Natalie
fd5d6f1e88
refactor(@projects/@magic-civilization): 🎨 tokenize throne_room colours (p2-74 cluster 4)
...
Route scenes/menus/throne_room.gd off its 12 inline Color() literals
(the _layer_to_color placeholder palette) onto design tokens.
- Add color.throne.* (12 decoration-category placeholder colours) to
design-tokens.json using exact-hex equivalents — zero visual change.
- Regenerate ui_theme.tres via tools/build-ui-theme.py (--check clean).
- Refactor _layer_to_color from a 13-return if-chain to a const
LAYER_COLOR_TOKENS dict + 2 returns (DRY; clears a pre-existing
max-returns gdlint warning too).
Verified on plum: JSON valid, theme --check clean, all 13 token refs
resolve, 0 Color() remain, gdlint fully clean on the file. Apricot visual
proof pending (placeholders render only on missing decoration sprites).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 21:57:49 -05:00
Natalie
021d57336f
refactor(@projects/@magic-civilization): 🎨 tokenize knowledge_tree colours (p2-74 cluster 3)
...
Route the knowledge-tree (tech/culture) screen off 26 inline Color()
literals onto the design-token system.
- Add color.tech.* (8 node-state bg/border) + color.unlockAccent.* (7
badge accents + dim) to design-tokens.json using exact-hex equivalents
of the prior literals — zero visual change for cards/badges by
construction.
- Regenerate ui_theme.tres via tools/build-ui-theme.py (--check clean).
- Remap detail-panel/text literals to existing background.panel /
border.panel / border.divider / text.* / accent.* tokens.
- const→var refactor seeded in _resolve_theme_colors() (ThemeAssets.color
isn't const-eval safe), called before _build_layout().
- Compact the indicator-badge spec block to a data-driven loop (identical
tooltip output, fixes max-line-length).
Verified on plum: JSON valid, theme --check clean, all 26 token refs
resolve, no stale const refs (incl. subclasses), gdlint clean except the
pre-existing max-file-lines (file predates this pass; engine/scenes/ is
not gdlint-gated). Apricot visual proof pending (no godot import on plum).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 20:14:02 -05:00
Natalie
2c145ce5a3
fix(@projects/@magic-civilization): 🐛 verify hydrology mutations survive round-trip save-load
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-10 04:37:47 -07:00
Natalie
20de41a246
feat(@projects): ✨ add compute profiling layer for dev debugging
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-10 04:26:34 -07:00
Natalie
31f88a2e95
feat(@projects): ✨ document parallel simulation design
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-10 04:20:43 -07:00
Natalie
3ebe54f387
feat(@projects/@magic-civilization): ✨ mark sprite pipeline as complete
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-10 04:09:08 -07:00
Natalie
e20a576d90
feat(@projects/@magic-civilization): ✨ update objective statuses and priorities
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-10 04:02:08 -07:00
Natalie
242e717fb6
feat(@projects/@magic-civilization): ✨ add bunker test improvements
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-10 03:54:56 -07:00
Natalie
c88e136469
fix(@projects): 🐛 update deployment and guide workflows
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-10 03:38:03 -07:00
Natalie
6588c0cc76
feat(@projects/@magic-civilization): ✨ add river gap blocking for bunkers
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-10 02:27:17 -07:00
Natalie
161213a795
✅ test(@projects/@magic-civilization): 📸 add bunker proof test scene
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 23:18:24 -07:00
Natalie
da5f138c23
fix(@projects/@magic-civilization): 🐛 update bunker status and acceptance criteria
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 23:11:43 -07:00
Natalie
d8288b2a9d
feat(@projects/@magic-civilization): ✨ add suppressed tile yield suppression logic
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 23:05:17 -07:00
Natalie
257d16eee5
feat(@projects/@magic-civilization): ✨ add bunker river gap blocking logic
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 22:58:46 -07:00
Natalie
a94c0f18e5
feat(@projects/@magic-civilization): ✨ add flora transition chronicle events
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 22:55:29 -07:00
Natalie
77f2550fd7
feat(@projects): ✨ complete flora lifecycle chronicle events
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 22:48:59 -07:00
Natalie
c8491ead8d
feat(engine): ✨ add flora succession test suite
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 22:42:21 -07:00
Natalie
147095355c
fix(@projects/@magic-civilization): 🐛 adjust carrying_capacity for stable succession test
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 22:35:51 -07:00
Natalie
12141f4c15
feat(@projects/@magic-civilization): ✨ add flora succession bridge test
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 21:11:01 -07:00
Natalie
5d234523b6
feat(@projects/@magic-civilization): ✨ expose flora succession transitions
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 21:04:33 -07:00
Natalie
6931b934ec
feat(@projects/@magic-civilization): ✨ expose flora succession transitions
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 20:58:07 -07:00
Natalie
97fde477c2
feat(@projects/@magic-civilization): ✨ integrate flora lifecycle into played turns
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 20:51:34 -07:00
Natalie
ef25e2cf8b
feat(api): ✨ add round-trip serialization tests for city data
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 20:44:17 -07:00
Natalie
0d2520a700
feat(@projects/@magic-civilization): ✨ add terraforming cascade design and fauna updates
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 19:51:48 -07:00
Natalie
5074152af6
feat(@projects/magic-civilization): ✨ update worldsim accumulator save/load logic
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 03:07:50 -07:00
Natalie
b5286c48f8
fix(@projects/@magic-civilization): 🐛 resolve climate-input save divergence via p2-82
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 01:26:23 -07:00
Natalie
0763db8e2d
feat(game): ✨ persist wind_direction for climate fidelity
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 01:17:04 -07:00
Natalie
00e98329fa
feat(@projects/@magic-civilization): ✨ update objectives dashboard and climate integration
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-09 01:07:07 -07:00
Natalie
18bd83bff8
fix(@projects/@magic-civilization): 🐛 update objective status to partial
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 20:42:14 -07:00
Natalie
fdcf67801c
fix(@projects/@magic-civilization): 🐛 adjust science yield calculation
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 20:29:12 -07:00
Natalie
9c10a90075
feat(@projects/@magic-civilization): ✨ add player economy field mapping
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 20:09:35 -07:00
Natalie
94d9a8b483
feat(ai): ✨ add accurate per-city yields to learned obs
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 19:37:33 -07:00
Natalie
c94faa3a11
feat(ai): ✨ improve move vs combat parity tracking
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 18:52:56 -07:00
Natalie
88bb753876
feat(ai): ✨ add parity sampling for move validation
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 18:39:56 -07:00
Natalie
6a15d0a418
feat(@projects/@magic-civilization): ✨ add learned slot turn execution logic
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 18:19:24 -07:00
Natalie
a5de8ad517
feat(@projects/@magic-civilization): ✨ add recording variant for learned slot actions
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 18:05:47 -07:00
Natalie
a804ceb430
fix(@projects/@magic-civilization): 🐛 fix axial-to-offset conversion for grid visibility
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 17:51:48 -07:00
Natalie
d83ded529e
feat(@projects/@magic-civilization): ✨ add learned-controller probe integration
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 12:22:03 -07:00
Natalie
7d37fdc2dd
feat(@ai): ✨ add controller slot mapping cache
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 12:15:39 -07:00
Natalie
aec8f348e9
fix(@projects/@magic-civilization): 🐛 resolve autoplay architecture mismatch for learned controller integration
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 12:08:45 -07:00
Natalie
7734b7532a
feat(@projects/@magic-civilization): ✨ add optional sprite load warning flag
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 11:46:03 -07:00
Natalie
c1f44e0a83
feat(@projects/@magic-civilization): ✨ complete city script view conversion
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 11:32:55 -07:00
Natalie
efd65a4a86
chore(@projects): 🔧 add claude worktree symlink
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 07:52:52 -07:00
Natalie
1bca207c79
fix(@projects/@magic-civilization): 🐛 remove npc_buildings array and rebuild logic
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 07:37:54 -07:00
Natalie
23d65225a7
fix(@projects/@magic-civilization): 🐛 update Eq to PartialEq in TileImprovement
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 07:10:56 -07:00
Natalie
5f3446e4a2
chore(@projects/@magic-civilization): 🔧 add claude worktree symlink
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 06:58:06 -07:00
Natalie
aef9acc36c
feat(@projects/@magic-civilization): ✨ improve improvement effects parsing and rust completion
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 06:50:48 -07:00
Natalie
f773e153ab
feat(@projects/@magic-civilization): ✨ update terrain effects to rust
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 06:07:44 -07:00
Natalie
2be22f5c57
feat(@projects/@magic-civilization): ✨ add soil derivation engine
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 05:45:16 -07:00
Natalie
6c9b9c8b5d
feat(@projects/@magic-civilization): ✨ update worldsim integration docs and test path
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-06-08 05:17:50 -07:00