magicciv/.project/objectives/README.md
Natalie 93d7fd16d2 chore(objectives): regen dashboard + indices via MCP after Game 1 finish orientation + verif loop
Called objectives__dashboard_regen as part of finish-game-1 loop (per skill: orient + MCP loop_next_action "all caught up").

No content changes (still 305 done, 0 partial/stub for EA, 2 missing=stretch p3-31/32, 31 oos).

Co-Authored-By: Grok (xAI) <noreply@x.ai>
2026-06-28 12:29:06 -04:00

8.7 KiB

Objectives — Dashboard

Generated by @lilith/mcp-objectives — do not hand-edit. Source of truth is per-file YAML frontmatter in this directory. Completed: DASHBOARD_COMPLETED.md · By category: DASHBOARD_CATEGORIES.md.

Legend

🔵 in-progress · 🟡 partial · 🔴 stub · missing · out-of-scope · done · ♻️ superseded

Totals

By Priority

Priority 🔵 🟡 🔴 Total
P0 0 0 0 0 0 44 44
P1 0 0 0 0 1 88 89
P2 0 0 0 0 1 132 133
P3 (oos) 0 0 0 2 29 41 72
total 0 0 0 2 31 305 338

Left To Do by Lead

Team Lead Remaining
shipwright 2

Out of Scope

These objectives are explicitly deferred. They are tracked for visibility but not blocking the current release.

ID Status Title Tags Owner Updated Blocked
p1-14 oos Gate Game 2/3/4 magic-school content behind EpisodeGate (future-game scope) 2026-04-17 🟢 unblocked
p2-55c oos Freepeople capture mechanics combat-dev 2026-05-14 🟢 unblocked
g2-01 oos Ley lines — Game 2 (Age of Kzzykt) 2026-04-17 🟢 unblocked
g2-02 oos Kzzykt playable race — Game 2 (Age of Kzzykt) 2026-04-17 🟢 unblocked
g2-03 oos Kzzykt Green school of magic — Game 2 (Age of Kzzykt) 2026-04-17 🟢 unblocked
g2-04 oos Multi-GPU sharding for batch_simulate_gpu — out-of-scope (Game 2) warcouncil 2026-04-17 🟢 unblocked
g2-11 oos Vertical city floor stack (Game 2) — OOS unassigned 2026-06-06 🔒 g2-12a, g2-12c
g2-12 oos Underground layer stack (Game 2) — OOS unassigned 2026-06-06 🟢 unblocked
g2-12a oos Underground — N-layer data model + save format (Game 2) — OOS unassigned 2026-06-06 🟢 unblocked
g2-12b oos Underground — worldgen for L1/L2/L3 + cavern terrain (Game 2) — OOS unassigned 2026-06-06 🔒 g2-12a
g2-12c oos Underground — excavation action + cavern lifecycle (Game 2) — OOS unassigned 2026-06-06 🔒 g2-12a, g2-12b
g2-12d oos Underground — cross-layer movement, connection points + pathfinding (Game 2) — OOS unassigned 2026-06-06 🔒 g2-12a, g2-12c
g2-12e oos Underground — per-layer fog of war + vision (Game 2) — OOS unassigned 2026-06-06 🔒 g2-12a, g2-12d
g2-12f oos Underground — structural integrity + cross-layer collapse (Game 2) — OOS unassigned 2026-06-06 🔒 g2-12a, g2-12c
g2-12g oos Underground — layer rendering + layer-switch UI (Game 2) — OOS unassigned 2026-06-06 🔒 g2-12a, g2-12b, g2-12e
g2-12h oos Underground — AI layer-awareness (Game 2) — OOS unassigned 2026-06-06 🔒 g2-12a, g2-12c, g2-12d, g2-12e
g3-01 oos Archons — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g3-02 oos Life school spellbook — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g3-03 oos Death school spellbook — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g3-04 oos Chaos school spellbook — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g3-05 oos Aether school spellbook — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g3-06 oos Arcane Ascension victory — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g4-01 oos Terran (Human) playable species — Game 4 (Age of Terrans) 2026-04-17 🟢 unblocked
g4-02 oos Psionics ability system — Game 4 (Age of Terrans) 2026-04-17 🟢 unblocked
g4-03 oos Religious victory condition — Game 4 (Age of Terrans) 2026-04-17 🟢 unblocked
g5-01 oos Phantasma playable species — Game 5 (Age of Ascension) 2026-04-17 🟢 unblocked
g5-02 oos Flügel playable species — Game 5 (Age of Ascension) 2026-04-17 🟢 unblocked
g5-03 oos Gith playable species (Githyanki + Githzerai) — Game 5 (Age of Ascension) 2026-04-17 🟢 unblocked
g5-04 oos Demonia playable species — Game 5 (Age of Ascension) 2026-04-17 🟢 unblocked
g6-01 oos Naval combat — out-of-scope (post-v10) 2026-04-26 🟢 unblocked
g6-02 oos Caravan trade routes — out-of-scope (post-v10) 2026-04-26 🟢 unblocked

Superseded

These objectives were split into narrower children. Files are retained as index stubs so external references do not 404.

ID Status Title Tags Owner Updated Blocked
p0-20d ♻️ superseded GPU MCTS wall-time gate — measure on real-discrete-GPU test host warcouncil 2026-05-05 🟢 unblocked
p1-30b ♻️ superseded Parallel MCTS rollouts for huge-map decisive games (closes p1-22's huge-map sub-gate) perf, mcts, tactical-ai warcouncil 2026-05-05 🟢 unblocked
p2-23 ♻️ superseded Unit sprites — Dwarf-racial roster (m/f variants) asset-sprite 2026-06-23 🟢 unblocked
p2-24 ♻️ superseded Unit sprites — wild creatures & fauna (generic, no race/sex) asset-sprite 2026-06-23 🟢 unblocked
p2-25 ♻️ superseded Building sprites — base game coverage (non-wonder) asset-sprite 2026-06-23 🟢 unblocked
p2-26 ♻️ superseded Mundane-wonder sprites — 24 distinct, higher-fidelity art asset-sprite 2026-06-23 🟢 unblocked
p2-27 ♻️ superseded City population-tier sprites — city_q1 through city_q5 asset-sprite 2026-06-23 🟢 unblocked
p1-27d ♻️ superseded Add value_estimate_abstract GdMcTreeController method — non-lossy MCTS service caller warcouncil 2026-04-25 🟢 unblocked
p2-17 ♻️ superseded Sprite assets — superseded index (split into p2-22 … p2-28) asset-sprite 2026-04-17 🟢 unblocked
p2-85 ♻️ superseded POI sprites + hover tooltips — lairs (and resources) legible on the map asset-sprite 2026-06-23 🟢 unblocked