Commit graph

52 commits

Author SHA1 Message Date
autocommit
5ee89ccb31 feat(age-dwarves): Add defeat_domination.ogg audio track and update defeat-by-domination metadata in audio.json
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 14:56:05 -07:00
autocommit
a5c616f8aa feat(audio): Add defeat-themed music tracks (culture, domination, economic, science) and update audio configurations for victory conditions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:13:23 -07:00
autocommit
666907f986 feat(buildings): Add culture-specific building attributes, tiers, and effects like "clan_moot_stone" and "covenant_stone"
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:13:22 -07:00
autocommit
80ea038fce feat(audio-specific): Replace all audio SFX and music files, update game data, and integrate new audio system into UI and engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:06:45 -07:00
autocommit
def26d2883 feat(units): Add 88 new unit definitions with JSON configs for stats, abilities, and properties
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:06:44 -07:00
autocommit
e2f1b3d4c8 feat(buildings): Add 65 new building JSON configs (academy, foundry, observatory) with shared metadata for name, cost, production, and requirements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:06:43 -07:00
autocommit
b85de09181 feat(audio): Add 19 new OGG sound effects for game creature actions (attack, death, hit, etc.)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 13:06:43 -07:00
autocommit
28e2fe05b8 docs(audio): 📝 Update audio licensing terms and metadata with new compliance agreements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 12:57:27 -07:00
autocommit
c6d1ce2f0a feat(audio): Add victory condition-specific victory tracks with 3 OGG variants each for culture, domination, economic, and science victory types
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 12:57:27 -07:00
autocommit
619487a78f feat(audio): Add 8 new music tracks for defeat, golden age, overworld (ascension, awakening, craft, industry, kingdoms), and victory phases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-29 12:57:26 -07:00
Natalie
b1febc5884 feat(audio): add procedural audio preview synth
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:36:01 -07:00
Natalie
b54f320703 feat(@projects/@magic-civilization): update objectives and data structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:25:24 -07:00
Natalie
2a5649c6d4 feat(@projects): add combat calculator & unit objectives system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:04:12 -07:00
Natalie
fe8dad3379 fix(@projects/@magic-civilization): 🐛 update preferred early builds
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 14:15:23 -07:00
Natalie
7a9e89b5c8 feat(@projects/@magic-civilization): add design tokens and culture system updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 08:05:10 -07:00
Natalie
9dd56517c5 feat(@projects): add clan personalities and tech updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-25 22:59:10 -07:00
Natalie
7b013db455 fix(@projects/@magic-civilization): 🐛 update mcts priors env and gpu parity docs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-19 16:59:03 -07:00
Natalie
1803e9857b fix(@projects/@magic-civilization): 🐛 update balance tuning objectives and data schemas
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-18 06:39:59 -07:00
Natalie
1a18b21c8b feat(@projects/@magic-civilization): update quality scale multipliers
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-18 06:29:53 -07:00
Natalie
78c207a855 feat(@projects/@magic-civilization): update succession crisis descriptions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-18 02:32:34 -07:00
Natalie
00fbad0a42 feat(@projects/@magic-civilization): add patrol unit orders system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-18 00:10:24 -07:00
Natalie
891d450b30 feat(@projects/@magic-civilization): add climate and spawn box systems
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-17 21:22:33 -07:00
Natalie
862b5a4817 feat(@projects/@magic-civilization): add oos objectives for age of terrans
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-17 15:19:33 -07:00
Natalie
0903526dd5 fix(@projects/@magic-civilization): 🐛 adjust scout behavior and habitat abandonment threshold
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-17 05:03:46 -07:00
Natalie
00082cb69a fix(@projects/@magic-civilization): 🐛 adjust scout hp thresholds and lair logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-17 04:43:35 -07:00
Natalie
862f239b8f feat(@projects/@magic-civilization): mark worker loop feature complete
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-17 03:01:41 -07:00
Natalie
a466499fc9 feat(@projects/@magic-civilization): add credits and game setup screens
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-17 02:36:24 -07:00
Natalie
4251026770 feat(@projects/@magic-civilization): update mystery item objective status
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-17 00:49:43 -07:00
Natalie
7155aba428 feat(@projects/@magic-civilization): update revealed_by_tech to empty string
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 23:59:08 -07:00
Natalie
048be72090 fix(@projects/@magic-civilization): 🐛 update deposit resource values
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 23:49:02 -07:00
Natalie
c53a38a2b8 feat(@projects/@magic-civilization): add economy resource system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 23:47:58 -07:00
Natalie
345e056c56 feat(@projects/@magic-civilization): update biome and deposit resources
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 23:47:58 -07:00
autocommit
6d0240ba09 chore(biomes): 🔧 Update biome temperature, humidity, and resource spawn rates in configs and adjust rarity/property definitions globally
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 23:14:46 -07:00
autocommit
bf06b1a8d6 feat(deposits): Introduce quality scaling tiers and rarity properties for deposits in JSON configurations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 23:14:46 -07:00
autocommit
61bf2d8aee feat(deposits): Add quality scaling attributes for 36 deposit JSON files
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 23:14:46 -07:00
Natalie
400425585a feat(@projects/@magic-civilization): add dire wolf and frostfang alpha units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 17:51:26 -07:00
Natalie
e407c3caf9 feat(@projects/@magic-civilization): add wild loot tables and item system integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 17:51:24 -07:00
Natalie
10a910cce6 feat(@projects/@magic-civilization): add wild creature loot tables
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 17:51:24 -07:00
autocommit
40187130ae build(magic-civ-physics): 📦️ Rebuild physics engine and update wilds.json to improve terrain collision, spawn rates, and erosion rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 17:37:36 -07:00
autocommit
abd7016e88 feat(improvements): Implement optimized yield multipliers and refined improvement configs in farm.json to boost food production efficiency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 16:24:14 -07:00
autocommit
926ee5777e chore(wilds): 🔧 increase detection radius for wild creatures in wilds.json config
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 00:30:54 -07:00
autocommit
a3fc98fd1e chore(city): 🔧 Refactor buildable helper logic for city resources in Godot Engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:15:05 -07:00
autocommit
cdf4739e05 chore(improvements): 🔧 Update hunting grounds improvement data in JSON config file
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:35:25 -07:00
autocommit
f038db2144 feat(deposits): Introduce standardized category metadata (e.g., "gem", "ore") to deposit resources for unified classification
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:37:04 -07:00
autocommit
9c8555156c feat(ecology/fauna): Add loot table configurations for 30 fauna species with JSON drop definitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:37:04 -07:00
Natalie
9bbd80a426 feat(city-defense): city bombard retaliation + building HP bonuses
- City bombard: melee attackers take 5-30 damage based on city population
  and castle bombard bonus (city_str = pop*3 + castle bonus)
- Building HP bonuses: when walls/castle complete, increase city max_hp
  and heal by hp_bonus value from building data
- Castle data: added city_bombard_strength: 12, city_bombard_range: 2

Combined with prior commit's city healing (20 HP/turn) and tiered wall
penalties (walls=0.75x, castle=0.60x), cities now require sustained
multi-turn sieges instead of 1-2 turn captures.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 18:04:28 -07:00
autocommit
d87998f93f wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
Claude Code
1f1326fef2 chore(ecology): 🔧 Update biome trait weights configuration for ecology system prioritization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 18:46:10 -07:00
Claude Code
bc8e4a5653 build(simulator): 📦️ Rebuild simulator binaries and fingerprint files after dependency or source code updates across all modules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 08:53:49 -07:00
Claude Code
ad22ba78bf chore(game-data): 🔧 Introduce configurable per-lair tier system in wilds.json by replacing hardcoded DEFAULT_LAIR_TIER with dynamic tier definitions per lair.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-08 20:15:54 -07:00