocommit
de7b8df166 feat(auto-play): Improve AI research selection and auto-play logic with refined turn processing and expanded test coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 05:02:38 -07:00
autocommit
864095c136 docs(objectives): 📝 Add/clarify objectives and implementation details for the pioneer escort mechanic (P2-59) in the project's README and dedicated documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:29:08 -07:00
autocommit
e89bd48904 test(integration): Add integration test case for Pioneer escort mechanic with unique identifier validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:29:08 -07:00
autocommit
516c4abdd2 feat(escort-controller): Introduce EscortController class with escort mechanics, update unit_panel.gd for escort status display, and add event bus bindings for escort events
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:29:08 -07:00
autocommit
c2629d5653 feat(turn): Implement pioneer escort action handling, game state updates, and dynamic encounter rate adjustments
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:29:08 -07:00
autocommit
b651937b9b infra(player-api): 🧱 Enhance player API server startup script and debugging tools with improved error handling and logging
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:06:43 -07:00
autocommit
f2494b6f6f docs(objectives): 📝 revise survival and learned controller bridge objectives documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:06:43 -07:00
autocommit
05795cc3f3 feat(api-gdext): Add new learned controller structs, traits, and training functions to the simulator API extension
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:06:43 -07:00
autocommit
11c9b71a02 feat(mc-player-api): Add routing logic for learned controller slots in dispatch system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:06:43 -07:00
autocommit
20e7788da5 feat(learned): Implement ONNX model inference and encoder for learned controller with parity tests and fixtures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:06:43 -07:00
autocommit
5319a6c385 deps-upgrade(mc-player-api): ⬆️ Update dependencies in Cargo.toml and regenerate Cargo.lock for mc-player-api
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 04:06:43 -07:00
autocommit
49a64a899a feat(dbg-contact): Introduce debug utility for analyzing baseline run artifacts in tools/_dbg_contact.py
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 03:50:10 -07:00
autocommit
ecd29a8eca chore(p1-clean): 🔧 Update baseline cleaning script to handle convergence testing requirements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 03:50:10 -07:00
autocommit
f87d9ef52a docs(objectives): 📝 Update survival objective documentation with baseline run status and findings for P1-29D-P1
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 03:50:10 -07:00
autocommit
a5cf1073bd feat(p1-clean): Introduce p1-clean-baseline.py script to measure clean baselines for convergence verification in testing/CI/CD pipelines
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 03:32:40 -07:00
autocommit
079964e2f3 docs(objectives): 📝 Update survival objective documentation with new operator ruling and cleaned surface requirements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 03:32:40 -07:00
autocommit
0459054dd3 feat(tools): Introduce p1-convergence-lens.py script to sample P1 state at convergence turns ≤100 for D1 gate scoring analysis
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 02:17:30 -07:00
autocommit
eebe37afae docs(objectives): 📝 Update survival objective scoring criteria and status documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-03 02:17:30 -07:00
autocommit
55935afbd2 refactor(rl-self-play): ♻️ Optimize ONNX export script for RL self-play model (p1_29f) to improve compatibility and performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-02 22:59:04 -07:00
Natalie
7c33434676 feat(tooling): add claude agent worktrees
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-02 21:16:32 -07:00
Natalie
7f657a2cf9 feat(engine): add comms system UIDs and survival objective details
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-31 13:14:49 -06:00
Natalie
a4fdd7b782 feat(@projects/@magic-civilization): add survival scorecard tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-29 19:47:24 -06:00
autocommit
fd634b0667 feat(p1-settle-analysis): Add P1 settlement analysis script for transaction validation and reporting
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-28 20:19:19 -07:00
autocommit
1c47c00640 docs(objectives): 📝 Clarify validation criteria differences between trained and scripted objectives
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-27 23:07:16 -07:00
autocommit
91346a7ae9 docs(objectives): 📝 Update learned controller bridge documentation with technical details, design, implementation, and use cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-27 23:07:16 -07:00
autocommit
5b2cf24293 docs(objectives): 📝 Update research criteria and milestones for Rust port in objective p0-26b
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-27 23:07:16 -07:00
autocommit
fa762794d3 docs(objectives): 📝 Add/clarify sole-city AI research path documentation with new evidence and load-bearing fix details
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-27 23:00:58 -07:00
autocommit
e3066173d9 docs(objectives): 📝 Update sole-city AI research path documentation with fixes for accuracy and clarity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-27 22:17:48 -07:00
autocommit
56859d39dc docs(objectives): 📝 Mark research path as completed and document load-bearing fix evidence
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-27 22:11:38 -07:00
autocommit
35f55c9ff5 feat(sole-city-gate): Implement Sole City Gate integration tool for system interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-27 21:46:38 -07:00
autocommit
32a694eab7 docs(objectives): 📝 Update validation section in RL divergence mining objectives to reflect current state and add batch analysis details
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-27 21:15:13 -07:00
autocommit
b7353d43e2 docs(objectives): 📝 Add documentation for RL divergence mining objective (p1-29e)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-27 20:26:00 -07:00
autocommit
dbeb3f4088 test(rl-self-play): Add evaluation functions, opponent models, and smoke tests for divergence mining in RL self-play tools
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-27 20:26:00 -07:00
autocommit
f0ae52a746 feat(tactical): Implement sole-city economy strategy to prioritize production for a single critical city during threats
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-27 20:26:00 -07:00
autocommit
2637b79e15 feat(rl-self-play): Add lightweight SmokeModelOpponent class with core act() and train() methods for RL self-play testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-27 20:15:34 -07:00
autocommit
236160134c feat(rl-self-play): Implement opponent model loading, execution, and behavior management for reinforcement learning self-play
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-27 20:15:34 -07:00
autocommit
4564074d86 feat(rl-self-play): Add opponent model evaluation support with new training parameters and evaluation metrics in the self-play loop
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-27 20:15:33 -07:00