magicciv/public/resources
2026-04-29 14:56:05 -07:00
..
ai build(simulator): 📦️ Rebuild simulator binaries and fingerprint files after dependency or source code updates across all modules 2026-04-10 08:53:49 -07:00
audio feat(age-dwarves): Add defeat_domination.ogg audio track and update defeat-by-domination metadata in audio.json 2026-04-29 14:56:05 -07:00
biomes chore(biomes): 🔧 Update biome temperature, humidity, and resource spawn rates in configs and adjust rarity/property definitions globally 2026-04-16 23:14:46 -07:00
buildings feat(buildings): Add culture-specific building attributes, tiers, and effects like "clan_moot_stone" and "covenant_stone" 2026-04-29 13:13:22 -07:00
c feat(audio): Add defeat-themed music tracks (culture, domination, economic, science) and update audio configurations for victory conditions 2026-04-29 13:13:23 -07:00
combat feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
culture feat(audio-specific): Replace all audio SFX and music files, update game data, and integrate new audio system into UI and engine 2026-04-29 13:06:45 -07:00
deposits fix(@projects/@magic-civilization): 🐛 update mcts priors env and gpu parity docs 2026-04-19 16:59:03 -07:00
ecology fix(@projects/@magic-civilization): 🐛 adjust scout behavior and habitat abandonment threshold 2026-04-17 05:03:46 -07:00
encyclopedia feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
eras feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
events feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
games/age-of-kzzkyt/guide feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
governments feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
guide feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
improvements feat(@projects/@magic-civilization): update objectives and data structures 2026-04-27 01:25:24 -07:00
items feat(@projects/@magic-civilization): update mystery item objective status 2026-04-17 00:49:43 -07:00
lenses feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
magic wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
map_types feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
promotions feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
races feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
simulations feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
techs feat(@projects): add clan personalities and tech updates 2026-04-25 22:59:10 -07:00
throne_rooms feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
tiles feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
units feat(units): Add 88 new unit definitions with JSON configs for stats, abilities, and properties 2026-04-29 13:06:44 -07:00
villages feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
wilds feat(@projects/@magic-civilization): mark worker loop feature complete 2026-04-17 03:01:41 -07:00
worlds feat(@projects/@magic-civilization): update succession crisis descriptions 2026-04-18 02:32:34 -07:00
base.schema.json feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
episodes.json feat(@projects/@magic-civilization): add oos objectives for age of terrans 2026-04-17 15:19:33 -07:00
resources.json fix(@projects/@magic-civilization): 🐛 update balance tuning objectives and data schemas 2026-04-18 06:39:59 -07:00