..
DASHBOARD_CATEGORIES.md
fix(@projects/@magic-civilization): 🐛 update world simulation docs and objectives
2026-06-07 19:34:57 -07:00
DASHBOARD_COMPLETED.md
fix(@projects/@magic-civilization): 🐛 update world simulation docs and objectives
2026-06-07 19:34:57 -07:00
g2-01-leylines-oos.md
g2-02-additional-races-oos.md
g2-03-green-school-oos.md
g2-04-multi-gpu-batch-simulate-oos.md
g2-05-tectonics-lithology.md
feat(@projects/@magic-civilization): ✨ add lithology and terrain evolution integration docs
2026-06-07 19:07:45 -07:00
g2-06-soil-derivation.md
feat(@projects/@magic-civilization): ✨ add lithology and terrain evolution integration docs
2026-06-07 19:07:45 -07:00
g2-07-flora-lifecycle-transitions.md
feat(@projects/@magic-civilization): ✨ add lithology and terrain evolution integration docs
2026-06-07 19:07:45 -07:00
g2-08-fauna-population-dynamics.md
feat(@projects/@magic-civilization): ✨ add lithology and terrain evolution integration docs
2026-06-07 19:07:45 -07:00
g2-09-flora-tolerance-driven-selection.md
feat(@projects/@magic-civilization): ✨ add lithology and terrain evolution integration docs
2026-06-07 19:07:45 -07:00
g2-10-fauna-migration-paths.md
feat(@projects/@magic-civilization): ✨ add lithology and terrain evolution integration docs
2026-06-07 19:07:45 -07:00
g2-11-vertical-city-floor-stack-oos.md
chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster
2026-06-06 16:24:32 -07:00
g2-12-underground-layer-stack-oos.md
chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster
2026-06-06 16:24:32 -07:00
g2-12a-layer-data-model-save-oos.md
chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster
2026-06-06 16:24:32 -07:00
g2-12b-underground-worldgen-oos.md
chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster
2026-06-06 16:24:32 -07:00
g2-12c-excavation-cavern-lifecycle-oos.md
chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster
2026-06-06 16:24:32 -07:00
g2-12d-cross-layer-movement-pathfinding-oos.md
chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster
2026-06-06 16:24:32 -07:00
g2-12e-per-layer-fog-vision-oos.md
chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster
2026-06-06 16:24:32 -07:00
g2-12f-structural-integrity-collapse-oos.md
chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster
2026-06-06 16:24:32 -07:00
g2-12g-layer-rendering-switch-ui-oos.md
chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster
2026-06-06 16:24:32 -07:00
g2-12h-ai-layer-awareness-oos.md
chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster
2026-06-06 16:24:32 -07:00
g3-01-archons-oos.md
g3-02-life-school-oos.md
g3-03-death-school-oos.md
g3-04-chaos-school-oos.md
g3-05-aether-school-oos.md
g3-06-arcane-ascension-oos.md
g4-01-terran-race-oos.md
g4-02-psionics-oos.md
g4-03-religious-victory-oos.md
g5-01-phantasma-oos.md
g5-02-flugel-oos.md
g5-03-gith-oos.md
g5-04-demonia-oos.md
g6-01-naval-combat-oos.md
g6-02-caravan-trade-routes-oos.md
mc-replay-followup-unit-spawn-events.md
feat(@projects/@magic-civilization): ✨ mark replay unit spawn event coverage as complete
2026-05-11 20:38:42 -07:00
objectives.json
fix(@projects/@magic-civilization): 🐛 update world simulation docs and objectives
2026-06-07 19:34:57 -07:00
p0-01-mcts-wiring.md
feat(@projects/@magic-civilization): ✨ update mcts and tech objectives with followups
2026-05-14 20:16:32 -07:00
p0-02-clan-personalities.md
p0-03-pvp-in-turn.md
p0-04-wonder-tracking.md
p0-05-culture-and-borders.md
p0-06-economy-integration.md
p0-07-tech-research-costs.md
p0-08-domination-victory.md
p0-09-ui-completeness.md
p0-10-completion-stability.md
p0-11-mystery-item-authoring.md
p0-12-save-load-autosave.md
p0-13-fog-of-war-exploration.md
p0-14-map-generation-balanced-starts.md
p0-15-happiness-golden-age.md
p0-16-worker-improvement-loop.md
p0-17-wild-creature-lair-loop.md
p0-18-strategic-resource-gate.md
p0-19-biome-economy-integration.md
p0-20-gpu-mcts-rollouts.md
feat(@projects/@magic-civilization): ✅ mark p0-20 gpu-mcts rollouts as complete
2026-05-05 02:19:10 -04:00
p0-20d-gpu-walltime-real-host.md
feat(@projects/@magic-civilization): ✅ mark p0-20 gpu-mcts rollouts as complete
2026-05-05 02:19:10 -04:00
p0-21-audio-system-capability.md
p0-22-ultimate-ai-stress-test.md
p0-23-sprite-rendering-capability.md
p0-24-difficulty-calibrated-ai-progression.md
p0-25-game-quality-metrics-instrumentation.md
p0-26-ai-tactical-rust-port.md
docs(objectives): 📝 Add AI porting strategy, fog-of-war testing framework, and ecology content gap analysis to project objectives
2026-05-26 02:21:14 -07:00
p0-26b-pick-research-rust-port.md
merge(magic): integrate bridge-cse branch into main — p2-74 design tokens + p2-65 mc-state crate + sprites/gallery
2026-06-06 01:04:16 -07:00
p0-27-gd-culture-bridge.md
p0-28-gd-economy-bridge.md
p0-29-gd-tech-bridge.md
p0-30-ecology-double-tick-fix.md
p0-31-climate-rust-path-restore.md
p0-32-weather-climate-effects-restore.md
p0-33-world-map-input-and-panel-wiring.md
p0-34-freepeople-tribe-founding.md
p0-35-ecology-telemetry-instrumentation.md
p0-36-weather-event-telemetry.md
p0-37-personality-emergent-tactical-thresholds.md
p0-38-mcts-personality-priors.md
p0-39-ai-tier-progression-unit-selection.md
p0-40-iron-ore-resource-density.md
p0-41.md
p0-41a-rally-smoke.md
p0-42.md
p0-42a-formation-smoke.md
p0-43.md
p0-44-movement-mode-ux.md
p0-45-turn-processor-consolidation-regression.md
feat(objectives): ✨ add p0-45 turn processor fix entry
2026-05-04 13:23:48 -04:00
p1-01-diplomacy-lite.md
p1-02-strategic-resource-yields.md
p1-03-tutorial-overlay.md
p1-05-balance-tuning.md
feat(@projects/@magic-civilization): ✨ update mcts and tech objectives with followups
2026-05-14 20:16:32 -07:00
p1-05-followup-shipwright-batch.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p1-06-options-polish.md
p1-07-chronicle-coverage.md
p1-08-victory-screen-content.md
p1-09-determinism-gate.md
p1-10-game-setup-ux.md
p1-11-build-output-src-purge.md
p1-12-build-output-docs-alignment.md
p1-13-guide-dev-route-coverage.md
p1-14-guide-magic-school-scope-drift.md
p1-15-guide-next-deploy-infra.md
p1-16-guide-game1-scope-hygiene.md
p1-17-guide-next-auto-deploy.md
p1-18-village-discovery-feedback.md
p1-19-tutorial-opt-in.md
p1-20-unit-action-capability-registry.md
p1-21-unit-patrol-orders.md
p1-22-mcts-wall-clock-budget.md
docs(@projects/@magic-civilization): 📝 update objective statuses and missing notes
2026-05-14 20:05:28 -07:00
p1-22a-huge-map-ai-quality.md
fix(@projects/@magic-civilization): 🐛 mark objective as done and update details
2026-05-17 01:36:31 -07:00
p1-23-stats-tracker-restore.md
p1-24-windows-path-separator.md
p1-25-export-script-error-cleanup.md
p1-26-tile-placement-preview-ux.md
p1-27-mcts-service-extraction.md
feat(@projects/@magic-civilization): ✨ update mcts and tech objectives with followups
2026-05-14 20:16:32 -07:00
p1-27a-mcts-service-telemetry.md
feat(@projects/@magic-civilization): ✨ add mcts telemetry service and parity tests
2026-05-16 07:26:37 -07:00
p1-27d-additive-value-estimate.md
p1-28-culture-research-tree.md
p1-29.md
feat(@projects/@magic-civilization): ✨ update mcts and tech objectives with followups
2026-05-14 20:16:32 -07:00
p1-29a-last-stand-defense.md
feat(@projects/@magic-civilization): ✨ update mcts and tech objectives with followups
2026-05-14 20:16:32 -07:00
p1-29b-tier-gap-ai-quality.md
fix(@projects/@magic-civilization): 🐛 update ai-related objective owners and notes
2026-05-13 14:29:39 -07:00
p1-29c-followup-empty-params-json-regression.md
fix(@projects/@magic-civilization): 🐛 fix empty params json regression
2026-05-15 23:41:53 -07:00
p1-29c-sole-city-research-path.md
docs(objectives): 📝 Add/clarify sole-city AI research path documentation with new evidence and load-bearing fix details
2026-05-27 23:00:58 -07:00
p1-29d-p1-survival.md
docs(p1-29i): 📊 Full-game validation — refound lever inert on autoplay gate; do NOT author cd=5
2026-06-04 18:24:28 -07:00
p1-29e-rl-divergence-mining.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p1-29f-learned-controller-bridge.md
docs(objectives): 📝 revise survival and learned controller bridge objectives documentation
2026-06-03 04:06:43 -07:00
p1-29g-verify-gates-trained-vs-scripted.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p1-29h-stateful-tactical-decisiveness.md
docs(p1-29i): 📊 Full-game validation — refound lever inert on autoplay gate; do NOT author cd=5
2026-06-04 18:24:28 -07:00
p1-29i-refound-suppression.md
docs(p1-29i): 📊 Full-game validation — refound lever inert on autoplay gate; do NOT author cd=5
2026-06-04 18:24:28 -07:00
p1-29j-autoplay-rust-action-application.md
docs(p1-29j): 📋 File autoplay→Rust action-application objective (p1-29d unblock)
2026-06-04 19:00:19 -07:00
p1-30.md
feat(@projects/@magic-civilization): ✅ complete tactical state optimization
2026-05-04 01:43:44 -04:00
p1-30b-parallel-mcts-rollouts.md
feat(objectives): ✨ update parallel mcts rollout status
2026-05-05 02:52:55 -04:00
p1-31-split-bundled-building-resources.md
p1-32-food-chain-buildings.md
p1-33-naval-aerial-production-buildings.md
p1-34-unit-metadata-expansion.md
p1-35-unit-lore-paragraphs.md
p1-36-ai-personalities-t1-t10-coverage.md
p1-37-mc-ai-clan-affinity-routing.md
p1-38-biome-economy-coupling.md
feat(@projects/@magic-civilization): ✨ update mcts and tech objectives with followups
2026-05-14 20:16:32 -07:00
p1-38-followup-shipwright-batch.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p1-39.md
feat(@projects/@magic-civilization): ✅ mark p1-39 objective as complete
2026-05-05 11:43:24 -04:00
p1-40-single-source-of-truth-resources.md
p1-41-game-pack-subscription-manifest.md
p1-42-ai-full-building-catalog.md
feat(@projects/@magic-civilization): ✨ update mcts and tech objectives with followups
2026-05-14 20:16:32 -07:00
p1-42a-personality-priors-building-priors-field.md
fix(@projects/@magic-civilization): 🐛 resolve orphan priors test warnings
2026-05-14 21:52:45 -07:00
p1-42b-playerstate-priors-plumbing.md
docs(@projects/@magic-civilization): ✅ update playerstate priors acceptance criteria
2026-05-14 23:14:06 -07:00
p1-43-building-stacking-upgrade.md
feat(@projects/@magic-civilization): ✨ update mcts and tech objectives with followups
2026-05-14 20:16:32 -07:00
p1-43b-deep-chain-authoring.md
feat(@projects/@magic-civilization): ✅ mark p1-43b deep chain authoring complete
2026-05-05 15:18:01 -04:00
p1-43c-chain-ladders-and-ui.md
docs(@projects/@magic-civilization): 📝 update objective statuses and missing notes
2026-05-14 20:05:28 -07:00
p1-43c-gdext-upgrade-target.md
feat(api-gdext): ✨ expose upgrade target bridge to Godot
2026-05-14 21:37:32 -07:00
p1-44-buildings-as-producers.md
docs(@projects/@magic-civilization): 📝 update objective statuses and missing notes
2026-05-14 20:05:28 -07:00
p1-44c-buildings-as-producers-followups.md
feat(@projects/@magic-civilization): ✨ update mcts and tech objectives with followups
2026-05-14 20:16:32 -07:00
p1-45-batch-binary-freshness.md
p1-46-design-lab-terrain-dimensions.md
p1-47-river-hydrology-network.md
p1-48-flora-species-renderer.md
p1-49-fauna-species-renderer.md
p1-50-tectonic-prepass.md
p1-51-worldgen-canonical-design-docs.md
p1-52-api-wasm-build-fix.md
p1-53-worldgen-layer-pages.md
p1-54-hex-direction-rust-ts-mapping.md
p1-55-tech-culture-domain-propagation.md
feat(@projects/@magic-civilization): ✨ add detailed experts-loop archive documentation
2026-05-07 07:54:23 -07:00
p1-56-civics-buildings-and-great-works.md
feat(@projects/@magic-civilization): ✨ update mcts and tech objectives with followups
2026-05-14 20:16:32 -07:00
p1-57-diplomacy-tribute-treaties.md
chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster
2026-06-06 16:24:32 -07:00
p1-58-ecology-cognitive-system.md
fix(@projects/@magic-civilization): 🐛 mark p1-58 ecology cognition as complete
2026-05-07 01:15:35 -07:00
p1-59-hybrid-merged-structures.md
feat(@projects/@magic-civilization): ✨ mark hybrid merged structures as done
2026-05-06 23:08:39 -07:00
p1-60-fog-of-war-testing-ai-fairness.md
docs(objectives): 📝 Add AI porting strategy, fog-of-war testing framework, and ecology content gap analysis to project objectives
2026-05-26 02:21:14 -07:00
p1-61-ecology-content-gap-fill.md
chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster
2026-06-06 16:24:32 -07:00
p2-01-minimap-improvements.md
p2-02-hud-tooltips.md
p2-03-hotkey-cheat-sheet.md
p2-04-localization-audit.md
p2-05-turn-latency.md
p2-06-export-pipeline.md
p2-06b-windows-runner.md
p2-07-credits-screen.md
p2-08-accessibility.md
p2-09-guide-web-deploy.md
p2-10-regression-ci-gate.md
feat(@projects/@magic-civilization): ✨ update mcts and tech objectives with followups
2026-05-14 20:16:32 -07:00
p2-10a-gdlint-ungate.md
p2-10b-gut-ungate.md
p2-10c-diplomacy-luxury-ids.md
p2-10d-legacy-unit-json.md
p2-10e-data-integrity.md
p2-10f-save-manager-typed-arrays.md
p2-10g-city-bridge-production-cost.md
p2-10h-sprite-renderer-build-key.md
p2-10i-tile-tooltip-scene.md
p2-10j-fog-vision-scout-move.md
p2-10k-followup-max-file-lines-policy.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p2-10k-gdlint-cleanup.md
feat(@projects/@magic-civilization): ✨ update mcts and tech objectives with followups
2026-05-14 20:16:32 -07:00
p2-10l-followup-gdai-set-map.md
fix(@projects/@magic-civilization): 🐛 fix empty params json regression
2026-05-15 23:41:53 -07:00
p2-10l-followup-update-tile-negative-axial.md
fix(@projects/@magic-civilization): 🐛 fix empty params json regression
2026-05-15 23:41:53 -07:00
p2-10l-gut-regression-triage.md
feat(@projects/@magic-civilization): ✨ update mcts and tech objectives with followups
2026-05-14 20:16:32 -07:00
p2-11-version-about-screen.md
p2-11a.md
feat(@projects/@magic-civilization): ✅ mark p2-11a and p2-56b as complete
2026-05-04 03:07:14 -04:00
p2-12-apricot-weston-install.md
p2-16-audio-assets.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p2-17-sprite-assets.md
p2-18-guide-public-deployment.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p2-19-guide-progress-report-page.md
p2-20-guide-sim-cache-pnpm-resolve.md
p2-21-guide-simcache-static-bake.md
p2-22-sprite-generation-pipeline.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p2-23-unit-sprites-dwarf-roster.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p2-24-unit-sprites-wild-creatures.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p2-25-building-sprites-base-coverage.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p2-26-mundane-wonder-sprites.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p2-27-city-population-tier-sprites.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p2-28-sprite-provenance-ledger.md
p2-29-guide-welcome-homepage-theme-alignment.md
p2-30-guide-shared-primitives.md
p2-31-guide-url-bound-state.md
p2-32-guide-data-driven-enums.md
p2-33-sound-system-extension.md
p2-35-palace-evolution-system.md
fix(@projects/@magic-civilization): 🐛 update objective status tracking and priorities
2026-05-05 10:42:21 -04:00
p2-36-data-resources-building-duplicates.md
p2-37-react-calculator-metadata-surface.md
p2-38-unit-audio-cues-stubs.md
p2-39-chronicle-hall-phantom-unlock.md
p2-43-culture-research-completion-event.md
feat(@projects/@magic-civilization): ✨ update p1-44c and p2-43 progress statuses
2026-05-06 21:59:37 -07:00
p2-43a-followup-gdscript-delegation.md
fix(@projects/@magic-civilization): 🐛 complete gdscript delegation for research bridge
2026-05-15 18:02:32 -07:00
p2-43a-rust-port-culture-pick.md
feat(@projects/@magic-civilization): ✨ update mcts and tech objectives with followups
2026-05-14 20:16:32 -07:00
p2-44-ai-promotion-selection.md
fix(@projects/@magic-civilization): 🐛 mark ai promotion tasks as complete
2026-05-06 14:48:59 -07:00
p2-44a-dataloader-promotion-trees-path.md
fix(@projects/@magic-civilization): 🐛 mark p2-44a/p2-44b as complete
2026-05-06 11:11:20 -07:00
p2-44b-promotion-dispatch-instrumentation.md
fix(@projects/@magic-civilization): 🐛 mark ai promotion tasks as complete
2026-05-06 14:48:59 -07:00
p2-45-elimination-reconciliation.md
p2-46-past-games-archive-replay-viewer.md
feat(@projects/@magic-civilization): ✅ mark p2-46 as complete
2026-05-07 18:19:53 -07:00
p2-47-in-game-statistics-screens.md
feat(vocab): author statistics + end-game summary copy, drop placeholder keys
2026-06-04 18:17:02 -07:00
p2-48-end-of-game-summary-screen.md
feat(p2-48): author end_game_summary.tscn + wire it to the game-over flow
2026-06-04 15:57:45 -07:00
p2-48a-end-game-summary-gut-and-proof.md
docs(p2-48a): phase-gate approved — end-game summary GUT+proof done
2026-06-04 18:20:08 -07:00
p2-49-climate-axes-latitude-continentality.md
p2-50-rng-determinism-pin.md
p2-51-world-shape-knobs.md
p2-52-substrate-flora-cover-ontology-split.md
p2-53-action-vocabulary-design-game-gap.md
p2-53a-sentry-guard-action-kind.md
p2-53a1-sentry-bridge-state-pipe.md
p2-53b-building-action-registry.md
p2-53c-rally-vocabulary-expansion.md
p2-53d-building-specifics.md
p2-53e-siege-pillage-embark.md
p2-53f-infantry-specifics.md
p2-53g-ranged-specifics.md
p2-53h-cavalry-specifics.md
p2-53i-engineer-pioneer-medic-scout.md
p2-54-resource-visibility-three-axis.md
p2-54a-deposits-three-axis-migration.md
p2-54b-player-observation-cache.md
p2-54c-renderer-observations-and-indicators.md
p2-54d-ai-tech-priority-from-visibility.md
p2-55-civilian-capture-system.md
docs(@projects/@magic-civilization): 📝 update objective statuses and missing notes
2026-05-14 20:05:28 -07:00
p2-55a-engineer-capture.md
fix(@projects/@magic-civilization): 🐛 mark engineer capture mechanics as complete
2026-05-14 22:02:56 -07:00
p2-55b-caravan-master-capture.md
docs(@projects): 📝 update caravan master capture doc with resolved mechanics
2026-05-14 23:08:33 -07:00
p2-55c-freepeople-capture.md
docs(@projects): 📝 update caravan master capture doc with resolved mechanics
2026-05-14 23:08:33 -07:00
p2-55d-ai-ransom-decision-hook.md
docs(@projects/@magic-civilization): 📝 update objective statuses and missing notes
2026-05-14 20:05:28 -07:00
p2-55e-richer-ransom-events.md
fix(@projects/@magic-civilization): 🐛 update p2-55e status to done
2026-05-09 02:16:36 -07:00
p2-55f-ransom-duration-from-json.md
feat(@projects/@magic-civilization): ✨ update mcts and tech objectives with followups
2026-05-14 20:16:32 -07:00
p2-56-worker-categories-and-expertise-tiers.md
docs(objectives): ✨ wave-1 status flips + index regen + new specs + tooling
2026-06-04 04:40:40 -07:00
p2-56a-worker-category-types.md
feat(@projects): ✅ complete worker category taxonomy
2026-05-04 02:44:53 -04:00
p2-56b-expertise-tier-progression.md
feat(@projects/@magic-civilization): ✅ mark p2-11a and p2-56b as complete
2026-05-04 03:07:14 -04:00
p2-56c-master-grandmaster-auras.md
fix(@projects/@magic-civilization): 🔴 update ai-tier objective statuses
2026-05-07 02:53:33 -07:00
p2-57-production-chain-typed-resources.md
docs(@projects/@magic-civilization): 📝 update objective statuses and missing notes
2026-05-14 20:05:28 -07:00
p2-57a-typed-resource-stockpile.md
docs(@projects): ✅ update resource stockpile taxonomy documentation
2026-05-07 07:11:26 -07:00
p2-57b-consume-produce-edges.md
feat(p2-57c): wire production-quality consumer into the live spawn path
2026-06-04 15:43:38 -07:00
p2-57c-mc-units-quality-consumer.md
feat(p2-57c): wire production-quality consumer into the live spawn path
2026-06-04 15:43:38 -07:00
p2-58-ambient-encounter-rolls.md
feat(@projects/@magic-civilization): ✅ add ambient encounter roll completion status
2026-05-06 23:37:16 -07:00
p2-58a-tilestate-fauna-fields.md
fix(@projects/@magic-civilization): 🐛 update objective tracking stats and legend
2026-05-13 15:30:51 -07:00
p2-58b-ambient-encounter-hook.md
feat(@projects/@magic-civilization): ✅ add ambient encounter roll completion status
2026-05-06 23:37:16 -07:00
p2-59-pioneer-escort-mechanic.md
docs(objectives): 📝 Add/clarify objectives and implementation details for the pioneer escort mechanic (P2-59) in the project's README and dedicated documentation
2026-06-03 04:29:08 -07:00
p2-60-weather-lens-godot-ui.md
chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster
2026-06-06 16:24:32 -07:00
p2-61-observation-recording-gates-from-tech.md
docs(@projects/@magic-civilization): 📝 update objective statuses and missing notes
2026-05-14 20:05:28 -07:00
p2-62-procedural-unit-and-building-renderer.md
fix(@projects/@magic-civilization): 🐛 update p2-62 status and dashboard entries
2026-05-04 03:12:49 -04:00
p2-63-mc-flora-biome-substrate-migration.md
feat(@projects/@magic-civilization): ✨ migrate biome filter to substrate_climate path
2026-05-13 16:16:29 -07:00
p2-64-apricot-async-batch-protocol.md
fix(@projects/@magic-civilization): 🐛 mark async batch protocol as complete
2026-05-07 07:34:48 -07:00
p2-65-extract-mc-state-crate.md
docs(objectives): revise p2-65 bullet-9 + p2-72a array-removal resume notes (stale-premise audit)
2026-06-04 20:55:08 -07:00
p2-66-world-map-visual-proof.md
fix(@projects/@magic-civilization): 🐛 update objective tracking stats and legend
2026-05-13 15:30:51 -07:00
p2-67-claude-player-api.md
feat(@projects/@magic-civilization): ✨ update mcts and tech objectives with followups
2026-05-14 20:16:32 -07:00
p2-67-followup-legal-actions.md
feat(@projects/@magic-civilization): ✨ update legal-action enumerators
2026-05-11 20:26:26 -07:00
p2-67-followup-mcts-tactical-state-impl.md
docs(p2-67-followup): ✅ flip MCTS tactical TreeState impl to done (Wave-3 audit)
2026-06-04 11:37:01 -07:00
p2-68-mc-ai-headless-turn-driver.md
feat(@projects/@magic-civilization): ✨ validate ai headless turn driver smoke tests
2026-05-11 20:09:56 -07:00
p2-69-api-gdext-mctscontroller-port.md
feat(@projects/@magic-civilization): ✨ update ai headless harness gating
2026-05-11 03:56:32 -07:00
p2-70-mc-vision-visibility-producer.md
feat(@projects/@magic-civilization): ✨ implement mc-vision visibility producer
2026-05-11 12:13:35 -07:00
p2-71-bench-projector-enrichment.md
feat(api): ✨ add 25-turn Claude demo transcript capture
2026-05-11 20:20:10 -07:00
p2-71b-militarist-starter-widening.md
feat(@projects/@magic-civilization): ✨ validate ai headless turn driver smoke tests
2026-05-11 20:09:56 -07:00
p2-72-gdplayerapi-render-bridge.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p2-72-option-b-workaround.md
feat(@projects): ✨ fix score_estimate projector gap
2026-05-12 12:40:32 -07:00
p2-72a-building-entity-port.md
docs(objectives): revise p2-65 bullet-9 + p2-72a array-removal resume notes (stale-premise audit)
2026-06-04 20:55:08 -07:00
p2-72a-gdgamestate-canonical-render-source.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p2-72a-pre-strip.md
fix(@projects): 🐛 mark pre-strip objective as complete
2026-05-12 03:11:53 -07:00
p2-72a-save-format-migration.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p2-72b-promote-playerstate-cities-to-city.md
docs(plan): finish-game1 gap analysis (28 objectives) + plan of record
2026-06-04 14:50:59 -07:00
p2-73-ui-theme-token-pipeline.md
chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster
2026-06-06 16:24:32 -07:00
p2-74-ui-dehardcode-to-tokens.md
chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster
2026-06-06 16:24:32 -07:00
p2-75-improvement-effects-subsystem.md
feat(@projects/@magic-civilization): ✨ add lithology and terrain evolution integration docs
2026-06-07 19:07:45 -07:00
p2-76-bunker-improvement.md
feat(@projects/@magic-civilization): ✨ add lithology and terrain evolution integration docs
2026-06-07 19:07:45 -07:00
p2-77-deposit-destruction-taxonomy.md
feat(@projects/@magic-civilization): ✨ add lithology and terrain evolution integration docs
2026-06-07 19:07:45 -07:00
p2-78-runtime-hydrology-resolve.md
feat(@projects/@magic-civilization): ✨ add lithology and terrain evolution integration docs
2026-06-07 19:07:45 -07:00
p2-79-environmental-cascade-integration.md
feat(@projects/@magic-civilization): ✨ add lithology and terrain evolution integration docs
2026-06-07 19:07:45 -07:00
p2-80-mc-worldsim-integration.md
feat(@projects/@magic-civilization): ✨ add lithology and terrain evolution integration docs
2026-06-07 19:07:45 -07:00
p3-01-courier-diplomacy.md
p3-03-courier-route-resolver.md
p3-04-per-hex-improvement-layer.md
p3-05a-civic-state-wrapper-and-game-state.md
feat(@projects/@magic-civilization): ✨ update civic objectives and proof capture
2026-05-14 20:00:21 -07:00
p3-05a-gdext-bridge.md
feat(api-gdext): ✨ GdGameState::civic read-side query surface (p3-05a-gdext-bridge)
2026-06-04 08:54:10 -07:00
p3-05b-authority-axis-catalog.md
feat(@projects/@magic-civilization): ✨ complete upgrade target bridge and tests
2026-05-14 21:32:27 -07:00
p3-05c-labor-axis-catalog.md
feat(@projects/@magic-civilization): ✨ complete upgrade target bridge and tests
2026-05-14 21:32:27 -07:00
p3-05d-economy-axis-catalog.md
feat(@projects/@magic-civilization): ✨ complete upgrade target bridge and tests
2026-05-14 21:32:27 -07:00
p3-05e-civic-modifier-propagation.md
docs(objectives): ✨ wave-1 status flips + index regen + new specs + tooling
2026-06-04 04:40:40 -07:00
p3-06-civic-anarchy-and-axis-switching.md
feat(@projects/@magic-civilization): ✨ update civic objectives and proof capture
2026-05-14 20:00:21 -07:00
p3-07a-cv-wealth-and-authority-amplifier.md
feat(@projects/@magic-civilization): ✅ mark p3-07a as done
2026-05-07 11:26:29 -07:00
p3-07b-four-damage-channels.md
fix(@projects/@magic-civilization): 🐛 mark p3-07b as completed
2026-05-07 11:37:59 -07:00
p3-10a-lair-assault-mode.md
feat(combat): add lair Assault/Raid/Siege mode picker on lair engagement
2026-06-04 18:17:38 -07:00
p3-10b-lair-siege-mode.md
feat(p3-10b): wire lair siege into the live turn loop
2026-06-04 16:10:58 -07:00
p3-10c-lair-raid-mode.md
feat(@projects/@magic-civilization): ✨ add tier gap ai quality objective
2026-05-07 02:36:25 -07:00
p3-11-pioneer-engineer-action-points.md
fix(@projects/@magic-civilization): 🐛 update objective tracking stats and legend
2026-05-13 15:30:51 -07:00
p3-12-fauna-stat-derivation-from-traits.md
feat(@projects): ✨ document progress on game-1 objectives
2026-05-04 07:34:35 -04:00
p3-13a-extend-meteorological-events.md
fix(@projects/@magic-civilization): 🐛 update fauna species data files
2026-05-04 07:12:33 -04:00
p3-13b-geological-events.md
fix(@projects/@magic-civilization): 🐛 update objective tracking stats and legend
2026-05-13 15:30:51 -07:00
p3-13c-biological-events.md
feat(@projects/@magic-civilization): ✨ update pioneer engineer action-point pool status
2026-05-13 12:17:05 -07:00
p3-13d-anomalous-events.md
fix(@projects/@magic-civilization): 🐛 update p2-46 status to done
2026-05-07 16:54:54 -07:00
README.md
fix(@projects/@magic-civilization): 🐛 update world simulation docs and objectives
2026-06-07 19:34:57 -07:00