autocommit
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f12c2f3b4e
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ui(world-map): 💄 Add distinct terrain colors and overlay styles (arena, courier routes, tile info) to world map and minimap scenes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 21:45:40 -07:00 |
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autocommit
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eb25722298
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style(hud): 🎨 Refactor HUD components to enforce theme color consistency by replacing hardcoded styles
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 21:29:15 -07:00 |
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autocommit
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1d2334f24c
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remove(game): 🔥 Remove unused parsecheck scene file
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 21:29:15 -07:00 |
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autocommit
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21f37721f5
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chore(game): 🔧 Update main parsecheck scene configuration in .parsecheck_main.tscn
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 21:12:33 -07:00 |
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autocommit
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5407989139
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style(notifications): 🎨 Apply theme color styling to capital blackout overlay and comms toast notifications
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 21:12:33 -07:00 |
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autocommit
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65046a032a
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style(hud): 🎨 Refactor HUD components to apply theme colors consistently across all visual elements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 21:12:33 -07:00 |
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autocommit
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f5c4ee9c30
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chore(tooling): 🔧 Update Claude bridge submodule reference for development tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 20:50:49 -07:00 |
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autocommit
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0d5f2ff00b
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ui(menus): 💄 Refactor menu screens with consistent theming, animations, and standardized vocabulary
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 20:30:32 -07:00 |
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autocommit
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416316a2e8
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feat(combat): ✨ Introduce combat_preview.gd for rendering and managing combat scene previews
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 20:30:32 -07:00 |
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autocommit
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11ad9e3d5d
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refactor(city): ♻️ Replace hardcoded colors in BuildingPanel, CityBuildableHelper, and CityScreen with theme-aware dynamic color resolution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 20:30:32 -07:00 |
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autocommit
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164fed22ae
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refactor(statistics): ♻️ Replace hardcoded rank badge colors with semantic design tokens for consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 20:09:12 -07:00 |
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autocommit
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78dc200233
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style(throne-room): 🎨 Update text color in throne_room.gd to enforce theme token consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 20:09:12 -07:00 |
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autocommit
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2c19b6c193
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test(combat): ✅ Update test UID and logic for lair mode picker functionality in combat scenes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 19:52:32 -07:00 |
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autocommit
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11cb4729b6
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chore(game): 🔧 Update project.godot config to enable theme system with default overrides and engine adjustments
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 19:52:32 -07:00 |
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autocommit
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d4d54dc56e
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test(scenes-component): ✅ Add test scenes with GDScript and UI theme files to validate theme application and rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 19:52:32 -07:00 |
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autocommit
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df2356439a
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feat(lair-mode-picker): ✨ Introduce lair mode picker UI component and add test coverage with statistics proof scene and unit tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 19:52:32 -07:00 |
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autocommit
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cad2183c51
|
feat(themes): ✨ Introduce semantic design tokens system for UI theming with theme assets, resource files, build integration, and unit tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 19:52:32 -07:00 |
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autocommit
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bcf72d34b8
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deps-upgrade(bridge-cse): ⬆️ Update bridge-cse submodule reference to ensure compatibility with latest version in tooling/claude/dot-claude/worktrees/
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 19:26:25 -07:00 |
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autocommit
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cc66e7a24c
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deps-pin(claude): 📌 Pin Claude tooling dependency version for stable development
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 19:02:04 -07:00 |
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autocommit
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b7768d2680
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chore(claude): 🔧 Update submodule reference path for Claude tooling's worktree bridge
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 18:41:15 -07:00 |
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autocommit
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3952ece916
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scripts(scripts): 🔨 Add UI proof capture script for screenshot generation and visual regression testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 18:19:11 -07:00 |
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autocommit
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7ba5051606
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chore(age-dwarves): 🔧 introduce expanded dwarven terminology in vocabulary.json for "Age of Dwarves" expansion
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 18:19:11 -07:00 |
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autocommit
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e001f214b3
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feat(world-map): ✨ Update combat resolution logic in WorldMapCombat with new turn-based mechanics, unit movement rules, and algorithm refinements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 18:19:11 -07:00 |
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autocommit
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5a5c023c46
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feat(combat-scenes): ✨ Introduce LairModePicker class, scene setup, and tests for combat scene lair mode selection UI/UX
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 18:19:11 -07:00 |
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autocommit
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db51852022
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refactor(scenes): ♻️ Refactor end-game summary and statistics scenes with new test coverage and optimized rendering for all game-over conditions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 18:19:11 -07:00 |
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autocommit
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3d83f4781c
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chore(bridge-cse): 🔧 Update submodule reference to ensure correct version alignment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-06-04 17:34:39 -07:00 |
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autocommit
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aabaec35e6
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feat(mc-turn): ✨ Introduce refound suppression tracking in GameState to prevent duplicate refounds during turn-based gameplay
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 17:11:17 -07:00 |
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autocommit
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02a152b6b1
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test(simulator): ✅ Add test case for gridded elimination with refound suppression in player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 17:11:17 -07:00 |
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autocommit
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2441454e95
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chore(mc-core): 🔧 Add post-capture refound suppression logic to combat balance system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 17:11:17 -07:00 |
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autocommit
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20509d2cce
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test(simulator): ✅ Add comprehensive tests for caravan capture, engineer interactions, and PvP end-to-end validation in the simulator's mc-turn crate
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 16:30:36 -07:00 |
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autocommit
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01e190f406
|
feat(mc-turn): ✨ Implement turn-based combat variants and processor logic for new event handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 16:24:26 -07:00 |
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autocommit
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7d4bfc38dc
|
feat(mc-turn): ✨ Implement lair siege phase rules and corresponding tests in the turn-based simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 16:24:26 -07:00 |
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autocommit
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81fb96acca
|
feat(lair-specific): ✨ Implement lair defense combat logic with siege mechanics and defense strategies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 16:24:26 -07:00 |
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autocommit
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eec96423be
|
test(mc-player-api): ✅ Add combat stats to test utilities for unit testing in common/mod.rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 16:24:25 -07:00 |
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autocommit
|
db42dd867a
|
feat(api-gdext): ✨ Introduce Lair module with Rust implementation to extend simulator API capabilities
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 15:56:03 -07:00 |
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autocommit
|
d37234557b
|
feat(api-gdext): ✨ Add Lair module structs and traits to extend simulator API functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 15:56:03 -07:00 |
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autocommit
|
a40a021c5c
|
test(mc-player-api): ✅ Add test coverage for gridded elimination validation in player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 15:39:37 -07:00 |
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autocommit
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1e4a1db05d
|
feat(units): ✨ Update unit catalog with tactical memory units and expose related functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 15:39:37 -07:00 |
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autocommit
|
4988842c6c
|
feat(mc-turn): ✨ Introduce quality-based entity spawning logic in the Processor struct with new methods, update GameState support, and add comprehensive tests for edge cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 15:39:37 -07:00 |
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autocommit
|
ec26b905bf
|
feat(mc-core): ✨ Introduce tactical memory types and expose them in lib.rs for advanced memory simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 15:39:37 -07:00 |
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autocommit
|
24a2eacf02
|
refactor(tactical): ♻️ Remove serialization from memory state to optimize tactical AI system performance and simplify in-memory operations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 15:39:36 -07:00 |
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autocommit
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f50d9c197d
|
chore(claude): 🔧 Update bridge-cse submodule reference in Claude tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 14:55:47 -07:00 |
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autocommit
|
2166ca9bf0
|
chore(bridge-cse): 🔧 Update submodule reference to ensure correct version for bridge-cse component
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 12:30:00 -07:00 |
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autocommit
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b239ed41e1
|
chore(claude): 🔧 Update bridge-cse submodule reference to pin version or commit hash
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 12:06:01 -07:00 |
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autocommit
|
334ca2fbfd
|
chore(bridge-cse): 🔧 Update submodule reference in worktrees directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 11:49:33 -07:00 |
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autocommit
|
3f49f98395
|
deps-upgrade(claude-bridge): ⬆️ Update Claude bridge submodule to latest version with fixes and new features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 10:10:10 -07:00 |
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autocommit
|
629b548568
|
test(mc-player-api): ✅ Add test case for verifying persistent memory seam behavior in player API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 09:54:01 -07:00 |
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autocommit
|
f521d73b1c
|
feat(tactical): ✨ Implement sophisticated threshold calculations and optimized tree state management for tactical AI decision-making
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 09:26:32 -07:00 |
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autocommit
|
e3297a291c
|
test(civics): ✅ Add test files for civic query bridge and world proof scene validation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 09:26:32 -07:00 |
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autocommit
|
3cf1714ebd
|
feat(ai): ✨ Implement Rust-based AI extension bindings for Godot Engine with GDExtension support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-04 09:26:32 -07:00 |
|