28 lines
2.5 KiB
Text
28 lines
2.5 KiB
Text
# Batch 10 — Quality fixes after manifest review.
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#
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# Eight asset swaps + new generic-complete files to fix:
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# - production-complete using a pickaxe instead of an anvil ring
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# - building.complete / complete sharing a stream with infrastructure
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# - support unit's "attack" being a punch rather than a chime
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# - unit_killed (neutral) being heavier than the perspective stings
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# - blizzard / heat_wave / drought all sounding identical
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#
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# Format: output_path<TAB>source_url#inner_path<TAB>license<TAB>attribution<TAB>edits
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# --- Production complete: real metal anvil ring (was pickaxe-on-stone) ---
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audio/sfx/buildings/build_complete_prod.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactMetal_heavy_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
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# --- Distinct building.complete + bare complete (was both impactMining_001) ---
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audio/sfx/buildings/generic_complete.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_medium_003.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
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audio/sfx/generic/complete.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_medium_004.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
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# --- Support unit attack: soft string pluck instead of fistfight punch ---
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audio/sfx/units/support_attack.ogg https://github.com/Calinou/kenney-interface-sounds/blob/master/addons/kenney_interface_sounds/pluck_002.wav CC0-1.0 Kenney (Calinou repackage) loudnorm I=-16/TP=-3+wav→ogg 128kbps
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# --- unit_killed: lighter neutral plate (was plate_heavy_003) ---
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audio/sfx/unit_killed.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_light_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
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# --- Weather variety: distinct ambient textures (were 3× similar noise loops) ---
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audio/sfx/weather/blizzard.ogg https://opengameart.org/sites/default/files/sfx_loops.zip#weird_01.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
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audio/sfx/weather/heat_wave.ogg https://opengameart.org/sites/default/files/sfx_loops.zip#weird_02.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
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audio/sfx/weather/drought.ogg https://opengameart.org/sites/default/files/sfx_loops.zip#weird_03.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
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